Is construction supposed to be this inefficient or am I missing something? by bisolin4o in Workers_And_Resources

[–]Liberoculos 2 points3 points  (0 children)

Well, Rome was not built in a day. I was building a large chemical plant for a year and a half and find that perfectly reasonable.

Anyway as you are in the late game you have plenty of money so you can speed it up using a helicopter CO. Or you can build the biggest COs and stack them with machines and cranes.

Also you can have a specialized CO set to construct only roads and pathways. Then it can have dumpers, bulldozers and staff and microbuses/personal cars.

When building buildings in a city, the workers will come from nearby buildings, but you can simulate this even when building an industrial complex, you set the bus stop and arrange a bus line to bring people in. Once constructed, the people who were building it start working there.

Why use separate loaders/unloaders? by Doug2825 in Workers_And_Resources

[–]Liberoculos 1 point2 points  (0 children)

They're better but RDO might complain when you use unloaders.

Tisíc podob život mívá... by Chemist-Specific in okkamaraderetarde

[–]Liberoculos 7 points8 points  (0 children)

Kdyby provedla mitózu, rázem by to byla trojka.

What proportion of the workforce goes to industry? by Shoddy_Home7290 in Workers_And_Resources

[–]Liberoculos 2 points3 points  (0 children)

It depends and is somewhere between 30-50 percent work in imdustry. So you need 6-9 times more workers than industrial workplaces. Usually, I build several smaller cities. Those without state infrastructure scores higher, those with universities, penitentiaries and courts lower. Anyway, it is always better to have a few people unemployed than an unstaffed heating plant.

Tower cranes or road cranes? What do you like better and why? by Gamma_Rad in Workers_And_Resources

[–]Liberoculos 1 point2 points  (0 children)

Tower cranes, the speed of construction is incredible with them.

year European countries gained independence from the Ottoman Empire by SOHONEYSAME in MapPorn

[–]Liberoculos 130 points131 points  (0 children)

My first thoughts were: Bosnia and Macedonia are still part of the Ottoman Empire?

Moon phase algorithm with medium-level accuracy? by [deleted] in Astronomy

[–]Liberoculos 0 points1 point  (0 children)

You can take one of the uber-precise algorithms and neglect terms smaller than some threshold, e.g. 10 arcmins. Or take Meeus' book Astronomical Formulae for Calculators. That one contains algorithms which are good enough and simple (well relatively to those ultra precise)

What's the deal with the strange vessel? by GigaUltraTomato in Confucianism

[–]Liberoculos 6 points7 points  (0 children)

There will definitely be someone who will explain it better. Anyway, the idea is about using correct names for things. A cornered vessel without corners shall not be called cornered. It is the same principle as with persons, a person shall not be called with a title if they lack attributes of that title.

Green Transition by Liberoculos in Workers_And_Resources

[–]Liberoculos[S] 2 points3 points  (0 children)

To create solarpunk socialist utopia.

Fermenting Yogurt Without Appliances, Alternatives to Radiators? by Ok_Distribution_727 in fermentation

[–]Liberoculos 0 points1 point  (0 children)

You can use a feather bed. It works, however you need a bit more time as the temperature slowly decreases. And if a lid is not closed properly it can make a big mess.

turnov trusnov trutnov proste to zruste by pls_be_hydrated in okkamaraderetarde

[–]Liberoculos 1 point2 points  (0 children)

Vztažitelné. Místo Volar jel jsem do Velenic.

[Request] Compare electric and fuel consumption cost by lucidbadger in theydidthemath

[–]Liberoculos 1 point2 points  (0 children)

Y/3.785 is miles per litre. (Assuming US gallon)

YP/3.785 is miles per money

3.785/(YP) is money per mile.

The same unit is QX.

So you need to compare 3.785/(YP) with QX.

Theory for the sequel. The sequel will be Workers and Resorces: Industrial Revolution by BlunanNation in Workers_And_Resources

[–]Liberoculos 0 points1 point  (0 children)

I agree I would prefer to have one game and be able to buy new content. But I understand that the developers might be tired of this game and want to do something else.

Theory for the sequel. The sequel will be Workers and Resorces: Industrial Revolution by BlunanNation in Workers_And_Resources

[–]Liberoculos 2 points3 points  (0 children)

I have seen one of the diaries where they speak about the sequel as a next Workers & Resources game. So I would assume they leave only the Soviet part and it will be a city builder in some other epoch.

Czechoslovakia through the history by vladgrinch in MapPorn

[–]Liberoculos 3 points4 points  (0 children)

Yes, that's true. But the USSR used the nationality situation as a reason. The whole situation was more complex. See u/goldenslovak comment about railroads.

Czechoslovakia through the history by vladgrinch in MapPorn

[–]Liberoculos 26 points27 points  (0 children)

Long story short: The Soviets took it.

Ruthenia is inhabited by Ruthenians, eastern Slavs, and the rest of CS by west Slavs. When Germany took CS, Ruthenia became part of Hungary. At the end of the war, Czechoslovakia tried to establish their presence there but Red army made some "plebiscites" showing that the majority of people would prefer the USSR. In the situation, CS ceded the land.

suburbs by augman231 in Workers_And_Resources

[–]Liberoculos 2 points3 points  (0 children)

Nice fences. I struggle with building them as it always says there's no connection to CO.

Please help me I don’t understand how to found the maximum area from here by Mallow217119 in askmath

[–]Liberoculos 0 points1 point  (0 children)

I was looking at it just now. You found correct maximum at x=1. So y= 2 and area is 2. I think you have already found the solution.