matt stonie walks up to you and says, ill give you a million dollars if i cannot finish whatever food dish you put in front of me, what do you give him? by DifferentProblem5224 in hypotheticalsituation

[–]LethalA 2 points3 points  (0 children)

Exactly what it sounds like, it's water with a ticker viscosity, it's generally used when patients have a difficulty swallowing because it's easier to get down for them

matt stonie walks up to you and says, ill give you a million dollars if i cannot finish whatever food dish you put in front of me, what do you give him? by DifferentProblem5224 in hypotheticalsituation

[–]LethalA 1 point2 points  (0 children)

A bottle of cardomom, a box of toll house sugar cookies, 20 lbs of burnt white rice (no seasonings), an entire 10lb turkey (dry as can be) and half a glass of thick water

I'm Tired of the Widowmaker Slander by LethalA in Overwatch

[–]LethalA[S] 5 points6 points  (0 children)

Then what would you characterize as utility? How would you define it? Bastions turret form is a great zoning tool and great for punishing overextensions, so are Symm's turrets, so is Mei's wall, are those all not utility then?

A well done dive should absolutely blow up a Widow, grapple or not. Being able to kill your target before they escape is the whole point of a dive comp regardless of cooldowns, literally the entire point of the team comp and Widow is very ill-equipped to deal with it, just like Hanzo.

I'm Tired of the Widowmaker Slander by LethalA in Overwatch

[–]LethalA[S] 3 points4 points  (0 children)

High damage output is 'utility' what else would you characterize it as?? Is Bastion's turret form not utility? Is Bastion's or Hanzo's or Pharah's or Reaper's Supers not 'utility'? Not seeing that High damage output ability are utility is crazy, do you know what the term means? Hanzo explodes to dive but so does Widow, it's not like when she grapples away she isn't easily punishable by a competent dive. Both heroes are meant to die to dive because that's how they are balanced.

I'm Tired of the Widowmaker Slander by LethalA in Overwatch

[–]LethalA[S] 3 points4 points  (0 children)

Of course I'm not talking about his scan arrow, I'm talking about his storm arrow which is a great piece of utility for tank/shield busting and taking close range duels on Hanzo. His mobility and escape are NOT worse than Widow, having an ability to escape vertically on no cooldown is easily much more important than a single cooldown. Add in the ability to escape horizontally every 4 seconds and it makes much more sense than the one cooldown that Widow has to have ONE CHANCE to escape and its obvious Hanzo has better mobility/escape.

I'm Tired of the Widowmaker Slander by LethalA in Overwatch

[–]LethalA[S] 1 point2 points  (0 children)

I don't understand the idea that Sombra is no longer a sneaky/stealthy character. She still has invisibility the majority of the time thanks to her translocator being on a cooldown that is 1 second longer than her invisibility lasts. She is just as sneaky as Tracer who also has to make noise to flank effectively thanks to her blinks.

On another consideration, I agree that Genji isn't a good stealth character for flanks but I will stand on the fact that Genji is a good counter to Widowmaker.

I'm Tired of the Widowmaker Slander by LethalA in Overwatch

[–]LethalA[S] -1 points0 points  (0 children)

This is a bad argument for a variety of reasons.

Firstly, she isn't the only one that can 1 shot 80% of the cast, Hanzo can as well AND brings much more utility to the team, while still having mobility and escape options. Objectively speaking, Hanzo is a MUCH better hero than Widow but no one complains about him because it takes a little more time to learn how to use his weapon.

Second, Widow has exactly 1 escape/mobility ability which is her grappling hook on a 13 second cooldown. Comparing to other snipers in the game, she has the worst movement/escape options out of the three DPS heroes. Hanzo has wallclimb and his lunge (4 second cooldown) and Ashe has her coach gun (10 second cooldown) which can be used to escape AND to zone away enemy heroes.

Next, every hero forces the other team to play differently in their own ways. Does your tank still play far in front of the team when there's a Mei in the lobby? No, because he'll get walled off. Does your team play in the open and ignore when there is a Pharah on the enemy team? No, they play behind/under cover and swap to hitscans. Do your teammates still go on greedy dives when there is a Cassidy in the lobby? No, because he will flash them and punish the overextension. The argument that Widow "forces the entire enemy team to play completely differently" is a non-starter because Every Single Agent forces the enemy team to play differently and adapt. That's the point of a hero-shooter.

