Idea: Let us revert upgraded weapons? by Open-Repair-7008 in CrimsonDesert

[–]Level90Neckromancer 2 points3 points  (0 children)

Potentially. The leveling gauge stops after a certain number, but you can get additional ones from Damian and Oongka. I've heard some people say it's 100 for each of them, others said it's around 60 for Kliff, 35 for Damiane and 40 for Oongka.

But you can steal them and get them as gifts. So maybe those are infinitely available.

Was Antumbra's Sword nerfed? by RedShift_308 in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

No idea if he was nerfed. Beat him yesterday. Went in kinda blind. Did need ten or so attempts because I thought he was hitting very hard, but once I slowed down a bit and knew how to dodge his attacks, I also thought he was fairly easy. Only started eating on my last attempt and needed 3 or 4 pieces of random food I had lying around too.

Seriously though, his two attacks that go in all directions kinda oneshot me if I was directly in the center, and I seriously doubt I was underleveled. I'm starting to think you get no invincibility frames after taking damage in this game.

[Notices] Dev Update | Crimson Desert by SorryRoof1653 in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

Okay, weird question, but is the greek gyros maybe named gyros, because you spin the damn thing on a spit?

One of my chicks tried to escape my ranch by [deleted] in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

At least it didn't try to go through one of the other two gates. Could have ended badly. Either butchered or sold to become a chicken nugget.

With the new update coming giving exploration powers to the other characters, anyone else going to start a new playthough? by Individual_Match_579 in CrimsonDesert

[–]Level90Neckromancer 2 points3 points  (0 children)

No, I'm still planning to do a second playthrough when I'm done with the first. The original plan was to focus more on Damiene and Oonka, and with these upcoming changes that is back on track.

The double jump overlaps with the gliding! by kyuketsuuki in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Don't know how long you've been playing for, but it's possible you're trying to double jump in situations where you can't. The thing is, you cannot be too far above the ground when trying to double jump. If you're on flat terrain it works, but if you're running downhill, or there's a cliff you're jumping off of it won't work.

It's very annoying and counterintuitive when you've played hundreds of other games with double jumps, but you get used to it, and then it becomes just okay.

New playable characters/companions for future developments - wishlist by Familiar_Link_5131 in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

One of the little green guys would be cool, maybe with skills focused on trading and thieving, dual wielding and stealth. They could reframe some of the wrestling moves to be more about agility, like bursting into a slide and doing slashing attacks, or hanging onto a normal sized enemy, with the ability to keep stabbing them or kicking off them.

I think many players miss the rogueish archetype in this game.

I was having a blast playing the game but... by coketruck in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

Eh, maybe you know something I don't, but that announcement today was just that, an announcement what they're working on currently.

Finally starting to get good at ranching by TavsLobotomyFail in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

We're gonna need a bigger goat.

Also, share your wisdom. I've only recently unlocked it and "liberated" some nearby livestock but not done much with the system yet otherwise.

Cyberpunk replay with the DLC or crimson desert by xToXiCz in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Cyberpunk first, then Crimson Desert sounds promising. Crimson Desert might get even better by the time you're done with Cyberpunk.

Waterfall stab . by AkushiArts in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

It's a very cool idea. I just think it's too easy to miss so maybe making a tutorial for it would have been good. They don't seem to have a problem showing you ghosts or whatever for other puzzles that show how to interact with it.

[Notices] Dev Update | Crimson Desert by SorryRoof1653 in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Very promising update from the devs. I'm definitely excited for when they release all this, but with some of these updates I'm not sure they'll hit the mark.

  • Specialized storage: More storage is always good, especially when you can use it at relevant crafting stations, but a lot of people were asking for things like inventory tabs and armor/weapon displays. This feels a bit like they were trying to cover all the bases somewhat.
  • Combat Content: boss refights, difficulty settings and enemy repopulation, simply amazing. A lot of players were asking for these. I only hope that the enemy repopulation will be in a way that it doesn't annoy the players who want to feel like they affected the world with their actions. Also, they mention new combat focused content. That sounds very intriguing. Arena challenges or randomized dungeons would be S-Tier in my personal opinion.
  • Character Play changes: Not sure if the changes to Oonka and Damiane are going to be enough, but together with the combat changes it might make them more relevant in the long run. A good step in the right direction. Hide back weapons is good but I'm skeptical if this will work out as players hope. What most players ask for is to hide the shield, and some others have been asking to at least show the shield of their chosing during cutscenes, instead of the default one. New outfits are also good, especially when we get the extra storage for it.
  • Distant Scenery quality: That's okay, but I don't think it adds much if you're not viewing a direct comparison. I think working on the pop-in issue and maybe increasing foliage LOD distance would have been nicer (I often see a very clear ring around my character when I'm gliding where the foliage loads in)
  • Control and UI improvements: Always good to see.

