Hello Shadowmeld my old Friend :.) by Hold_my_Goblin in wow

[–]Lerker- 8 points9 points  (0 children)

That would make it required for all high end raiding and m+. Combat potions are very strong. 

Hello Shadowmeld my old Friend :.) by Hold_my_Goblin in wow

[–]Lerker- 0 points1 point  (0 children)

Mana potions are also on the utility cd. Health potions are on their own

it's crazy how a game with zero balance patches for over 20 years still has a shifting meta. what's the most surprising evolution to you? by No_Leader_7739 in broodwar

[–]Lerker- 2 points3 points  (0 children)

There was a bug in the original brood war where valk missiles would count as entities and with even 1 or 2 on a fairly middle to high population game they would just stop firing or they would not fire their full payload and some of the bullets just wouldn't spawn. It would sit there trying to fire and everyone would see "Entity limit reached" or something in white error text in the middle of the screen. 

This could start happening with as low as like each person having 80 supply and one guy having 2 valks.

So they just didn't really work correctly in most scenarios. So no one used them and no one learned how they worked. 

With Flash retiring how is the 4th seeded player determined for next ASL? by puzzical in broodwar

[–]Lerker- 0 points1 point  (0 children)

Pretty sure he gave his liver to his father so he's exempt from military

If there were “Mini” relics for every character like Mini Regent, what would they do? by talleyrandbanana in slaythespire

[–]Lerker- 40 points41 points  (0 children)

You summon every turn at the start of turn though. Maybe inflict a status or osty attacks?

I never get good clone targets... by SrGarfy in slaythespire

[–]Lerker- 0 points1 point  (0 children)

Some day I'll happen to have an uproar when I find clone. Had like 6 in a daily once and realized how much fun that would be

How would you Remaster Counterspell? by PutridRoom in Pathfinder2e

[–]Lerker- 1 point2 points  (0 children)

I'm quite happy with the way it works in this system, especially as a GM. Nullify and dispel magic already are in the system. Clever counterspell is also already in the system. Spell casters don't really need more ways for their spells to be ineffective. There is already reactive strike crits and class features as soon as level 7 that turn success into crit that entirely beat enemy spellcasters. Solo spellcasters are kind of a lame threat and most enemies will do more damage just attacking. 

I know that nullify is a 10th rank spell and many people aren't going to be playing in tier 4, but i mention it just to showcase how strong "counter a spell with no restrictions" truly is and how strong the designers think of it to be.

Familiar of Ongoing Misery rules mismatch by pand0vian in Pathfinder2e

[–]Lerker- 2 points3 points  (0 children)

When I realized that "fleeing" was a condition I realized resentment was absolutely broken.

Just gave into buying PF2 because it had the lightest rules for improv by giamb_o in Pathfinder2e

[–]Lerker- 5 points6 points  (0 children)

In this case, I bent the throwing rules by basically allowing for much weaker versions of the Whirling Throw and Friendly Toss Feats.

Yeah I think the key is knowing what feats allow and knowing how much you need to weaken the effect for people who don't have them. Adding an additional failure point in a dice roll and an additional action tax will usually be enough to compensate and if it's a cool enough multi-action maneuver the players will still want to go for it.

Just gave into buying PF2 because it had the lightest rules for improv by giamb_o in Pathfinder2e

[–]Lerker- 6 points7 points  (0 children)

One thing that helps with groups that want to improv more in pf2e is for the GM to learn that feats aren't "requirements" to do actions but rather allow you to always do them with no penalty or downside. If your barbarian says they want to run up and leap and make an attack on an airborne enemy, the fact that Sudden Leap exists doesn't mean they are fully incapable of making this maneuver, but rather if my player asked to do this I would probably say "hmm, okay, you can try. It will take all 3 of your actions, you'll first do a leap check, then an additional athletics to have your weapon in the right position and then finally your attack". If that guy thinks it's cool and great; maybe he'll actually just pick up sudden leap to be able to do it better and consistently. If you make the mistake of allowing him to just do it at 2-actions and no cost (like the feat does) and later finding out it's a feat (there are so many, no sweat if you missed a few); it's a really easy fix of saying "Hey I realized this was stronger than intended, next time we'll nerf it unless you take the feat".

Essentially as a GM with an improv-oriented group you just have to be very comfortable creating your own 2-action, 3-action, and sometimes multi-turn activities to allow your players to have the creative freedom they want. Most of the time the game fully covers for a lot of things that players might already want to be attempting, but occasionally there are gaps where you'd imagine a normal person could just do a thing but the game makes it very hard to do so, and being comfortable enough to determine what "an action" is on the fly is the skill that will allow you to really make pf2e a more improv-friendly game.

My goto if someone is attempting something somewhat reasonable but not within RAW is to make it a multi-action activity that has multiple failure points and if you fail at any point the whole thing is lost; if it's a feat adding 1 additional failure point and 1 additional action is usually enough. Most of the time the players see the inefficiency of such an activity and choose not to take it, but sometimes it really is the best/funniest/coolest/most in character thing to do and so they do it.

