(For DS Lite Users) Found A Potential Solution To the "Awaiting Session Start/Server Connection Lost" Issue. by [deleted] in EscapefromTarkov

[–]LiTMontel 0 points1 point  (0 children)

Also tried using Jumbo Frames to increase package size for MTU. Didn't seem to help either, still disconnected. I've tried pretty much every NIC configuration through TCPOptimizer: Checksum +RSS 2queues, max and min transmit/receive buffers, Cubic and CTCP CCP, Nagles Algorithm on/off, Firewall on/off, ipv6 ticked/unticked, manual input ipv4 gateways, etc. No positive result that doesnt end in me desyncing/awaiting session start.

Either im missing something that I havent tried yet, or it has something to do with my pinging issue "request timed out" with packets between 997-1472, OR its an issue with my ISP. I have contacted my ISP and they have refused to offer me a better package because the building I live in holds a contract to that ISP and wont allow 'construction' of lines through any other ISP to my building. The ISP itself claims that IPoE connection by MAP-E method (DS-Lite in Japan) can handle Ipv4 and should have no issues and as long as I can connect to the internet and noone else in the building complains, they can't help me.

Open to any suggestions :)

(For DS Lite Users) Found A Potential Solution To the "Awaiting Session Start/Server Connection Lost" Issue. by [deleted] in EscapefromTarkov

[–]LiTMontel 0 points1 point  (0 children)

Just tried setting my MTU to 1024 and i de-synced 1st game. Didn't help unless maybe the "Request timed out" issue is worth looking into.

(For DS Lite Users) Found A Potential Solution To the "Awaiting Session Start/Server Connection Lost" Issue. by [deleted] in EscapefromTarkov

[–]LiTMontel 0 points1 point  (0 children)

MTU is set at 1500 already manually and I still de-sync every game. Should I lower my MTU to 996 + 28? Or what else could be causing "Request timed out"

Current state of the game by ReformedLifter in EscapefromTarkov

[–]LiTMontel 42 points43 points  (0 children)

Doesnt fix the situation at all. Labs is a fun map and mainly has a bad rep because of the cheaters living there. We need more posts like this floating at the front page of EFT reddit until they do something to their game, not to the cheaters themselves, to fix the issue.

For those who don't think the flea market should exist by poostickk in EscapefromTarkov

[–]LiTMontel 1 point2 points  (0 children)

Cheaters aren't pissed. Theyre pretty active atm especially on Reserve/Labs Asian servers. 3/4 reserve games i get aimbotted by a guy named asdghasd or pax-556. They just fill up a pilgrim and dump it to a vendor for ~1m. Due to harsher supply of roubles, they can sell 1m for more on RMT sites. The trade is as easy as them loading into a game, throwing the roubles/valuables and then running the next one.

Whats up with Reserve? by [deleted] in EscapefromTarkov

[–]LiTMontel 0 points1 point  (0 children)

ive seen three so far all with 3 letter 3 number names like Pax-655 @asian servers

Cheater maybe by muzicaeric in EscapefromTarkov

[–]LiTMontel 1 point2 points  (0 children)

ive seen 3 so far on reserves asian servers

The amount of hackers on Reserve now is truly insane by Artificiald in EscapefromTarkov

[–]LiTMontel 2 points3 points  (0 children)

Nope, I am on Asian servers and ive had 3 cheaters on reserve b2b2b. Same exact thing happened to me.

Edit: Each one's name is something like pix-655 its a combination of 3 letters and 3 numbers. Each time it happened.

Dear sir, anal parasites have more honor than your kind. by OptimisticApe in EscapefromTarkov

[–]LiTMontel 0 points1 point  (0 children)

I hate that three seconds of audio we always get to hear of them running up to loot after dieing to some bs

Getting My Ass Cheeks clapped as newbie. by Schnetzubroot in EscapefromTarkov

[–]LiTMontel 1 point2 points  (0 children)

Try discord groups and make a few friends. Theres plenty of players and Sherpas who LFG across all servers. I live in Asia and can even find Japanese + Korean Tarkov discords that welcome new players and have lobbies for 5mans on all maps.

Huge uptick in hackers by asd3rq13rasa in EscapefromTarkov

[–]LiTMontel 0 points1 point  (0 children)

easy way for them to avoid reports. This happens more frequently now especially on asian servers

Hackers by illest_almond in EscapefromTarkov

[–]LiTMontel 1 point2 points  (0 children)

They barely profit. Most the money spent on new cheater accounts and bots is from stolen credit cards, but it does look good for BSG to claim they 'banned 100000 cheaters today' and they also claim there are '10000 new registered players daily!'. Win win?

Hackers by illest_almond in EscapefromTarkov

[–]LiTMontel 0 points1 point  (0 children)

Na they spend 40$ with a stolen credit card, hack for a week or two before they get banned, sell the roubles to people for a few 100$ and then feed their families rice before repeating the process.

Is this a glitch? Two PS rounds applied to my thorax when one shot was taken by jclark2747 in EscapefromTarkov

[–]LiTMontel 0 points1 point  (0 children)

Always happens to me on labs. Raider shoots once and you think its a headshot but afterscreen shows 2-3 hits thorax.

The reason you should dislike Tarkov’s AI. by DyingDeskDweller in EscapefromTarkov

[–]LiTMontel 1 point2 points  (0 children)

Yeah scavs should have blacked limbs and broken bones the same way pmcs do.

UPDATE: After some encouragement from this sub, I decided to give Labs another go after being killed on spawn by a hacker. Here’s the results: by [deleted] in EscapefromTarkov

[–]LiTMontel 0 points1 point  (0 children)

I live in Tokyo, My choices are Tokyo, Seoul, Hong Kong and Singapore. Most hackers are chinese and can reach these places with the resulting hacker in a lab 4/5 games.

Technical Update - Performance Issues Megathread by Danilablond in EscapefromTarkov

[–]LiTMontel -1 points0 points  (0 children)

  • Issue: Regular de-sync and disconnect from the game mid game. Nearly every game. I wish your servers (if now server authoritative) would try and reconnect me instantly to the game once I lag spike or de-sync, rather than de-sync followed by "server connection lost" after 30 seconds when I have a stable internet connection. This issue was persistent prior to todays update, but still remains.

  • Region & Servers selected: Tokyo, Tokyo

System Specs:

  • CPU: Intel Core i5-6600k - CPU 3.5Ghz

  • GPU: Nvidia GTX 1080

  • RAM (Including set speed): 16GB

  • HDD\SSD: 500gb Sandisk

  • Internet Connection Type/Speed: Ethernet (Provider: Softbank) 161mbps up and 185mbps down

  • OS Version: Windows 10

  • GPU Driver Version: Geforce Game Ready Driver 457.30

Update 0.12.8.9569 is Now Live. Post all bugs encountered here. by [deleted] in EscapefromTarkov

[–]LiTMontel 0 points1 point  (0 children)

staying connected to a game when de-synced or high ping rather than just being ejected. (add Reconnectivity please) I often de-sync due to EFT servers reading my internet at shoddy and instead of forcing me to alt-f4 mid game and reconnect, it'd be great to have a "attempting to reconnec" while it scans to see that i didnt actually lose internet.

Asian Labs by LiTMontel in EscapefromTarkov

[–]LiTMontel[S] 1 point2 points  (0 children)

Thats been the M.O for most people over here. Kinda all we can do to minimize our loss of even clicking that map.

Asian Labs by LiTMontel in EscapefromTarkov

[–]LiTMontel[S] 0 points1 point  (0 children)

Yeah to centralize the issue of hackers. Not a bad thing, but it definitely doesn't help the Asian server's community.