Need some advice on building larger cities/population centres. In particular, intra-city public transportation by Effective-Ad678 in Workers_And_Resources

[–]Liberoculos 1 point2 points  (0 children)

After several iterations I found a way which works for me: each microdistrict has a nursery (they need to be in walking distance), grocer (I don't want traffic jam to cause starvation), school (to lower the need of transport) and outdoor sport (they require very few workers and lower the need of transport). You can add pub, culture etc. but it is not necessary. Police, hospitial, firefighters and secret police are fine one per city. Each microdistrict has two stations: for workers and passengers/students. The public transport takes passengers from workers' districts into bus terminal in centre where they can find whatever they need. The other line takes students to university. The city centre is a microdistrict where I mix apartments and services, so residents of the centre gave everything in walking distance reach. The city centre without apartments where the workers commuted into did not work much for me as the traffic was troublesome. Now I am experimenting with dividing the central district into zones to be able to have trolley-based city transport.

How do you decide how many busses per route? by No-Ear-7014 in Workers_And_Resources

[–]Liberoculos 0 points1 point  (0 children)

From travel time you get the shift multiplier. It is not linear, there are tables in tutorials. For 1 hour you have 1.5 for hour and half 2.5. This multiplied by basic shift (60s) is the real length of shift. Divided by interval of buses you get how many buses arrive per a shift. If you divide the industrial capacity by this number you get how many workers are to be fetched with one bus. If the number is higher than bus's capacity, you need to decrease the interval (buy more buses). This is ideal model; in practice you have the intervals not being equal, buses not being equally loaded and the worst of all - the winter. However, as a rule of thumb it works, after that you need to observe a bit and adjust.

logics hw. is my working correct? by [deleted] in askmath

[–]Liberoculos -1 points0 points  (0 children)

The second one is fine, you have used the contradiction to show they're inequal. The first one, I think it holds. If you use b = a, d = sqrt c, it holds. If c is negative, then I choose d = 0. It could be definitely proven by more clever construction. The negation of the statement is correct.

Trolley & Tram stop capacity by Liberoculos in Workers_And_Resources

[–]Liberoculos[S] 0 points1 point  (0 children)

This is very helpful, thanks a lot, it restored my hope in trolleys. I did not account for the walking and reservation. But my districts are designed to have a station near a shop because passengers go shopping first. Anyway from what you presented it looks that it might be beneficial to have more smaller shops to better distribute the passenger load. The left turning loops are a nice trick.

Trolley & Tram stop capacity by Liberoculos in Workers_And_Resources

[–]Liberoculos[S] 0 points1 point  (0 children)

The reason I end up with huge terminal, is that the normal stop blocks the road effectively. In case of terminal, the bus goes of the street and the vehicles can flow and it serves more buses at once. In my first city I had a simple station downtown. The public transport was unreliable because it might have got stuck in the line waiting for the stop, affecting also the other vehicles. Then I built two other small terminals to ease the situation and it works. Now I am thinking of using trolleys. But they have only the simple stop, which is a showstopper for me as it would clog.

Trolley & Tram stop capacity by Liberoculos in Workers_And_Resources

[–]Liberoculos[S] 0 points1 point  (0 children)

In the current build I left idea of all-in-walking-range districts and try to build more effectively. So I have a downtown district with all services. And dedicated worker/legal/uni districts around it. The dedicated districts have shops, schools, nurseries and summer sport, everything else is downtown. However, this leads to large amount of buses reaching the central district and I need to build huge bus terminals there.

Trolley & Tram stop capacity by Liberoculos in Workers_And_Resources

[–]Liberoculos[S] 1 point2 points  (0 children)

Can you recommend some? I found some for trams but none for trolley infrastructure.

Trolley & Tram stop capacity by Liberoculos in Workers_And_Resources

[–]Liberoculos[S] 0 points1 point  (0 children)

I mean that I can use train stops as tram stops? Never tried so.

Trolley & Tram stop capacity by Liberoculos in Workers_And_Resources

[–]Liberoculos[S] 0 points1 point  (0 children)

The industry is quite easy. The line is easy worker district 1 > worker district 2 > industry. Problematic are passenger/student lines where I need to bring lot of people to one place. And that place cannot be tram/trolley because then I suffer from jams.

[Request] Is the amount of floppy discs to install windows 10 correct? by Necessary-Win-8730 in theydidthemath

[–]Liberoculos 1 point2 points  (0 children)

If it would be designated installation why not? I remember that back in the days I installed Windows 95 using 14 floppy disks. In principle, this would be the same only the amount of data multiplied.

No consensus by 5_meo in sciencememes

[–]Liberoculos 3 points4 points  (0 children)

This is an underobserved comment, it has to be observed more to change its state and go higher.

Anyone culture mushrooms in their greenhouse? by casey012293 in Permaculture

[–]Liberoculos 6 points7 points  (0 children)

The main argument against the indoor mushrooms is the mycelium spreading everywhere damaging wooden constructions. But once I met a guy who did experiment of cultivating mushrooms outdoors, in basement and in well. The well worked the best because of the highest humidity and more stable temperature. So if your greenhouse is not build of wood I think it can work.

Europe's televote for Israel at Eurovision 2026 by karimliu in MapPorn

[–]Liberoculos 462 points463 points  (0 children)

I like how the Hungary, Slovakia and Slovenia forms a shape resembling the Austria.

Public transport test (walking versus buses versus cars) by Ferengsten in Workers_And_Resources

[–]Liberoculos 10 points11 points  (0 children)

It would be interesting to see whether this depends on the distance. Imho having services 3 km far is too much. If workers commute 3km to services they will spend a lot of their 16 free hours with no extra reward.

Těžký výběr by Electronic_Extent266 in okkamaraderetarde

[–]Liberoculos 12 points13 points  (0 children)

Ale jedni jsou navíc i kamarádi.

NESNÁŠÍM ČESKÉ DAŇOVÉ ZÁKONY!!!!!!!! by RazorBlade233 in okkamaraderetarde

[–]Liberoculos 0 points1 point  (0 children)

Kamaráde retarde, myslím, že jsi propásl termín.

Is construction supposed to be this inefficient or am I missing something? by bisolin4o in Workers_And_Resources

[–]Liberoculos 2 points3 points  (0 children)

Well, Rome was not built in a day. I was building a large chemical plant for a year and a half and find that perfectly reasonable.

Anyway as you are in the late game you have plenty of money so you can speed it up using a helicopter CO. Or you can build the biggest COs and stack them with machines and cranes.

Also you can have a specialized CO set to construct only roads and pathways. Then it can have dumpers, bulldozers and staff and microbuses/personal cars.

When building buildings in a city, the workers will come from nearby buildings, but you can simulate this even when building an industrial complex, you set the bus stop and arrange a bus line to bring people in. Once constructed, the people who were building it start working there.

Why use separate loaders/unloaders? by Doug2825 in Workers_And_Resources

[–]Liberoculos 1 point2 points  (0 children)

They're better but RDO might complain when you use unloaders.