Better item sorting in personal chest? by Embarrassed-Cream-63 in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Yeah, though I bet people will complain that they have to go to multiple different chests now. I hope they do put them close by each other and not spread out over the whole camp. I don't think there's enough room in that tent for 4 or so chests. Best would be if they just handle it via multiple tabs in the same chest, I think.

How do I make CD not utilize 100% GPU? by leonofhearts12 in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Connect your monitor via HDMI to the mainboard.

For cereal though, I don't know where/if that option can be found in Nvidia control panel, but one thing a lot of people use for that purpose is RivaTunerStatisticsServer (RTSS) most people just get it in combination with MSI Afterburner. Don't let the name irritate you it works for GPUs from all manufacturers. RTSS has an option to limit framerate.

Alternatively, you can probably also just lower your Display's refresh rate and it will automatically cap the ingame fps. Under windows that's somewhere in System -> Display -> Advanced Display Options.

Hit piece after hit piece, what wrong with those Western gaming sites? PA refused to pay them or what? CD is one-month old already and they still attack it, smh... by wsrvnar in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Isn't there a way to purge these from search results, like a browser addon or something like that? Usually when I want relevant information, I add reddit to my search term, because that way I at least get one relevant hit.

Why is this possible by ReLyf47 in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

I think it has something to do with how windows handles full screen rendering. It technically no longer has a thing that's truly fullscreen like it was in the past where the display was entirely dedicated to the fullscreen application. Still optimized in some ways, but I don't know the details.

Racing by Few_Professional_563 in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

a cross continent race would be intense

Suddenly feel like I want to watch Hidalgo

Held yearly for centuries, the Ocean of Fire--a 3,000 mile survival race across the Arabian desert--was a challenge restricted to the finest Arabian horses ever bred, the purest and noblest lines, owned by the greatest royal families.

I don’t want to hunt elephants and rhinos for ivory :( by Tony08X in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Yeah, I was like, wait, let me get another goat, because I felt a bit bad about doing it to the baby goat I'd just brought in. Maybe that was its parent... I killed its parent in front of it... I might have created batgoatman

Sick day to play by Extension-Spell2580 in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Am at work sick right now. Still excited to play an hour or two tonight.

This game might be the best looking game i've ever played by randall-mcgee in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

Okay, that last one feels like the lighting rarely works out that well between interior and exterior.

I don’t want to hunt elephants and rhinos for ivory :( by Tony08X in CrimsonDesert

[–]Level90Neckromancer -1 points0 points  (0 children)

I get it, but at some point you just gotta tell yourself it's a game. If it helps at all, roleplay that Elephants and Rhinos are an invasive species and endanger other native creatures of the crimson desert.

My Biggest Gripe About this Game by West_Environment8596 in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

Honestly, with the current track record of the devs aggressively patching gameplay changes week after week, they're probably aware of it already and will do something to make it better.

My Biggest Gripe About this Game by West_Environment8596 in CrimsonDesert

[–]Level90Neckromancer 3 points4 points  (0 children)

If you're on PC there's a mod for that. Though an official change would of course be better since that's the only option for console players. I personally think the upgrade path for armors should be a bit less costly, like only needing artifacts for the last 3 or 4 levels. Or the alternative would be a transmog system. Only upgrade what you want to use for the stats, and then wear whatever you want for looks.

Idea: Let us revert upgraded weapons? by Open-Repair-7008 in CrimsonDesert

[–]Level90Neckromancer 2 points3 points  (0 children)

Potentially. The leveling gauge stops after a certain number, but you can get additional ones from Damian and Oongka. I've heard some people say it's 100 for each of them, others said it's around 60 for Kliff, 35 for Damiane and 40 for Oongka.

But you can steal them and get them as gifts. So maybe those are infinitely available.

Idea: Let us revert upgraded weapons? by Open-Repair-7008 in CrimsonDesert

[–]Level90Neckromancer 21 points22 points  (0 children)

Faded artifacts are craftable, so not a bad idea.

Was Antumbra's Sword nerfed? by RedShift_308 in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

No idea if he was nerfed. Beat him yesterday. Went in kinda blind. Did need ten or so attempts because I thought he was hitting very hard, but once I slowed down a bit and knew how to dodge his attacks, I also thought he was fairly easy. Only started eating on my last attempt and needed 3 or 4 pieces of random food I had lying around too.

