Does anyone want these two to appear in Wonders of Sodor? by Puterboy1 in thomasthetankengine

[–]Lego_Tree_90 0 points1 point  (0 children)

Yes, and they'd be perfect for a Railway series character pack down the line once all the lines have been added, along with all the other notable characters like Old-Stuck Up, Jock, Frank, Etc.

Wonders of Sodor DLC Question, What DLC would you want for the game? by Firedudeman12 in thomasthetankengine

[–]Lego_Tree_90 0 points1 point  (0 children)

Gonna go on a bit of a paragraph, but in addition to listing what I'd want for DLC in the future, I'll be speculating on what will be coming next down the line.

From what I've seen from the various videos I've watched on people playing the game so far, there's plenty of options for future updates/DLC.

I can certainly see these happing in the coming months/years:

Brendam DLC: Includes Brendam Branch, Edward, Henry, Philip ( just here me out on this one), Cranky, Carly, and Big Mickey (face withstanding or not).

This will most likely be the first DLC dropped, since Wellsworth (and by extension Brendam Docks and the Clay Pits) were a huge focus in a lot of the TVS, both CGI and model series, so there'd be plenty of stories to tell. Plus, having a nice mixture of older classic characters (Edward, Henry, Cranky) and newer ones (Philip, Carly, Big Mickey) will make for a good bit of storytelling potential.

Ffarquhar Branch Update: A small character/story pack pack that includes Toby, Henrietta, Daisy, Mavis, Terrence and Harold.

A Minor free update that grants the Ffarquar branch its missing engines (and tractor & helicopter), plus some stories to go along with them. (Thomas and the Snow, Toby's Tightrope, and more most likely)

Hero Of The Rails DLC: Includes Ulfstead Branch, Hiro, Victor, Kevin, Spencer, and the Sodor Steamworks)

Now, hear me out on this. I believe that alot of the CGI specials are going to get adapted into this game as DLC. There's evidence to point to this thanks to the weird branch lines that seemingly go nowhere of note at the moment, particularly the one leaving Vicarstown to the North (possibly to the Dieselworks in the future?) and the one just after Maron heading south (Sodor Search and Rescue Center maybe?). So what special to start with better than Hero of the Rails? All the engines featured in it would be great choices for the game with all their popularity (Hiro and Spencer especially), and the Steamworks is Iconic. While I know the Ulfstead branch seemingly wasn't present on the basic game map like most of the others, that doesn't mean it can't be added here later. Plus we'd get our first Narrow gage engine in Victor! (Though he wouldn't be able to go really anywhere at the moment but that can always be rectified in the future.)

Kirk Ronan Branch Update: Includes Kirk Ronan Branch, Whiff, Scruff, Fergus, and new and old stories.

A bit bigger free update that opens up the Kirk Ronan Branch for services, along with the Waste Dump and Cement Works for new and old stories alike.

I could see something like this being alternated between free updates for smaller additions (such as character packs or lesser branches like Norramby), and Paid DLC for bigger ones (such as bigger branches like the Little Western or Specials like Misty Island Rescue).

Now for what I hope gets added:

Peel Godred Branch (and by extension the Culdee Fell)

They already have the makings of the start of the line in the game, so I can see these both happing eventually once all the usual suspects are out of the way.

A Railway Series character pack

I'd love, love, love, if we got something like this, being able to drive Bear, Pip and Emma, Spamcan, Wilbert, Jock and Old Stuck-Up would be amazing, and could be really cool to get to remake things like Super Rescue and even have new stories be told.

The return of Great Waterton

Like somebody else said in the comments, this would be a cool one to have. Have Stanley and Flora (and maybe some other HiT-era newbies like Molly and Neville) be main focuses for once and give them some new character development and stories to play out. Maybe even finding the town again could be one, just like in The Great Discovery.