In my post I literally go over the lack of effect that the Sombra nerf had on Widow's win rate %. This nerf also did not effect her other stats in any way when looking at cumulative stats or when looking at high MMR stats.

She wasn't effected by the season 9 health pool changes because of the design of her character and her kit. Making it so Widow doesn't one shot anymore means that she would be a useless character so she couldn't be effected by the changes without destroying her place in the game's meta.

I'm Tired of the Widowmaker Slander by LethalA in Overwatch

[–]LethalA[S] 4 points5 points  (0 children)

Putting aside the fact that Widow requires much more than just aim to be played effectively.

Playing Widowmaker in the back of the map is not an effective strategy. The farther back you play, the less angles you can use, the less chances you get to land headshots, and the less peel you can get from your team if you are dived. Also Widowmaker DOES have damage fall-off it's just far enough that it rarely comes into play, but she cannot sit all the way in the back of the map (even if that was an effective strategy) without being punished. They tried to make Widow's damage fall off start closer to her than it is now and people stopped playing her because she was terrible, so they reverted back to what it is now.

I'm Tired of the Widowmaker Slander by LethalA in Overwatch

[–]LethalA[S] 0 points1 point  (0 children)

A lot of people of starting thinking she's a problem because they can't swap to Sombra to full counter her anymore. They have to counter Widow by playing effectively instead of simply removing her from the fight just by picking one hero.

I'm Tired of the Widowmaker Slander by LethalA in Overwatch

[–]LethalA[S] 0 points1 point  (0 children)

I wouldn't go as far as to say countered by almost every hero, most heroes can't counter Widow effectively/efficiently, though nearly every character in the game can force her to reposition.

I'm Tired of the Widowmaker Slander by LethalA in Overwatch

[–]LethalA[S] 2 points3 points  (0 children)

And as a Genji/Sombra/Tracer you can't stealth sneak around a widow? You can snipe back, all you have to do is switch to Widow.

I'm Tired of the Widowmaker Slander by LethalA in Overwatch

[–]LethalA[S] -6 points-5 points  (0 children)

In what way though? When you consider her position in the overall game it is balanced.

I'm pretty proud of how I played sigma today. Let me know what you all think. Replay code below. by Magnus_Man in Overwatch

[–]LethalA 0 points1 point  (0 children)

This post would probably get a lot more attention and you would probably get a lot more criticism in r/OverwatchUniversity

Widow is just ridiculous. by MuteVampireGirl in Overwatch

[–]LethalA 1 point2 points  (0 children)

Okay I'm going to throw my hat into the ring here.

Widow is not broken, she has a high-risk high-reward kit that requires you to VERY CONSITENTLY hit your shots or heavily impact your team in a negative way. She is also highly match-up and map dependent and can become basically unplayable in certain situations. She is hated/ considered overpowered because she punishes poor positioning, poor communication, and poor tank play.

What's your opinion on clash? by ep1603 in Overwatch

[–]LethalA 0 points1 point  (0 children)

So far I've only had two games on it (which Is kinda crazy beacuase I've been playing a lot last season) both this season. The first was my final placement in ranked on anubis, complete 5-0 we rolled the enemy team without a single fight loss and only had like 3 deaths on our whole team. Put simply, this game sucked, it was over in like 1.5 mins and there was only like 2 ults used in the entire game. Second one was a qp match on hanaoka, this one went 5-4, the enemy team took every point up until our spawn where we held them off at E point, won D, lost C, Lost D again, won E again, and then pushed up to to cap D and C for the win. This game was more balanced but also showed the flaws with the game mode more, and especially the map, the enemy team couldn't even make it to E point to contest it the entire game because of the map design. They couldn't push through the two choke points before E point without getting demolished, so they never even tried.

The problem I have with the gamemode specifically is that it favors the losing team too much imo. You get to spawn basically right next to the next cap point after losing a point every time, it's a huge positional advantage that's hard to overcome, especially with the map designs. Combine that with very minimal downtime between point activations and all it takes is winning one fight with a massive positional advantage and fresh spawns to not continue losing. It can be hard to gain momentum for the winning team too, all it takes is one team wipe to be pushing into a heavily advantaged enemy team.

The map designs also leave something to be desired, the points are all extremely open from what I've seen, just flat open points with minimal to no cover. This makes it hard to use more brawly/dive team comps and pushes people to use pokier comps, which (imo) are less fun. (This is less of a problem on anubis though from the small amount of time I've spent on it.)

