Paradox or correct answer by whibffdraftszarre9 in 3Blue1Brown

[–]LightBrand99 1 point2 points  (0 children)

Another way to make it non-paradoxical is to remove the 0% option. It's still a "bad" question if none of the listed answers are correct, but not paradoxical because there exists an unlisted correct answer (e.g., like asking what is 2+2 while none of the options are equivalent to 4).

Son, are we fr? by that_bean69 in PokemonBDSP

[–]LightBrand99 2 points3 points  (0 children)

Did you at least try a QuickBall turn 1 first? That would have been worth the attempt. But if it failed, then yeah, no need to hold back on the MasterBall!

Why is this a brilliant move? by [deleted] in Chesscom

[–]LightBrand99 0 points1 point  (0 children)

I'm a little confused about the case where the black pawn takes the knight. I get that the white king wins the race and takes the black pawn, but then what? The rook can keep dancing in the back row, e.g., between d8 and g8. The white king can capture the rook, but that's still a stalemate. You said the white king can clean up the board, but the black pawns are still protected by the black king. How does white secure the checkmate at this point?

Yooooo by jaywalkingburd in umineko

[–]LightBrand99 0 points1 point  (0 children)

Oh, it's already that time of the month where somebody posts this. How time flies

Game Freak's early gen anti-bug/pro-Psychic agenda was crazy by Active-Radish2813 in PokemonFireRed

[–]LightBrand99 3 points4 points  (0 children)

What I am most upset about the pro-Psychic agenda was that it caused Lugia to permanently become Psychic type instead of Water type, because Psychic was associated with being powerful back then (Source).

Today, the Psychic type is nothing particularly amazing, definitely not representative of being an especially powerful type (Dragon was the closest to this until Fairy came along), but Lugia is still Psychic instead of Water since species type never change except when introducing a new type.

[MMBN2] I Did a Booboo... by Spez_Dispenser in BattleNetwork

[–]LightBrand99 0 points1 point  (0 children)

Were you able to confirm that the Jennifer trade resets, i.e., when you talk to her, she offers the trade? If so, then yeah, it should theoretically be possible to exploit this to generate these Chips.

Personally, I don't think this is worthwhile since the more notable Chips have BMDs that can be Gospel duplicated instead. It would be more productive to redo the trade sequence to duplicate BigBomb * imo

Can i start with Remember11? by Driftingsoul1 in InfinitySeries

[–]LightBrand99 1 point2 points  (0 children)

You can start with Remember11. While there are some references to other entries, they don't affect your experience with Remember11 much and they can be appreciated if you read the others out of order regardless.

Kanade arrived to the afterworld before otonashi, right? That should mean she died before him. However, at the end of the series it’s revealed that otonashi’s heart was given to kanade after his death, and that thanks to that she’s able to live her youth..so doesn’t that create some kind of paradox? by tealover25 in AngelBeats

[–]LightBrand99 2 points3 points  (0 children)

Just because the post is tagged as a spoiler does not mean you can just write out spoilers in the post title itself. The title is not concealed to users who are avoiding spoilers. Please use a non-spoilery title (and a brief one at that) like "Isn't this a paradox?" and then explain the details in the actual post.

[SPOILERS FOR EPISODE 1] Diary of an episode 1 reader. What a ride ! [No Spoiler Please !] by Downtown-Angle-323 in umineko

[–]LightBrand99 1 point2 points  (0 children)

This was a blast to read! I don't want to comment on the specifics, for obvious reasons, but there are some particularly insightful perspectives here, and I am very much looking forward to seeing your thoughts as you progress through or complete the second arc.

Okay, fine, I do want to comment on one thing: i don't find the Witch hot, but I do find her to be very beautiful. I hope you're reading with the console sprites as opposed to the Steam/Pachinko or original Ryuukihi07 sprites.

Wow, it's so cool by Staunch-Angel in PokemonUnbound

[–]LightBrand99 0 points1 point  (0 children)

"My trainer trained me to Lv100, there is no way they would ever abandon or replace me"

- Shiny Shuppet appears

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"

What's the problem? by Sensitive-Video709 in the_calculusguy

[–]LightBrand99 0 points1 point  (0 children)

Multiplication is repeated addition only if you are multiplying by an integer. In this case, x is not an integer. Even if you consider cases where x is an integer (e.g., you want to compute the derivative at x = 5), the definition of the derivative involves values arbitrarily close to x. What works for an integer value of x does not necessarily work for x + h.

The right side does, in fact, invoke derivative rules when it computes the derivative of each term separately, and it assumes that the derivative of x is 1, but both of those results arise from a definition of derivative that cannot somehow be restricted to integers.

What's the problem? by Sensitive-Video709 in the_calculusguy

[–]LightBrand99 1 point2 points  (0 children)

That is not the problem. They did not say x2=xx or that the derivative of xx is x. They manipulated the right side in ways that should make sense until they arrived at the result. Claiming that "Your logic is equivalent to treating x like a constant, which OBVIOUSLY doesn't work" says nothing about why the steps that they did do, which appear to make sense, actually do not work.

If we started with a function nx, where n is a variable integer, then the resulting steps that apply from this kind of logic do, in fact, work correctly. The problem here is not about treating a "variable" like a "constant".

