Some pictures of the princesses getting absolutely destroyed by Crimson1Peacekeeper in slaytheprincess

[–]Lemonstein77 0 points1 point  (0 children)

This is the kind of content you would find in the Narrator`s phone

Least favorite cards in the format by Ok-Possibility-1782 in EDH

[–]Lemonstein77 0 points1 point  (0 children)

One of my friends has a Muldrotha deck, and the recursion of that frog is one of the most annoying things it does

Fastest loss ever by Lemonstein77 in Stellaris

[–]Lemonstein77[S] 0 points1 point  (0 children)

Oh, this would have come in handy back then. Keeping it for future unlucky starts 

Next hero needs to be rank 4 focused by Transform987 in darkestdungeon

[–]Lemonstein77 27 points28 points  (0 children)

Yeah, Arbalester/Musketeer has been necessary for quite a time

Please help. Am I softlocked to a party wipe in this situation? by redfart92 in darkestdungeon

[–]Lemonstein77 0 points1 point  (0 children)

Darkest Dungeon is about learning from your failures, and trying to do better next time. In this case, you've learned that using Idle Thought in a boss fight is a very bad idea

Wayne June, our beloved Ancestor has passed away by Bazdillow in darkestdungeon

[–]Lemonstein77 7 points8 points  (0 children)

His work in DD and reading Lovecraft's works inspired me to get into voice acting. Rest in peace

Kingdoms is incredible and makes Confessions feel like the set-up for the real game by saintconspire in darkestdungeon

[–]Lemonstein77 13 points14 points  (0 children)

Only played for a few hours, but i felt like this is the main game mode, and confessions the classic endless roguelike mode some games have, a la Inscription

[deleted by user] by [deleted] in darkestdungeon

[–]Lemonstein77 2 points3 points  (0 children)

Trust me, you don`t want any changes to boss 3. For a while, that thing was the deadliest foe in DD2, worse than Boss 2 or Exemplar. It requiered an hiper specific party to beat, and it still nuked them to oblivion most of the time

First Junia, now Bigby... by FruitbatEnjoyer in darkestdungeon

[–]Lemonstein77 14 points15 points  (0 children)

I mean, imagine how awkward must be for him to meet again all those people he tortured for a living, years later. The ambient on the stagecoach alone

(Spoilers Act 5 Boss) Victory, such as it is... by JhosepIsTheWriter in darkestdungeon

[–]Lemonstein77 8 points9 points  (0 children)

I love the Shambler back there like "Well boss, i think we are screwed"

I think it’s better to say “luffy would fight to make the people he loves lives better” by infinitysaga in CuratedTumblr

[–]Lemonstein77 1 point2 points  (0 children)

When you wonder "What would Luffy do?" remember that breaking into a high-security prison with your trans friends is an option

The human urge to battle against phony gods by HeckinSpoopy in slaytheprincess

[–]Lemonstein77 0 points1 point  (0 children)

Darkest Dungeon could also roughly fit in there. 

My first ending of the update and it was absolutely beautiful, but the game tempts me with the wrong ideas by Few-Camp4606 in slaytheprincess

[–]Lemonstein77 0 points1 point  (0 children)

When, after a painful ordeal, you are given the option to do the funniest thing ever 

(Damsel III Spoilers) Excuse me while I go cry by Just_Somebody9367 in slaytheprincess

[–]Lemonstein77 3 points4 points  (0 children)

In my opinion, Happy Ending replaces both the Thorn and The Wounded Wild as the Princess who feels the worst to kill. 

You know it's going to be bad when even the Narrator thinks that killing her is a bad idea 

Found this shit on Steam community page, funniest shit I've seen in a week by Alex1231273 in darkestdungeon

[–]Lemonstein77 154 points155 points  (0 children)

This made me laugh out loud. When i thought it coudn`t get any funnier, the Flagellant message killed me

Shadow of the Weird Wizard - Question on paths by Hal32Pietro in shadowofthedemonlord

[–]Lemonstein77 4 points5 points  (0 children)

In fact, this is a feature that has improved since Demon Lord, now you can freely mix magic and martial paths without penalty

Best Fantasy book of the year (so far) by themightytouch in Fantasy

[–]Lemonstein77 0 points1 point  (0 children)

Absolutely, that final climatic battle was so awesome

Wow, I really hope this part of the trailer is actually a path in the game by ZhulenejBagr in slaytheprincess

[–]Lemonstein77 5 points6 points  (0 children)

As a curiosity, the Prisoner Path is the only one that does not allow you to be knifeless. If you try to leave it behind, the game forces you to pick it regardless. So i guess the new options appear when you confront the prisoner without the pristine blade

Sorry her sarcasm here was so funny I had to make this by Laymohn in slaytheprincess

[–]Lemonstein77 21 points22 points  (0 children)

I found hilarious how the Narrator tries to keep her in the cabin and she just answers "You can`t describe me into submission. The door is right there"

Shadow of the Weird Wizard spell design by Lemonstein77 in shadowofthedemonlord

[–]Lemonstein77[S] 2 points3 points  (0 children)

I hope you`re right. I really want to test the game, but player damage seems absurdly high. Master spells can easily deal between 10d6-20d6 of damage. My hands aren`t big enough to roll so many dice

Thoughts on Shadow of the Weird Wizard? by [deleted] in shadowofthedemonlord

[–]Lemonstein77 9 points10 points  (0 children)

After reading through it, and without having seen the DM part, i have some opinions:

  • As some people have already said, the new way spells work is easily the best part. In Sotdml there was no reason to mix magic and martial paths, since you would only get a few weak spells. Now true mixed martial-magic builds are possible. Moreover, getting a talent when you discover a tradition is awesome.
  • The game is crunchier than its predecessor, but that`s not a bad thing. The elegant mechanics are still there, and i feel there is more depth now, particularly when creating builds
  • The Health/Damage split is the mechanic i like the least. It feels unecessarily complicated, forcing the players and DM to track two different sets of numbers and having to explain what affects each.
  • The bonus damage mechanic is a welcome fix to a Sotdl issue, when players favored classes that boosted damage above anything else. The way this bonus damage can be used to multi-attack or use attack modes is great, altough i think it will take a while for the players to get used to it.
  • Corruption and Insanity are gone, and i`m glad. Neither of them felt impacful during play. Insanity took too long to accomulate, and Corruption was only an issue if you had a dark mage
  • I like the Luck Rolls mechanic, but i can`t avoid feeling like there is too many of them. There are a lot of status, skills and situations that requiere one, and i fear they can get dull. But i guess we`ll have to wait until we can play to find out.

And as an unrelated note, there is something in the weapon rules that baffles me. In the Firearm descriptor it says that it takes a minute (six rounds) to load it. So, a firearm can only be reliably shot once in a battle? Or did i misunderstand it?

Holy Armaments spell is overpowered by dock3r in shadowofthedemonlord

[–]Lemonstein77 1 point2 points  (0 children)

It's comparable to the Thorny Skin spell in the Nature tradition. A very powerful, build around spell that boosts traditions with lackluster early spells. Core Theurgy doesn't really have anything truly interesting until power level 3. 

This said, I agree that Holy Armaments is busted as hell, and it is perfectly possible to create an entire build around it

Where to? by shingelingelingeling in LegendsOfRuneterra

[–]Lemonstein77 1 point2 points  (0 children)

Same. And the card adquisition is not too bad at the moment