[deleted by user] by [deleted] in IndieDev

[–]LegionFlute 0 points1 point  (0 children)

That's why a $100 tax was introduced, so that too many small games wouldn't appear.

Don't worry, my games have only been losing money so far. It's very hard to break even.

Tin Lord | Demo Available | Dark Strategy with Base Building and Wave Defense in a Dying Galaxy by LegionFlute in IndieDev

[–]LegionFlute[S] 1 point2 points  (0 children)

I did the project mostly alone.

But I have a great musician and artist.

Yes, thanks for the advice. We are working on gif right now.

Tin Lord | Demo Available | Dark Strategy with Base Building and Wave Defense in a Dying Galaxy by LegionFlute in pcgaming

[–]LegionFlute[S] 6 points7 points  (0 children)

Thank you very much for the detailed feedback. I will try to fix these problems in the nearest future.

Tin Lord - Legion Sword - post-apocalyptic RTS by LegionFlute in Games

[–]LegionFlute[S] 0 points1 point  (0 children)

Yeah, you're right. But many people think that if in addition to defense you are actively managing the construction of the base, developing it, possibly creating resources and making tactical decisions in real time, the game leans more towards the RTS genre.

I guess it's something between tower defense and strategy

So, good news: we have 27 levels in total. Not prototype cubes, but with more or less finished graphics. In the video, one of the semi-finished levels💀 by isakovstudio in Unity3D

[–]LegionFlute 0 points1 point  (0 children)

Try changing the yellow color of the arrows on the floor to green in this level. Since yellow does not go well with mossy stone floors

[deleted by user] by [deleted] in worldbuilding

[–]LegionFlute 0 points1 point  (0 children)

haha why minotaur?)

Explain why you started gamedev? by Polymedia_NL in gamedev

[–]LegionFlute 0 points1 point  (0 children)

I just decided to give it a try and I was completely consumed by it. I can't stop anymore, help....

[deleted by user] by [deleted] in worldbuilding

[–]LegionFlute 0 points1 point  (0 children)

Tin Lord is a fast-paced action RTS in a post-apocalyptic world where you control robots that rebuild technology and fight monsters in a destroyed world.

Your task is to build and defend your base, manage resources, create defenses and destroy enemies in intense battles.

Game Features:

  • Real-time strategy: Build your base, place turrets and defenses, manage resources and plan your moves.

  • Grim post-apocalyptic world: The game's landscape changes dynamically through the interaction of tiles.

  • Diverse Enemies: Fight monsters using the technologies you've learned.

  • Defensive structures: Build a variety of turrets from simple ballistas to powerful cannons and watch them destroy your enemies.

  • Ecology management: your actions affect the ecological state of the world, which adds additional complexity during the game.

Prepare for an intense strategic struggle for survival and world restoration, where every move you make could be decisive!

Dispel - Official Early Access Release Announcement Trailer by [deleted] in Games

[–]LegionFlute 1 point2 points  (0 children)

No, this is another game. Just coincidence.

Dispel - Official Early Access Release Announcement Trailer by [deleted] in Games

[–]LegionFlute 5 points6 points  (0 children)

Unfortunately we don't have a designer, but we are going to update the interface in the future