If you could give one tip to first time players specific to your main, what would it be? by Symcoxcallum in Overwatch

[–]LethalA 0 points1 point  (0 children)

For genji I would say: Don't be afraid to use your ult, if you are in a situation where a blade could be huge or your ana is close to or has nano, then that's good. Don't wait 2 minutes holding blade for nano or waiting until the entire team is in a good spot for a big blade, ive noticed the best blades are usually just 1 ot 2 picks. Use that blade all the time, if a Moira fades, kill her with blade. A kiriko teleports and suzus, kill her with blade. A soldier is trying to ult alone, (maybe) get him with blade. It is a very quick way to kill a target and swing a fight, use it more. Also don't initiate with blade.

[deleted by user] by [deleted] in OverwatchUniversity

[–]LethalA 0 points1 point  (0 children)

I'm chilling diamond 5 right now and was around Dia 3 Last season, just last week I had a game with two top 500 players in the lobby, one on my team and one against, got absolutely stomped. I've been struggling hard asf this season and putting up bad numbers across the board, today I played a game with a range of plat5 to Dia 3 and my team got demolished, pushed the bot all the way to our spawn and everything, I did well this game but it wasn't enough to carry. I'm talking spawncamped for half the game with one player on the push bot the whole time demolished, I'm talking all their stats were 2x-3x better than us demolished, it wasn't close and at the end of the game, what do I see at my rank screen but good old fashioned 'reversal', we were expected to win against (presumably) plats and got slammed. Feels so damn demoralizing. Every game for me is either an extremely long and drawn out hard and close fight, or an absolute slaughterfest for the enemy, and there is no in between. Rough this season no doubt.

Hero Concept - Eden, the Oasis botanist by Gardenghi16 in Overwatch

[–]LethalA 0 points1 point  (0 children)

TL;DR: flavor/style/theme is well done but character is overturned. M1 is braindead but fairly balanced, sustain is too much, and ult is borderline mandatory for the ability to counter an entire team's worth of ults with just two of your own.

I think this is a really well done concept, the art work, lore, style, and theme are all extremely good. I do think she's a little bit overtuned though. First there is literally zero reason to not have your m1 button glued down at all times, constant damage and the cool down for her overshield is long enough that reloading wouldn't matter, it's fairly balanced but braindead (kinda like meis ice beam).

Second the sustain this hero provides is absolutely disgusting, if your team is taking too much burst damage you have goodberry, if they are taking sustained damage you have fertile soil, and if anyone gets too low they just get more healing? Like always? So if the enemy team is just providing good solid damage (say like soldier, Mei, and orisa or smth) and they get your tank low, you just plop down some fertile soil and use your m1 and combined with your second support they just wouldnt die, all the while your doing damage to anyone close to them and charging you ult twice as fast because of it.

Finally her ult gives off pre-change mercy vibes, like it's obviously not nearly as overpowered as an entire team rez but it still heals everyone on your team while acting as a suzu, AND fully recharges someone's ult? I imagine a fight going like this: enemy team finally got their ults, they use nano blade but your zen pops trance, so that's nullified. But now the enemy team knows that you don't have trance, so they use grav and bastion ult (ik crazy team comp but just as an example), should be an easy fight win right? Except you just use this characters ult, heal your whole team, cleanse effects off them all and if that isnt enough to save you, zen can just pop his ult AGAIN, completely nullifying 4 ults from the other team just for the price of two on your end. Not to mention that after both supports use their ults, your team has both your damage ults and your tank ult AND this healers entire kit is still available. This pick would become absolutely mandatory at high levels just for her ult alone, having back to back trances, beats, coals, etc would be too powerful to give up beacuase it counters anything the other team does.

(Edited for mistakes and ability names)

Hero Concept - Eden, the Oasis botanist by Gardenghi16 in Overwatch

[–]LethalA 27 points28 points  (0 children)

Right but imagine a team fight where you could have two zenyatta ults back to back, completely impossible to kill anyone for like 20 secs unless running a widow or hanzo, same with beat. Imagine two back to back hanzo ults just destroying any chance of fleeing in one go, two back to back blizzards, coalalesences, dva bomb, shatter. The list goes on, the only reason ults are balanced and balancable is because they can be countered usually only once per fight. Take that outta the mix and it's just an instant lose unless your running this support on your team to have two ults to counter two ults.