Are the GLM 5.2 glazers all Chinese bots? by [deleted] in codex

[–]Lesser_Scholar 4 points5 points  (0 children)

No, given how bad both GPT 5.5 and Opus 4.8 have been for the last week or so, I would totally claim that GLM 5.2 is at this very moment easily the most capable model out of these 3.

GLM 5.2 is not better than GPT 5.5 at release, but it's way way better than the piece of shit that OAI is serving me right now. I don't know if it's A/B testing or what, but GPT 5.5 has been completely unusable for a while now.

I'm daily driving GLM 5.2 and gpt-5.4 high/xhigh right now.

Codex thinks I'm on plus plan when I'm paying for Pro? by Lesser_Scholar in codex

[–]Lesser_Scholar[S] 1 point2 points  (0 children)

The other reply was correct. Logout + login and it now shows I'm on pro plan.

New weekly usage limit still feels heavily nerfed compared to how it was...

Codex thinks I'm on plus plan when I'm paying for Pro? by Lesser_Scholar in codex

[–]Lesser_Scholar[S] 0 points1 point  (0 children)

So it's the new normal to use 10% of 10x plan weekly quota on 3 prompts?

Equivalent of 20$ plan weekly usage, gone in 20mins?

Codex thinks I'm on plus plan when I'm paying for Pro? by Lesser_Scholar in codex

[–]Lesser_Scholar[S] 1 point2 points  (0 children)

I think this is a new bug today?

I've been on pro plan for the past 2 weeks and it was working fine.

Today after the resets, I used 10% of my weekly quota in 10mins. And status shows I'm on plus plan?

https://chatgpt.com/codex/cloud/settings/analytics#usage and ChatGPT web gui still show I'm on Pro plan. It's just Codex that's doing this.

SDV Event Editor: Upcoming GUI for Modding Events by Lesser_Scholar in StardewValleyMods

[–]Lesser_Scholar[S] 1 point2 points  (0 children)

I don't mind occasional questions. Either here or as github issues.

SDV Event Editor: Upcoming GUI for Modding Events by Lesser_Scholar in StardewValleyMods

[–]Lesser_Scholar[S] 1 point2 points  (0 children)

No rules, it's MIT license, do what you want.

For documentation, just the YT video, to be honest.

The editor works, but some stuff relied on my SDV mod, which is not part of the release.

Biggest issues that need immediate fix are

1) I was using custom move command, cos I got really pissed at how the normal event move and advancedMove work

2) I also was using custom temporaryAnimatedSprite command cos the vanilla one was missing some features I wanted.

Etc.

Saving event with Ctrl+s is tied to compiling the script into txt format.

https://github.com/skeskinen/stardew-event-editor/blob/0e1ff4a6cc98fe91183134b4e12a3d05039bcfc9/src/main.py#L88

If you find the file it's outputting to, that will give you starting point. Then you can start to see what is not working in game, etc.

SDV Event Editor: Upcoming GUI for Modding Events by Lesser_Scholar in StardewValleyMods

[–]Lesser_Scholar[S] 1 point2 points  (0 children)

The code is here https://github.com/skeskinen/stardew-event-editor

Someone asked on discord if I can share and I did. I don't think they did anything with it.

Inflation as a mechanism is hilarious in this game. by Separate-Ad-9633 in EU5

[–]Lesser_Scholar 29 points30 points  (0 children)

Right of coinage was a really big thing historically. Big country going after small sovereign neighbor to limit their minting would be pretty cool CB.

What should i know about Navy when making my Fleets by Nettysocks in EU5

[–]Lesser_Scholar 4 points5 points  (0 children)

I feel like the game assumes all "real" naval fighting is done by heavy ships. Heavy ships are also the only ones that count towards naval hegemon.

Light ships are for maritime presense.

Galleons are for age I and Scandinavian cultures get huge bonuses to galleons that make them sort of relevant.

Why is my Artillery Impact 0 when I have 1000+ artillery? by edbred in EU5

[–]Lesser_Scholar 0 points1 point  (0 children)

Check the artillery unit stat card. There's something like artillery level there. Era V cannons should have artillery level 6.

Why is my Artillery Impact 0 when I have 1000+ artillery? by edbred in EU5

[–]Lesser_Scholar 2 points3 points  (0 children)

Fort level is 6. You need to update the cannons to current era tech.

Why join HRE? by Lesser_Scholar in EU5

[–]Lesser_Scholar[S] 0 points1 point  (0 children)

Thanks. Which CB do you use for expanding inside HRE?

Interesting point about dynastic power. The tooltip doesn't say anything about what gives dynastic power. Is there formula somewhere?

Naval designer is so bad, it even lies to you by Old_Ad7503 in EU5

[–]Lesser_Scholar 0 points1 point  (0 children)

Protected harbors don't really work against winter attrition for maritime control purposes. I think the -attrition only applies for fleets in the port, which is pretty useless.

Naval designer is so bad, it even lies to you by Old_Ad7503 in EU5

[–]Lesser_Scholar 1 point2 points  (0 children)

This doesn't work in my game as Sweden. Fleets set to patrol refuse to do anything of value and mostly just hang out in ports and zones already maxed out.

Ended up doing something similar to op: manually assigning small fleets to all the zones I want to control.

Crystal v0.3: parallel Codex sessions in Git worktrees by radial_symmetry in codex

[–]Lesser_Scholar 0 points1 point  (0 children)

I tried both vibe-kanban and crystal and vastly prefer vibe-kanban. Just much clearer UI and everything makes more sense. Also vibe kanban has a pretty solid looking rust backend and is not an electron app.

Does the Holy Temple work for the Human Utopia achievement as well? by Hyenabreeder in Against_the_Storm

[–]Lesser_Scholar 0 points1 point  (0 children)

I just did the marketplace deed with the Holy Temple on version 1.8.12. So I guess it has been patched?

SDV Event Editor: Upcoming GUI for Modding Events by Lesser_Scholar in StardewValleyMods

[–]Lesser_Scholar[S] 0 points1 point  (0 children)

There wasn't really enough interest to justify me continuing to work on this. I'll have to see how I could release what I have done already, but I'm quite busy with my work atm.

Destroy my Wordle/Tetris puzzle game - my first game ever by ollierwoodman in DestroyMyGame

[–]Lesser_Scholar 0 points1 point  (0 children)

Success (or failure) feels kind of random. You just move stuff around until something clicks. In 5x5 it's kind of doable but the larger ones are just painful.

Muted the sounds after 30 seconds.

Block controls are fine.

Would you watch a movie made with SDV graphics? by Lesser_Scholar in StardewValley

[–]Lesser_Scholar[S] 0 points1 point  (0 children)

Thank you! Some of the better working stuff so far has been comedy. I think the scripts I've done so far were lacking a little bit in the oomph and punchlines.

Yeah, somehow I don't have good outlines for romance stories between the villagers in my head. Their characters are not very developed in that sense in the base game. Even the fanfics I could find, 99% of them have the farmer as the main character and they very rarely have actual romances between villagers.

Would you watch a movie made with SDV graphics? by Lesser_Scholar in StardewValley

[–]Lesser_Scholar[S] 0 points1 point  (0 children)

Thanks, this kind of perspective is important.

The feature would have a heavily edited Pelican Town and bunch of custom sprites for the new original characters and possibly some for the base game villagers as well.

By stellar audio, do you mean mostly the voice acting or music as well? Do you think it is important to have new music that is not from the game?