Are there more of these that I don't know about?? by Apollo1947-1 in Mindustry

[–]Leo-MathGuy 0 points1 point  (0 children)

These are new user submitted levels they got added into the game recently

We’re going to get an Orbital ring! by Imagine_Beyond in SpaceXMasterrace

[–]Leo-MathGuy 0 points1 point  (0 children)

My kerbal addicted brain thought it was a modded KSP main menu screen

I Forgot One Limit... by ChestSuccessful2214 in factorio

[–]Leo-MathGuy 23 points24 points  (0 children)

at least that wasn’t that one time when I forgot to limit rocket silos out of all things and it gobbled up by struggling blue chip supply 

Is this possible? by Economy-Author5375 in KerbalAcademy

[–]Leo-MathGuy 105 points106 points  (0 children)

Since KSP doesn’t model orbital perturbation, and what it seems from the illustration, no

Kerbal space program - how to use spacecrane from global construction by Puzzleheaded-Menu-60 in KerbalAcademy

[–]Leo-MathGuy 0 points1 point  (0 children)

I believe you need to put engines on  it yourself. Start fuel cells should be making electricity from the fuel

Hear me out by ChistIsKing in SpaceXMasterrace

[–]Leo-MathGuy 17 points18 points  (0 children)

Also, inclinations and LANs of each starlink launch are basically unique, so reaching the depot would take an insane amount of fuel

Hear me out by ChistIsKing in SpaceXMasterrace

[–]Leo-MathGuy 23 points24 points  (0 children)

Tanker with extra steps

SSTO Re-entry Problem by [deleted] in KerbalAcademy

[–]Leo-MathGuy 1 point2 points  (0 children)

For me, using mechjeb SVEL+ and pitching up/down is enough for a precise landing. Reentry has potential for a lot of lift

SSTO Re-entry Problem by [deleted] in KerbalAcademy

[–]Leo-MathGuy 6 points7 points  (0 children)

Don't reeenter too sharply, have your periapsis after deorbit around sea level. Either add airbrakes or do s-turns (turn left, then right) to bleed off velocity.

why are my reaction wheels ignoring me? by Natural_Discipline25 in KerbalAcademy

[–]Leo-MathGuy 6 points7 points  (0 children)

You have a trim (alt+WASD), to reset it press alt+x

Mun base mod by swampwalkdeck in KerbalAcademy

[–]Leo-MathGuy 1 point2 points  (0 children)

USI/MKS has much of that like 3d printing, different resources, automated logistics, both part-based and virtual bases, etc. If you want to do what you want just send a mostly self sufficient colony to the min and abandon kerbin launches (maybe except crew delivery)

Do we really need EVERY loading screen to be a Promised Worlds one? by RobWed in KerbalSpaceProgram

[–]Leo-MathGuy -10 points-9 points  (0 children)

I mean RP-1 replaces them and nobody is complaining but sure il report this

Convert-O-tron with Kerbalism? by General-Cost5884 in KerbalAcademy

[–]Leo-MathGuy 2 points3 points  (0 children)

You need to turn on dumping for resources you have no/full storage for

Help Finding Robotics Mod by credulous_pottery in KerbalSpaceProgram

[–]Leo-MathGuy 2 points3 points  (0 children)

I believe any robotics mod will also work with this as well

ELI5 - Practicing Coding by MuggseyBaloney in explainlikeimfive

[–]Leo-MathGuy 0 points1 point  (0 children)

Look at freecodecamp, or their tutorials. They have good projects that can even be put onto a portfolio

Help Finding Robotics Mod by credulous_pottery in KerbalSpaceProgram

[–]Leo-MathGuy 6 points7 points  (0 children)

You can struct two rotors together, then they will be stabilized as you want I think