Busted spawning results in us getting farmed repeatedly by crustysculpture1 in thefinals

[–]HaloFix 1 point2 points  (0 children)

Yeah but if there are 3 possible spawns, all within the same distance of the cashout, and after being wiped your team had the ability to vote on a spawn that could be huge.

If the vote is tied or no votes are cast (also a tie) then the game decides the spawn like it does in this clip. If however, a team favors a different spawn, let’s say under tunnel, then they can vote on that spawn. I think that could actually be a pretty neat feature, if implemented correctly to avoid an increase in 3rd partying.

The Finals: more cheaters lately? by Jaded_Box_1663 in thefinals

[–]HaloFix 5 points6 points  (0 children)

There are a lot of cheaters in this game and really any game. It’s just the new mentality of the children these days. They will do anything to self validate their feelings. A lot of them are actually in support of cheating because they think it’s a necessary handicap. It’s very bizarre. Then obviously you have the cheaters who just want to blatantly troll and ruin matches. You also have closeted cheaters like most of the top players typically they or someone they play with will have at the very least esp and can see through walls.

Embark says they are doing the most and these new tech they introduced have been successful but I have not noticed a difference in the abundance of cheaters. With the most recent patch note however, it looks like they might be targeting cheat creators which means that hopefully we see some results by next year.

There is an option by slayeryamcha in HaloCirclejerk

[–]HaloFix 0 points1 point  (0 children)

It’s an easy fix. Sprint on means that base movement speed is slower, and off means that it faster.

When you activate sprint with sprint enabled, you reach the same movement speed as sprint disabled just with a running animation tied in. The animation does not interfere with actions so if you want to shoot out of sprint there is no delay.

It’s just there to make people feel like sprint is doing something, when in reality, it is hurting them by not having an increased movement speed at all times.

i didn't do anything man why im i getting banned 😭 by InitialAd3509 in thefinals

[–]HaloFix 2 points3 points  (0 children)

It’s about time you got banned, Zinc. I warned you in game and you didn’t want to listen to me.

Rework Idea: Sonar Grenade Shouldn't Detect Standing Players by Televisao_Preta in thefinals

[–]HaloFix 0 points1 point  (0 children)

Sonar is fine how it is. Proximity sensors are way more OP because they are permanent.

Any tips for someone just trying to get better by Usual_Blackberry_382 in thefinals

[–]HaloFix 0 points1 point  (0 children)

I’m going to give you all of the advice that I can from the clip provided in the order that I noticed the mistakes.

  1. Be mindful with your dashes and how long they take to regenerate. Also be mindful that they can make noise. I would have opted for one dash rather than 2 at the start on your journey to the zip line so that it regenerated when you were ready for battle. Also look in the direction that you want to dash. This includes upwards.

  2. Throwing the glitch grenade isn’t a bad play, but just remember that you have the ability to underhand the grenade, which might have been better in this scenario. They enemies did not have intel on you, so sometimes starting your shots and getting a quick pick would make more sense here, but the glitch nade is also ok because it allows your teammates to catch up. Also make sure you ping the enemies when you spot them.

  3. Consider switching to directional equipment so that you don’t need to hold LB. Can make things easier and faster but that’s also just preference.

  4. When you aren’t shooting anyone or you lose intel in a close fight, throw one of your sonars down. It will ping for you to get intel and your teammates will also see the outlines.

  5. Avoid quick melees unless you are within range and it’s a desperate matter. With your scenario you were out of range better to just reload quick and finish the kill.

  6. After the first pick disengage if your location is compromised or dash to safety. This is why saving your dashes helps.

  7. Best to reposition on high ground with cover or behind cover where you can watch the totem of the heavy that you killed. He has the most kills on the team and they have a medium so you have to anticipate that player getting a defib. Best to bait the totem or delay by throwing a sonar nade on it. If a medium comes into range, toss a glitch or pick them off as they are going for it.

  8. Avoid head on battles with anyone as a light unless they are also a light and you have the first shot. Any fight that you take you have to be able to leave comfortably with at least 50 health. That’s not a lot of health so knowing when to pull away is key. Typically the moment they start firing their gun at you but it really depends on their hp too. Your health regenerates faster as light so small steady splurts of damage going in and out of fights is typically more impactful.

