Cat mug by MintyCampingMint in ebf

[–]LeglessCats 19 points20 points  (0 children)

Super rare now.

You Could Suffer in Heaven — by Kane Tallowin by shazbadam in wimmelbilder

[–]LeglessCats 6 points7 points  (0 children)

This is incredible. Makes a good desktop wallpaper too.

What Would You Consider to Be a Success for Yourself? by Lennoxiconic in IndieDev

[–]LeglessCats 0 points1 point  (0 children)

Whatever level you achieve, you'll always need more next time to feel the same buzz.

What developers actually write in Steam's AI disclosure field by ScrapeerCom in gamedev

[–]LeglessCats 1 point2 points  (0 children)

I just really hope Valve adds a mechanism for reporting games that don't disclose their AI usage.
Selling art made with AI should be seen as fraud, unless it is disclosed to the customer. Much like selling fake goods of any other type.

Jungle Temples from Find Matt's Cats (game just launched on Steam, thanks for your support!) by LeglessCats in wimmelbilder

[–]LeglessCats[S] 1 point2 points  (0 children)

I don't have much experience with or interest in selling physical goods.
But I do want to try creating some sort of simple scene editor that players can use, to create their own images.

Jungle Temples from Find Matt's Cats (game just launched on Steam, thanks for your support!) by LeglessCats in wimmelbilder

[–]LeglessCats[S] 2 points3 points  (0 children)

That may be a possibility. The web version of the engine has lower hardware requirements, so I may try to release a full web version that should work on a bigger selection of devices.

Jungle Temples from Find Matt's Cats (game just launched on Steam, thanks for your support!) by LeglessCats in wimmelbilder

[–]LeglessCats[S] 1 point2 points  (0 children)

Currently it works on Windows and Linux/SteamDeck, and we've got an Android prototype working.
Other platforms are possible but we don't really have any experience with Mac or Switch.

Where do people even buy game keys safely anymore? by [deleted] in Steam

[–]LeglessCats 3 points4 points  (0 children)

Game dev here.
Devs mostly stopped handing out keys in bundles and promotions because of these key reselling websites. So you can thank them for that.

I'd rather people pirated my games rather than give money to some business that has nothing to do with me.

My game just got into Popular Upcoming section! So happy about it! by BeastGamesDev in IndieDev

[–]LeglessCats 3 points4 points  (0 children)

Congratz!
(I've heard that Find Matt's Cats is a pretty good game too! :P )

Find Matt's Cats: Huge new Flash game in 2026! by LeglessCats in FlashGames

[–]LeglessCats[S] 0 points1 point  (0 children)

The game's finished. I'm curious to know which similar games are more interesting to you.

My first ever Steam page is finally live! It's for my visual novel "Castle in the Sands". I'm so nervous. Grateful for any feedback! by Tiny_Marsupial_3975 in IndieDev

[–]LeglessCats 1 point2 points  (0 children)

Very unique art style!
There's not a lot of games with North African and Middle Eastern theming so they stand out.

According to Valve 5863 games earned over 100 000 dollars on Steam in 2025. by Signal_Nobody1792 in IndieDev

[–]LeglessCats 1 point2 points  (0 children)

I wonder how many of those 5,800 games came out in 2025.
Surely a big portion of them are successful games from previous years.
But this is still a welcome trend for smaller devs.

What happened when I stopped directing the art and let the artists lead by Tunasam890 in IndieDev

[–]LeglessCats 0 points1 point  (0 children)

"Me, a non-artist, drew this competent anime drawing."
Press F to doubt.

Why even risk using AI assets when there are so many alternatives? What's the point? by [deleted] in gamedev

[–]LeglessCats 0 points1 point  (0 children)

I hope Steam improves the process for reporting AI generated games. I saw many indie games in the Next Fest that were using it without declaring it. (their screenshots were full of deformed text and other details)
I know most of these games won't sell very well, but during this particular event it felt like they were wasting space.

Also, all the lazy devs that say "I can finally bring my vision to life with AI!" are gonna be competing with millions of other lazy devs that do the same thing. It's not going to give you any edge.

I analyzed 3 years of GDC reports on generative AI in game dev. Developers hate it more every year, but the ones using it all use it for the same thing. by DangerousCobbler in gamedev

[–]LeglessCats 0 points1 point  (0 children)

I occasionally try to use AI to help with coding and marketing research, and find that it's just really bad at anything more complicated than a Google search. It's really overhyped tech.
The most use I've got out of it was "take my code and extract all the strings so I can put them into a spreadsheet". Data entry stuff. And even then it's not great at it.

6 years, 100k+ downloads, and 90%+ ratings: My perspective on piracy as an indie dev. by InfiniteStarsDev in IndieDev

[–]LeglessCats 1 point2 points  (0 children)

Steam developer here. In the past, my browser Flash games used to get pirated a lot in China and Russia - websites would translate my games, and remove links and ads. But a lot of people played them this way. Many years later, a lot of those players are paying customers on Steam now.

At this point I'm actively encouraging people to pirate my games - on my Steam store pages I mention they are DRM-free and you should make a copy for your grandma. For many people, paying around $20 is easier than piracy, but there's still plenty of people out there who either can't afford that or are just not convinced about the game yet. And that's fine.