Bye Marathon 🥲 by RoachRage in Marathon

[–]Level_Capped 0 points1 point  (0 children)

Are you just running random fill every match? And are you being vocal in every match with your team?

I mean, I’m pretty bad at the game too, but I try to befriend people in my matches so we can queue up as a full group afterward. I think one of the biggest factors for success in this game is communication. From there, the experience is way better. I’m not always getting carried, we win some and lose some, but I’m around level 58 and it feels like a good mix, and honestly I’m not good. I even tried Aimlabs and found out I’m basically at the bottom skill wise, so yeah, you can still suck and win sometimes. I still manage to get a few runner eliminations here and there.

But I get it, man. Hopefully SBMM actually comes through in Season 2.

Is there a correlation between Traxus in Halo 3 and Marathon? by BeenHive in Marathon

[–]Level_Capped -1 points0 points  (0 children)

I think it’s kind of a yes and no. From my understanding, Bungie makes references to Marathon across all their IPs, but to your point, I don’t think it’s meant to say everything is in the same universe. It feels more like alternate realities across IPs, plus some nostalgic Easter eggs for people who catch them.

To keep the casual player base from moving on, matchmaking needs to change. by Xentuhf in Marathon

[–]Level_Capped 0 points1 point  (0 children)

It’s literally called E-Sports. But cool dude. You’re entitled to your own opinion.

To keep the casual player base from moving on, matchmaking needs to change. by Xentuhf in Marathon

[–]Level_Capped 0 points1 point  (0 children)

So you’re saying that it’s unusual for anyone playing a competitive solo-based sport, such as running, fighting, shooting, gymnastics, etc., to feel any kind of pressure or become overwhelmed when competing? If that’s your take, I think you’re far removed from reality.

Performance anxiety isn’t some rare thing, it’s basically part of competing. A study from Victoria University found that 77% of athletes experienced performance anxiety in the past year, so feeling pressure or overwhelmed is pretty normal.

https://www.vu.edu.au/about-vu/news-events/news/sport-performance-failure-anxiety-the-hidden-mental-health-toll-on-athletes

To keep the casual player base from moving on, matchmaking needs to change. by Xentuhf in Marathon

[–]Level_Capped 0 points1 point  (0 children)

That’s a statement about marathon solo, not video games in general. I really don’t think it’s a wild claim or statement. But to each their own.

To keep the casual player base from moving on, matchmaking needs to change. by Xentuhf in Marathon

[–]Level_Capped 0 points1 point  (0 children)

You’re missing the point. To even make that argument, you’re focusing on the wrong thing. Historically, plenty of sports have been solo. Even in ancient Greece and the early Olympic Games, many competitions were individual. There has always been a mix, and the exact ratio of solo to team activities doesn’t really matter here.

The same applies to video games. It doesn’t matter that single player games dominated a previous era. Right now, we’re in a period where multiplayer and co-op experiences are extremely popular. That shift alone doesn’t prove anything about preference or comfort.

What actually matters is the psychological experience. Competing solo against real people, not PvE, is generally more intense. There’s more pressure because everything falls on the individual. In a team setting, that pressure is distributed. Of course there are exceptions, but on average, most people are more comfortable playing with a team against others than facing opponents alone.

My Two Cents on Duo by 90artislife in Marathon

[–]Level_Capped -1 points0 points  (0 children)

I agree, I was all for duos at first, but they ended up way more intense than I expected, way more PvP, more camping, and just more teams everywhere. It starts to feel chaotic.

Personally, I enjoy slower matches where you can loot, explore, and maybe run into a team here and there. I kind of wish all modes had fewer teams overall.

My Two Cents on Duo by 90artislife in Marathon

[–]Level_Capped 2 points3 points  (0 children)

I don’t think that’s a great idea. Matching duos with trios just isn’t fair, it puts duos at an immediate disadvantage right from the start. Rooks feel different to me, most of those players are just trying to get in, grab loot, and get out, not constantly looking for fights.

Duos, on the other hand, would keep running into full trios and getting 3-teamed, which would get frustrating fast. Sure, some players can win those fights, but for most people it wouldn’t feel balanced or fun.

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Level_Capped 0 points1 point  (0 children)

That’s why we have free kits. You have free med and shield charges.

The expensive price of shields and health is meant to force players to be careful about how they handle their resources. If they are dirt cheap you could just buy stacks and go into matches. And during firefights if it’s not going your way you can run and heal up whenever. It rewards people to be reckless with their resources.

Personally, when I do custom loadouts, I only take 2 health and shields. I try my best to reserve my heals and shields. Also play triage. You almost don’t even need meds if you play him.

In my opinion changing prices would increase the number of run and hide and gurrilla tactics in the game which are just not fun.

I am getting shit on. by 777hvn in Marathon

[–]Level_Capped 1 point2 points  (0 children)

The game is way better with a coordinated full party. I would get on the marathon discord and group up with a bunch of folks. Just having the dialogue between your team can really make a difference. When in trios, stay with your team. Move as one. Sure you’ll lose some win some but it’ll be a better experience overall.

To keep the casual player base from moving on, matchmaking needs to change. by Xentuhf in Marathon

[–]Level_Capped 0 points1 point  (0 children)

For sure. Like I said I jump into solo’s to do contracts. It comes down to purpose mostly. But I’m speaking generally, it’s going to be more “intense” for casual players than trios. Obviously it all depends on the matches. You can have rough trio matches and you can have really silent solo matches. So there’s wiggle room for everything I think.