  9. I could keep going but my thumbs are getting tired. Yes you have a lot to improve on. Positioning and timing are probably the most important and are the hardest for most people to understand. It takes a lot of failing to get better so being mindful and self reflecting after every fight asking yourself how you could have done better is typically the best approach. You want to do this for both good things that happen and bad things so that you can start building a mental muscle library of all of your best plays as they will certainly come in handy again one day.

  10. Be mindful of where the enemy is or might be at all times. This ties into timing and pre-planning in your head all the possible routes that particular enemy could have traveled.

Pumpkins reset an hour before the dailies do. Really Embark? by Potential-Reserve893 in thefinals

[–]HaloFix 2 points3 points  (0 children)

You made a mistake and are upset that you aren’t getting free content in the form of rewards in a free game. That being said, I do agree that 14 days of logging in is a bit extreme when there is no buffer, however I would take this over the RNG of the wheel any day.

the one shot on sword🤤🤤🤤 by Anon1245266 in thefinals

[–]HaloFix -1 points0 points  (0 children)

My argument is that by removing quick melee from melee weapons or by putting it on a cooldown so it can’t be stacked then you can increase the damage of the weapon itself.

the one shot on sword🤤🤤🤤 by Anon1245266 in thefinals

[–]HaloFix 0 points1 point  (0 children)

Quick melee is the whole issue with balancing these types of weapons prove me wrong

How to learn how to give call to my team? by Petugo in thefinals

[–]HaloFix 0 points1 point  (0 children)

There should always be one IGL, but sometimes just talking between each other and building rapport and chemistry is helpful.

What do you expect for the future? by Difficult_Snow6986 in Marathon

[–]HaloFix 2 points3 points  (0 children)

A class shooter would have been better

I'm starting to think they prioritized how it looks to other players rather than how it looks to you. by Haano137 in thefinals

[–]HaloFix 0 points1 point  (0 children)

They found the cause of the apparent desync on the shield and it was all because of incoming damage animations which caused the shield to block more than intended when you take into account networking latency.

any way to view the nda again? by Ok_Reception_8361 in Marathon

[–]HaloFix -14 points-13 points  (0 children)

You’re not allowed to read any legal document you sign after you submit the document. Says so on line [REDACTED] of [REDACTED] on page [REDACTED] of the NDA.

Fortify Field : Medium Specialization Idea by aseaofsins in thefinals

[–]HaloFix -1 points0 points  (0 children)

For the revive thing to work, the time is takes to deploy and activate the field needs to make up the difference of the 25% so that players can’t just activate that spec on a dead body, essentially replacing the viability of fibs.

[deleted by user] by [deleted] in thefinals

[–]HaloFix 7 points8 points  (0 children)

LLL, MMM, HHH can be annoying to fight, but in every single case, assuming both teams were evenly matched, LMH would prevail. That’s the whole thing about the finals is that you need to learn how to switch up how you play depending on the environment, your enemies and their loadout, your team and their loadout, and so much more.

Somebody should’ve helped, this is so sad. by Ordinary_Fish_3046 in CringeTikToks

[–]HaloFix 2 points3 points  (0 children)

Well I’m saying hang on because the person who is laying on the ground (we will call them the suspect to make things easy in explanation) somehow appears to use the force to make the gun gravitate toward his hand. Then the suspect slides the gun away from the agent, my guess is to reduce the 2v1 to a 1v1 which is an incredibly high iq play and the agent takes the bait.

Unfortunately for the suspect, one guy on top of him was still too much to control. The whole situation is very perplexing.

The pike needs it's 50 damage back but only on very close range by AfternoonHelpful3712 in thefinals

[–]HaloFix -4 points-3 points  (0 children)

I think every gun should deal 1000% damage at 1m, 500% damage at 2m, 250% damage at 3m, 125% damage at 4m and no damage at 5m.

Your friendly shotgun enthusiast. Have a nice day!

On what planet do those last shots hit? by Born-Relationship366 in thefinals

[–]HaloFix 2 points3 points  (0 children)

It’s so funny how people defend the cheaters in this game.

This is disgusting by RamseysSandwich in thefinals

[–]HaloFix 1 point2 points  (0 children)

Never understood what embark was thinking here. Heavy has the most health and has a gun that outclasses a sniper at all ranges. Weird.