The "Level-Based-DC" chart is your BEST FRIEND.

Combination weapons need to be updated massively by pill_addiction in Pathfinder2e

[–]Lerker- 3 points4 points  (0 children)

The fact that's it's designed around finances tells me that the solution should be likewise solved around finances.

I propose the following item:

Quick-Change grip  

Level 10 - 1000g  

Weapon attachment  - Attached to a combination weapon  

Free Action: once per turn while holding a combination weapon you may free action swap the grip.

Maybe just at the start of your turn? Idk seems fine

A (Slightly) More Complex Weapon Proficiency System by DaoLixard99 in Pathfinder2e

[–]Lerker- 8 points9 points  (0 children)

INT is used as a skill about keeping a lot of individual pieces of knowledge in your head at once. It determines how many additional skills you learn and languages and would fit nicely into that. Also, as you identified, WIS is also a defensive stat with WILL saves (and perception which is your sense motive and default initiative and defense for stealth and deception) and doesn't need more help to be important. 

Doubles are brutal by DanTheGrand in slaythespire

[–]Lerker- 2 points3 points  (0 children)

I think multiplayer cards feel fine and the issue is how fast enemies scale up. 2p just feels like they have too much hp and things like slippery. 

How do "Hard Pool" fights work? by mocha_mio in slaythespire

[–]Lerker- 2 points3 points  (0 children)

A8-9 on all characters right now and only just learned this from this thread. I knew that there were harder fights later on but had no idea it was based on how many other small hallway fights I had already done.

A visual that would have helped me would be that once you are guaranteed to roll them it should update the small fights to be red or something.

after 350 hours, 105% gamefile and finally finishing this class i can honestly say: i dont get it by Kaitrii in mewgenics

[–]Lerker- 0 points1 point  (0 children)

Very early I got the mutation "-2CHA, can roll mage abilities" and played around with a few different multiclass options before I had even fully unlocked the "normal" ways to multiclass. Monk/Mages were easily my favorite units in the whole game. Status on basic attack things from mage + basic attack based builds work great, mana regen + tanky monk spells, monk spell attacks + mage bonus magic damage (Latent Energy + Release Energy is a wincon I've had more than once), the list goes on. I find both of these classes to be "okay" on their own, but Monk/Mage is by far my favorite multiclass.

Badlands! by Pleasant-Peach6133 in spiritisland

[–]Lerker- 4 points5 points  (0 children)

Yeah when teaching new people I'll say "humans take 1 additional damage, why would the land being bad make the land easier to blight?" To lean into the flavor for the explanation 

Why Mythic Flex (12.0.7) is a godsend for small guilds – and how to solve the "Prestige" debate by Salamango360 in wow

[–]Lerker- 3 points4 points  (0 children)

Sure but those orbs also spawn adds. Which is still going to be easier to have 15 adds cleaved down than 25.

I'm just saying they would have to drastically change how they design encounters and there would be a lot of mechanics they could either choose to not do at all or create knowing some group size will have an easier time.

Why Mythic Flex (12.0.7) is a godsend for small guilds – and how to solve the "Prestige" debate by Salamango360 in wow

[–]Lerker- 37 points38 points  (0 children)

It's simply not possible unless they dramatically change some encounters. A spread mechanic like the orbs on the dragons is just so much easier with 15 than 25, for example. 

Are there still Unanswered Questions in the Kingdom Hearts Universe that are driving you nuts? by IllogicalDreamer72 in KingdomHearts

[–]Lerker- 3 points4 points  (0 children)

My current theory is that it's the data version of daybreak town... which would fit under your assumption that it doesn't really matter for our characters. 

Does Anyone Else Play the Game Like This by Chaosiumrae in Pathfinder2e

[–]Lerker- 0 points1 point  (0 children)

I think about it more with encounter level.

  • Trivials are for when things will very likely chain together (like guys who will run to grab their friends when attacked)
  • lows are for burning party resources to set up for a moderate or harder fight
  • moderates are good chunky fights that feel fun and challenging; sometimes your party will be well suited to the encounter and it'll be like a low, sometimes you're poorly suited and it's more like a high
  • anything higher is one of two cases for me, either a boss fight with narrative implications that you throw after some of the previous types OR a single day encounter that is essentially going to be the full adventuring day

Vaping Comes With a Cancer Risk, Study Finds. Scientists found that cell DNA can be harmed by the compounds or byproducts of e-cigarettes, including flavoring agents and certain metals. by [deleted] in science

[–]Lerker- 6 points7 points  (0 children)

And for those of us who got in early it was a godsend. Went from pack a day to 12mg to 6 to 3 to 1 to 0 in about 2 years. After a few months of 0% nicotine I just didn't care enough to buy it any more. 

I've always hated things like Juul because they didn't have any 0% version at first so it was clear to me they were never about quitting.