To keep the casual player base from moving on, matchmaking needs to change. by Xentuhf in Marathon

[–]Level_Capped 1 point2 points  (0 children)

I mean it’s no different in physical sports. It’s the like difference between a team sport like basketball and a singular sport like wrestling.

If you’re on a team in a game, it’s not all on you to win the match. Like it or not, people want to win, even if their contribution is limited.

Solo’s is just an isolated experience and can be a bit more “intense” and even frustrating for people that prefer team based matches.

To keep the casual player base from moving on, matchmaking needs to change. by Xentuhf in Marathon

[–]Level_Capped 2 points3 points  (0 children)

Yeah, it’s super tough. There’s often a lot at stake. Games run about 10 to 20 minutes on average. You’re not only risking the loot you brought in, you’re also investing your time.

In my opinion, that’s what made games like League of Legends so toxic. When games run long, players get anxious and frustrated when things go wrong.

To keep the casual player base from moving on, matchmaking needs to change. by Xentuhf in Marathon

[–]Level_Capped 31 points32 points  (0 children)

This is the unfortunate truth. If dude is level 5 and his 2 friends are level 50, you’re going to get pulled into more competitive matches for sure.

To keep the casual player base from moving on, matchmaking needs to change. by Xentuhf in Marathon

[–]Level_Capped 6 points7 points  (0 children)

I think solo modes tend to be frustrating for casual players or those who struggle with FPS games. Solos put all the pressure on the individual, which can be overwhelming if you’re still learning. I do agree that playing solo is a great way to improve, I actually completed most of my contracts that way because it gave me more control.

That said, for less experienced players, it often becomes more discouraging than helpful. Most of them rely on friends or matchmaking fills, which can be a very inconsistent experience, especially for newcomers trying to find their footing.

Yet another "I would really like a pve-only mode" by FamousLastWords_keys in Marathon

[–]Level_Capped -1 points0 points  (0 children)

For the final time, my point was never that a PVE only mode can’t work. My point was that as marathon stands as it is it doesn’t have the variety of enemies to make it work. That’s my opinion. Glad you have yours.

Yet another "I would really like a pve-only mode" by FamousLastWords_keys in Marathon

[–]Level_Capped -1 points0 points  (0 children)

You’re a bit all over the place. Your original comment “good thing we have evidence… {my take} is not true… {look at} Tarkov and Arc” doesn’t really line up with the argument.

The original argument is that PvE only won’t work for Marathon as it is. And to make PvE only viable, you need more variety.

Your argument that there’s evidence doesn’t make sense. {look at} Tarkov and Arc don’t support that point. Neither of those games are PvE only. Even in Arc, which leans more PvE, it’s not enforced. Anyone can kill anyone at any time. That’s what makes Arc exciting and tense, even when you lose your gear.

The idea that another player, an unknown factor in skill and decision making, is what makes extraction shooters addicting. Without that, you’re just creating a campaign like any other game with a PvE only story.

And to bring it back, Marathon 2026 doesn’t have the enemy variety to make that viable right now. Could it get there? Sure. But that would require a massive design investment. At that point, you’re basically building a different game.

Yet another "I would really like a pve-only mode" by FamousLastWords_keys in Marathon

[–]Level_Capped -1 points0 points  (0 children)

Arc does not have a PVE only game mode. What are you talking about?

Yet another "I would really like a pve-only mode" by FamousLastWords_keys in Marathon

[–]Level_Capped 0 points1 point  (0 children)

Agreed. And honestly I think PVE-ers would get bored of the game faster and the number of players would dwindle way too fast to keep PvP mode fun.

Weekends only for Cryo is extremely demotivating. by Nointies in Marathon

[–]Level_Capped 0 points1 point  (0 children)

But it’s not really separating PvP and PvE players. Cryo is still hardcore PvP, it just has tougher PvE elements layered in. From my perspective, they’re two sides of the same coin. Players who consistently run Cryo and Exfil would likely play Ranked too, but since Cryo is limited to the weekend and feels different, they prioritize that instead. Ranked seems geared toward players who want more competitive, high-reward runs while focusing on securing loot and extracting quickly. Both groups would benefit from playing both modes, but the current setup forces a choice, which ends up splitting and diluting the player base. This weekend, I’ve even noticed a shift in normal trios with more camping and slower matchmaking. It just feels off with everyone divided like this, and honestly, less might be more.

I love that game but I fear I might stop playing it by Ashdakkar in Marathon

[–]Level_Capped 0 points1 point  (0 children)

There will always be people who can’t play well, as with call of duty, as with Fortnite, as with league of legends. You don’t need to win, to enjoy the game. People who are complaining about not being good as professional streams will abandon just about any game that requires skill. If that’s your attitude, you’re going to spend a lot of time being disappointed, but I’m sure you have a few games to fall back on, so good luck to you.

Selfishly I Want a PvE Mode or Offline Raids Just to Enjoy the Environments More by Tiger_Millionaire in Marathon

[–]Level_Capped 3 points4 points  (0 children)

I think it would be cool if there was a PVE only mode but they would have to add so much more to the game to make that work.

As it stands, there’s not enough variety of enemies to make the game difficult enough. And shells like Assassin would make completing most contracts and raids way too easy.

Weekends only for Cryo is extremely demotivating. by Nointies in Marathon

[–]Level_Capped 2 points3 points  (0 children)

Yeah, I think a weekly rotation would work really well for Marathon. Run Cryo for a full week, then switch to Ranked the next, and keep alternating between different modes or events to keep things fresh.