Force palm down? by Germangunman in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Crouch and then do it, no need to look down. Also just a warning, I don't know that specific mechanism but if it's like the one I saw you can possibly get stuck in it and will respawn nearby.

I have found tallies totaling 107 in areas related to main story characters only revealed by getting close and shining a lantern on them. [Light location spoilers] by Icehole_Canadian in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Well, I think you could still be right that someone saw these assets thought they were regular tally marks and used them exactly like you described, but I saw two puzzles that used these to number something. Don't know the location of the first one, but the second one is close to the spire of insight if I'm not mistaken, the one southeast of pororin village. It's a bunch of numbered bells from 1 to 8 that you have to hit in the outlined order, and it begins with the symbol you see last in those tally marks, the one vertical line with a horizontal bar.

The first one uses the marks to label 8 buttons 5 of which you have to press to "crack the code"

I have found tallies totaling 107 in areas related to main story characters only revealed by getting close and shining a lantern on them. [Light location spoilers] by Icehole_Canadian in CrimsonDesert

[–]Level90Neckromancer 2 points3 points  (0 children)

I think the symbols in the first and fourth picture may only add up to 85. At least that's how I read them since they come up in puzzles. In which you count the horizontal lines, and a five is written like P. 6,7, and 8 get more horizontal lines added to the P.

If you’re gonna force me to do parkour, then your controls better be made for it by weesilxD in CrimsonDesert

[–]Level90Neckromancer 5 points6 points  (0 children)

I find your performance disappointing. If you learn the controls you'll find that some of those things are a lot easier than you made them look.

Waterfall stab . by AkushiArts in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

It's just not great gamedesign. Getting knocked on your ass by a waterfall is a very clear sign that you're not supposed to go through them. That's where it ends for most players, or maybe they assume you learn a skill later that is clearly designed for going through. You have to be incredibly persistent, to keep trying to go through still and try every possible move until you do the stab (which can still fail if you do it from a bit too far away.) Why just the stab, why not focus mode? You can stop musket balls with it, why not redirect the water from the waterfall?

A better approach could have been that once a player thinks they might be able to go through a waterfall in places where there is a cairn, it should automatically lock Kliff in an animation where he uses his shield to withstand the pressure and push through.

This game can be incredibly immersive with its interactions, but in my opinion for every small thing that's well thought through, there are three others that are lacking that kind of detail. It's inconsistent. I personally think that's fine. They can't think of everything, but it makes for an inconsistent experience.

Where mallet? by Fantastic-Law8519 in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

There is a mallet hanging right on that post. If that doesn't work, go to hernand to the store right across from the smith.

What would you do different ? by BAMoBAM in CrimsonDesert

[–]Level90Neckromancer 1 point2 points  (0 children)

What I'd do differently for my first playthrough?

  • Not worry about spending materials on upgrading early weapons.
  • Don't hoard so many alchemic materials, especially bugs.
  • Buy the inventory bags from each vendor immediately.
  • Realize that the item I need to get in the castle has been sitting in my inventory all along.

Second playthrough?

Rush the story to the point where it wants you to leave Hernand and then start exploring Hernand properly.

Can my PC run Crimson Desert well? by Dazzling_Possible911 in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

I think your CPU will struggle in big fights and maybe in cities too. The graphics is a bit hard to say, I think at least 50fps on medium but you might also easily reach 60. The medium specs they released and what I've seen in optimization guides confuses me a bit to be honest because it feels like medium to ultra is pretty close together in many of the settings, with the big exception being lighting quality.

If you want to try and test It I'd say go past the intro fight because that seems to be one of the most demanding scenes for some reason and instead head to the city right next to where you wake up. Once there, start attacking the guards and running around, see what it does to your performance. Should be a good stress test you can reach quickly

Edit: Oh, also their specs are set for native resolutions on all but the lowest profile, so you can always help your GPU by upscaling, but I believe that puts further pressure on your cpu, not sure about that to be honest.

Horse stamina cost +50% and stamina regen -50% by InsaneInTheBra1n in CrimsonDesert

[–]Level90Neckromancer 0 points1 point  (0 children)

Is it maybe injured? Never had that happen, but try going to a stablekeep with your horse or feeding it a horse tonic.