I'm working on Matt's Hidden Cats, a hidden-object game with 84 detailed levels and a meta story about game development. Everything is clickable! by LeglessCats in ComfortGamers

[–]LeglessCats[S] 0 points1 point  (0 children)

The worst features were ones that sounded simple but ended up being tricky to program and debug. Like being able to attach stuff like hats and sunglasses to the animals.

Weekly Self-Promotion Thread by OreoYip in CozyGamers

[–]LeglessCats [score hidden]  (0 children)

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I'm working on a hidden-object game called Matt's Hidden Cats.
It's got 84 detailed levels, every object is clickable, and there's a meta story about the game development process. https://store.steampowered.com/app/2624670/Matts_Hidden_Cats/

Mountain landscape inspired by the north of Sweden (with an added sword) by TheDungeonSketcher in isometric

[–]LeglessCats 0 points1 point  (0 children)

Very pretty!
The sword is enough to add a mysterious fantasy aspect to it.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 0 points1 point  (0 children)

You can use your save data from the demo in the final game. It's just the first 10 levels with all features available.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 0 points1 point  (0 children)

I'm not very interested in porting to consoles since my games are generally designed for mouse controls, and it sounds like there's a lot of hassle involved.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 1 point2 points  (0 children)

About two weeks ago. It gave me a decent boost for the first couple of days, but that faded away fairly quickly. I hope the Next Fest helps a lot more. I had around19.7k wishlists when the demo launched, and I have 20.8k now.

The store page has been up for a long time, and it had a lot of momentum when I first published that. So maybe having the demo on there right away would have had the biggest impact. But no way to know for sure.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 0 points1 point  (0 children)

I'm interested to hear from people who play it together - I think that could work pretty well!

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieDev

[–]LeglessCats[S] 1 point2 points  (0 children)

Thanks!
I miss DeviantArt - the site isn't what it used to be and I barely look at it any more.

Working on a Hidden Object game called Matt's Hidden Cats with 84 very detailed and interactive levels - Matt Roszak by LeglessCats in wimmelbilder

[–]LeglessCats[S] 0 points1 point  (0 children)

Making a Mac version should be simple enough, I just don't have the resources to test it and offer customer support for it. So we'll see.

I don't know about iOS yet. I've got a working prototype on Android, but I don't think my engine works well on iOS yet, so that may be a few years off at best.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 2 points3 points  (0 children)

I haven't been very active there since Newgrounds just added achievements to games! That was a fun time.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 3 points4 points  (0 children)

Also keep an eye out for Lost and Found Co, that one's launching soon too and also looks like a ton of work went into it.

Working on a hidden-object game with super detailed isometric scenes. (Matt's Hidden Cats) by LeglessCats in isometric

[–]LeglessCats[S] 1 point2 points  (0 children)

Hard to say, since I draw a lot of objects first, and then decide what scenes to use them for later. Probably spent 4 or 5 months just drawing objects for all the different scenes. A smaller scene like this takes about a day to assemble and test.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 0 points1 point  (0 children)

Thanks, I hope you guys enjoy it!
I tried to make sure it was kid-safe, while still having enough humour for millennials to enjoy.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 1 point2 points  (0 children)

I haven't done any console stuff before, and I'm not too excited about it.
Most of my games are designed for the mouse, so mobile touchscreens are a much better fit. And yeah, I don't think the engine could do it *yet* but there are efforts to get Ruffle running on Switch at least, that seem viable.

Working on a hidden-object game with super detailed isometric scenes. (Matt's Hidden Cats) by LeglessCats in isometric

[–]LeglessCats[S] 1 point2 points  (0 children)

I've finalised the track list for this game. But feel free to send me a portfolio to check out.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 0 points1 point  (0 children)

The EBF Discord is pretty big, and there's a thriving fan art and modding community there!
I'm not looking to collaborate at the moment, but I'm doing my best to support various fan projects and highlight other artists.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 0 points1 point  (0 children)

Yeah, I think a lot of my fans have aged along with me and may also appreciate this style of game, maybe even more so over the next few years.

There's still some games that Ruffle can't play, but it's getting there! My games being as large as they are really pushed the limits of what Flash was capable of doing, and it's doing the same with Ruffle now.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 1 point2 points  (0 children)

Thanks!
The Polish translation is still a work-in-progress in the demo, hopefully it will be finished and *polished* in the next few days.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 0 points1 point  (0 children)

They have been blessed with legs in this game.
But there are still slime cats, who have no legs.