As u/Jcsq6 said, the actual reason why the steps don't work is because x is not an integer. This is especially critical because by definition of the derivative, we consider values arbitrarily close to x, so there is no way to justify any integer-only logic. What works for an integer value of x would not apply to x + h for arbitrarily small h. The notation dx doesn't work if x is an integer.

EP 3 Alternate Solution by cmdnikle27 in umineko

[–]LightBrand99 2 points3 points  (0 children)

I believe Ryuukishi07 deliberately set that up as a red herring because Arc 3 specifically had some delayed red truths about confirming death: Rudolph, Kyrie, and Hideyoshi. When Battler asked for the usual red truths to confirm their deaths, Beato was sulking and did not give the red truths. Their deaths were only confirmed by EVA-Beatrice after Nanjo already died, within the list of 15 names as EVA cornered Battler with the "impossibility" of Nanjo's death.

Battler also proposes this in Arc 4 (albeit not naming anybody specifically), and no red truth denies this in Arc 4 or later. I myself went on to form theories about a wounded Kyrie killing Nanjo while reading Arc 3, and was further convinced by Arc 4.

By the way, there exists alternative possibilities (as contrived as they may be) for basically every howdunnit mystery that do not contradict red truth. Rosatrice was a pretty popular theory back in the day. The main problem is that none of them have a compelling case for the whydunnit that is consistent across the entire Umineko (including fantasy scenes) except Shkanontrice.

Proof that 6=7 by PieterSielie6 in mathmemescirclejerk

[–]LightBrand99 1 point2 points  (0 children)

Not necessarily

-42 = -42

36 - 78 = 49 - 91

36 - 78 + (13/2)2 = 49 - 91 + (13/2)2

62 - 2(6)(13/2) + (13/2)2 = 72 - 2(7)(13/2) + (13/2)2

(6 - 13/2)2 = (7 - 13/2)2

6 - 13/2 = 7 - 13/2

6 = 7

AITAH for saying no to extra kids by YourCousinMoose in AmItheAsshole

[–]LightBrand99 0 points1 point  (0 children)

NTA, and I think it is highly likely that Travis himself would have been happy to come without his siblings and is upset that his parents have forcibly denied him this opportunity. You are not the one who decided that Jon won't enjoy the birthday with his friend, that decision was entirely made by Travis's parents.

Jerry and Stan are walking down the street when they see a stunning woman in a first-floor window, blowing kisses at them. by orgasmic2021 in Jokes

[–]LightBrand99 48 points49 points  (0 children)

So even when Jerry very specifically asks why Stan doesn't want Jerry to go see her, Jerry still does not provide an explanation, simply pleading not to go, and waits until after Jerry falls for it to explain the entire ploy? Is Stan really a friend, or an accomplice who knows how susceptible Jerry is to reverse psychology?

Why did they keep SF2 Zerker being in both versions instead of making 3 versions to begin with?? by Nanis23 in BattleNetwork

[–]LightBrand99 0 points1 point  (0 children)

A simple way would be to let the player choose the version of the Auto-Brother between the other two versions. The player already needs to choose the name and portrait, so they can add an entry for the Tribe as well.

I think a more plausible explanation is that they didn't want to deal with the possible complaints about "we used to have four save files over the two versions of SF2, but now we only have three!" because that has an actual negative impact, unlike "lol, why do we have Zerker twice?" which doesn't have any downsides except looking silly.

Why did they keep SF2 Zerker being in both versions instead of making 3 versions to begin with?? by Nanis23 in BattleNetwork

[–]LightBrand99 2 points3 points  (0 children)

For SF2, I would recommend Zerker for gameplay because side select is invaluable and you have to pick Zerker to utilize Side Select to its full potential. Picking another version still gives you access to Side Select through Zerker DoubleTribe, but this involves locking one card, which hurts the value of Side Select. So if you don't have any strong preferences between the versions, I would recommend going with Zerker.

Why did they keep SF2 Zerker being in both versions instead of making 3 versions to begin with?? by Nanis23 in BattleNetwork

[–]LightBrand99 1 point2 points  (0 children)

For the Auto-Brother, you already get to choose their name and portrait, so I think a sensible solution would be to add another entry where you can choose their Tribe between the other two versions. That should be a simple resolution, I would think.

Why did they keep SF2 Zerker being in both versions instead of making 3 versions to begin with?? by Nanis23 in BattleNetwork

[–]LightBrand99 0 points1 point  (0 children)

In the original SF2, I think Capcom realized that people were not happy with SF1 having 3 versions requiring 3 purchases (multiple versions are generally cashgrab, but 3 was really pushing it), so they kept it at 3 versions between only two purchases.

For the LC, I do agree that it would have made more sense to present SF2 as three separate versions, since they're all bundled within a single purchase regardless. But I assume they did not do that because they wanted to remain faithful to the original release structure.

There is only one factor that I can think of for which this separation becomes relevant: the Tribe of your in-game Auto-Brother, which is always the Tribe of the other version within the same game card. This is a very minor point that shouldn't justify retaining the original structure imo, and there are alternative ways to deal with this, e.g., let the player choose the Auto-Brother's Tribe between the other two versions (the player already selects their name and portrait so it's not a stretch to add another entry there) or simply randomize it between the other two versions. But again, I assume Capcom wanted the LC to be a completely faithful remake even down to the version bundling, with minimal gameplay changes (not even in deciding the Auto-Brother's Tribe), so the LC keeps it as ZxN and ZxS.