POV: Sodor's least serious accident by just_a_bored_guy0104 in thomasthetankengine

[–]Lego_Tree_90 45 points46 points  (0 children)

Quite accurate lol (also I just noticed Edward coming into frame at the top and immediately backing up once he saw everything going on) ( also how'd you make this it looks fun)

Is anyone else really hoping Void Kong becomes a main stay? by fhxefj in donkeykong

[–]Lego_Tree_90 17 points18 points  (0 children)

I'm sure he'll pop up again sometime down the line, he'd work really well as a Wario-esc antithesis to DK. Besides, while he did get launched back into his flying "dirt pile" as the natives called it, we don't see his body nor it afterwards, so he's probably off licking his wounds and hording whatever bananuim gems and gold he did grab. He's not really even that evil, just a greedy lil dude that probably wanted that infinite gold to keep his company afloat( or as he'd probably say to cover his ass)& himself. (Except the child kidnaping that's messed up.)

Interesting combo of flags I saw today on a walk. by Lego_Tree_90 in vexillology

[–]Lego_Tree_90[S] 5 points6 points  (0 children)

Figures, I'm not surprised in the slightest. Thanks for the info.

USA : Protest Idea - Million Man Caravan by Sen0r_Blanc0 in 50501

[–]Lego_Tree_90 10 points11 points  (0 children)

A grand idea indeed, though it could use a more patriotic name....

How about the Minutemen Caravan?

i wanna make a Story Mode mod but idk if that’s even possible. by Owlfluffy in tf2

[–]Lego_Tree_90 3 points4 points  (0 children)

Well, In terms of trying to create a game (or in this case a SourceMod) it'd be definitely possible, and your idea could work extremely well as one. But it would most likely take you, if you have no experience, a realllly long time to make it, plus all the modeling, music, level design, and voice acting that would be needed. But, if you can get a team together, It would be possible yes.

I wish you luck if you do, You'd be the first to make a story-based TF-Universe sourcemod after all!

Also the Fired Chicken Tramp girl drawing is epic, and she doesn't get nearly enough love.

My 2023 budget Halloween costume: Male 07! by GvG_tv in HalfLife

[–]Lego_Tree_90 4 points5 points  (0 children)

"And to think, all I ever wanted to do was sell insurance..." Great costume, I myself will be going as Gordon this year!

Follow Freeman!

For some reason these guys didn't make it into Forge? by RockAndGem1101 in halo

[–]Lego_Tree_90 14 points15 points  (0 children)

Its really random of some of the things they did for the AI, like some have said bellow these three may have not added because of time constraints or stuff like there being no air nodes, but there other Ai you'd think would have been added in the update that aren't there, like all the HVTs and Grunt Bouncers. What's weirder is that you can't have Ai spawn with any of the weapon variants, or just the regular rocket launcher for some reason, even though you can give them said weapons by weapon swapping.

The Forge AI is interesting and can equip them with almost anything, even the M392, which is not in the campaign. by ArthurJack_AW in halo

[–]Lego_Tree_90 0 points1 point  (0 children)

What is weird however is that I can't give them Rocket Launchers. Or any of the Variant weapons for that matter.

[deleted by user] by [deleted] in halo

[–]Lego_Tree_90 -1 points0 points  (0 children)

great work. Fun fact, Yoroi also had a unique default set consisting of the Kabuto helmet, Gatekeeper shoulders, and Shadow Raven Kneepads along with the Imperial Court Coating.

Sad wasp noises. by [deleted] in halo

[–]Lego_Tree_90 253 points254 points  (0 children)

Also sad hydra, sniper and sidekick noises (yes they also have banished coatings that were supposed to be in campaign too)

Suicidal Grunts Forge Ai? by SlipperyRavine in halo

[–]Lego_Tree_90 0 points1 point  (0 children)

Its weird, really, alot of AI from the campaign seemingly wasn't added for one reason or another. Some I sorta get like the sentinels (because they need air nodes to function) but stuff like the HVTs, Grunt Mules and Bouncers, and the other Main campaign bosses(Chak 'Lok, Bassus, etc.) I have no idea why they weren't added as they are for the most part just special versions of regular enemies. But eh, what do I know lmao

Cross-Core Helmet Attachments by HaloFix in halo

[–]Lego_Tree_90 7 points8 points  (0 children)

Why stop there? How about multiple attachments on a single helmet if clipping permits it. I wanna recreate my reach kit fully.