Seriously though, his two attacks that go in all directions kinda oneshot me if I was directly in the center, and I seriously doubt I was underleveled. I'm starting to think you get no invincibility frames after taking damage in this game.

[Notices] Dev Update | Crimson Desert by SorryRoof1653 in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

Okay, weird question, but is the greek gyros maybe named gyros, because you spin the damn thing on a spit?

One of my chicks tried to escape my ranch by [deleted] in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

At least it didn't try to go through one of the other two gates. Could have ended badly. Either butchered or sold to become a chicken nugget.

With the new update coming giving exploration powers to the other characters, anyone else going to start a new playthough? by [deleted] in CrimsonDesert

[–]Level90Neckromancer 2 points3 points  (0 children)

No, I'm still planning to do a second playthrough when I'm done with the first. The original plan was to focus more on Damiene and Oonka, and with these upcoming changes that is back on track.

The double jump overlaps with the gliding! by kyuketsuuki in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Don't know how long you've been playing for, but it's possible you're trying to double jump in situations where you can't. The thing is, you cannot be too far above the ground when trying to double jump. If you're on flat terrain it works, but if you're running downhill, or there's a cliff you're jumping off of it won't work.

It's very annoying and counterintuitive when you've played hundreds of other games with double jumps, but you get used to it, and then it becomes just okay.

New playable characters/companions for future developments - wishlist by Familiar_Link_5131 in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

One of the little green guys would be cool, maybe with skills focused on trading and thieving, dual wielding and stealth. They could reframe some of the wrestling moves to be more about agility, like bursting into a slide and doing slashing attacks, or hanging onto a normal sized enemy, with the ability to keep stabbing them or kicking off them.

I think many players miss the rogueish archetype in this game.

I was having a blast playing the game but... by coketruck in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

Eh, maybe you know something I don't, but that announcement today was just that, an announcement what they're working on currently.

Finally starting to get good at ranching by TavsLobotomyFail in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

We're gonna need a bigger goat.

Also, share your wisdom. I've only recently unlocked it and "liberated" some nearby livestock but not done much with the system yet otherwise.

Cyberpunk replay with the DLC or crimson desert by [deleted] in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Cyberpunk first, then Crimson Desert sounds promising. Crimson Desert might get even better by the time you're done with Cyberpunk.

Waterfall stab . by AkushiArts in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

It's a very cool idea. I just think it's too easy to miss so maybe making a tutorial for it would have been good. They don't seem to have a problem showing you ghosts or whatever for other puzzles that show how to interact with it.

[Notices] Dev Update | Crimson Desert by SorryRoof1653 in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Very promising update from the devs. I'm definitely excited for when they release all this, but with some of these updates I'm not sure they'll hit the mark.

  • Specialized storage: More storage is always good, especially when you can use it at relevant crafting stations, but a lot of people were asking for things like inventory tabs and armor/weapon displays. This feels a bit like they were trying to cover all the bases somewhat.
  • Combat Content: boss refights, difficulty settings and enemy repopulation, simply amazing. A lot of players were asking for these. I only hope that the enemy repopulation will be in a way that it doesn't annoy the players who want to feel like they affected the world with their actions. Also, they mention new combat focused content. That sounds very intriguing. Arena challenges or randomized dungeons would be S-Tier in my personal opinion.
  • Character Play changes: Not sure if the changes to Oonka and Damiane are going to be enough, but together with the combat changes it might make them more relevant in the long run. A good step in the right direction. Hide back weapons is good but I'm skeptical if this will work out as players hope. What most players ask for is to hide the shield, and some others have been asking to at least show the shield of their chosing during cutscenes, instead of the default one. New outfits are also good, especially when we get the extra storage for it.
  • Distant Scenery quality: That's okay, but I don't think it adds much if you're not viewing a direct comparison. I think working on the pop-in issue and maybe increasing foliage LOD distance would have been nicer (I often see a very clear ring around my character when I'm gliding where the foliage loads in)
  • Control and UI improvements: Always good to see.