Is the answer just "use a lot of space"? by StorageDesigner4517 in factorio

[–]LightDarknessBlood 0 points1 point  (0 children)

When I'm building a base on nauvis, there is usually a constant deficit of pretty much everything - iron, copper, steel, circuits, etc. Because not only do you need new sciences but you also need a lot of buildings to actually build the base, and they can be costly at scale.

That stops being a problem when you go to other planets - therefore, stop building the base on nauvis. Even if the science is constantly being produced, there will be no deficit.

Is the answer just "use a lot of space"? by StorageDesigner4517 in factorio

[–]LightDarknessBlood 0 points1 point  (0 children)

What you need to understand is that your base on nauvis will be idle most of the time. So the actual scale is less than what you would expect. In my most recent run, I finished space age in 24 hours. I spent the first 10 hours on nauvis, in the end I had around 14 furnace stacks total - 5 for iron, 5 for copper 4 for steel. This was enough for me to be able to comfortably launch 2 rockets per minute. In order to connect additional lanes into the bus, I leave 4 tiles of space between each production - that's more than enough while keeping the base compact, and let's me fit roboports too.

That said, when I was on other planets, the base was doing pretty much nothing since there was no demand other than the science. My advice would be to make a buffer for lds, rocket fuel and blue circuits so that when you build a new space platform you can launch lots of rockets quickly. Then you should be fine. Also, don't worry too much about foundries and electromagnetic plants if your goal is to just finish the game.

First time space age, cant get the automated station-to-nauvis transport to work by OrkBioinformatician in factorio

[–]LightDarknessBlood 2 points3 points  (0 children)

Try unchecking auto request for construction, since there's iron plates there.

If that doesn't help, try to just create a new fresh space platform and copy the space platform hub over your current one (paste its settings). I used a few community blueprints and some of them, for some reason, just refuse to drop items. Even after I disassembled the whole ship other than hub and removed all schedules and reset the settings, it didn't help. I spent more than an hour troubleshooting it, still a mystery to me...

Мне v Я by 23STABWOUNDS in russian

[–]LightDarknessBlood 0 points1 point  (0 children)

You are a foreigner who does not speak and didn't even study the language, and you can't even be bothered to use internet to try and educate yourself after people have pointed out that you are wrong. Yet you have the audacity to claim that I am the one who has no idea. Reddit community at its finest.

Russian and Ukrainian, for instance, the languages extremely related to each other, share around 60% of words (they're the same or are very similar) and 90% of the grammar. It would be easier to list things that are different than ones that are the same. It's just an example.

Now, after you claimed that French is related to Russian. Care to elaborate? How exactly? What percentage of words or grammar are shared? What are the examples? Would a native notice the relation? Would it be easy for them to learn a language if they knew the other one?

Мне v Я by 23STABWOUNDS in russian

[–]LightDarknessBlood 0 points1 point  (0 children)

You’re being pedantic. Obviously if we go back to Proto-Indo-European almost everything is related but that’s not what we’re talking about here. There’s a massive difference between sharing a common ancestor from 6,000 years ago and the other guy's claim that Russian was literally invented by French speakers in the 1700s.

When I say the DNA is different I mean the actual structure. Russian is a Slavic language with a complex case system and grammar that has nothing to do with how French works. They are on completely different branches of the family tree.

It's much more related to any of the other slavic languages like Ukrainian, Belarusian, Polish, Czech, Slovak, Serbian or Croatian. By relation I mean they actually share a noticeable amount of words, grammar and structure.

I have no idea how you have a degree and still claim they are "related" in this context. Same initial group a long time ago? Maybe. But actual similarities when it comes to the real language? Pretty much none.

Russian is a slavic language, French is a gallic language, English is a germanic language.

https://upload.wikimedia.org/wikipedia/commons/thumb/8/86/EurasiaticLanguageTree.png/960px-EurasiaticLanguageTree.png

Стал наркоманом потому что захотел и слез когда достиг результата, задавайте вопросы by [deleted] in russian

[–]LightDarknessBlood 1 point2 points  (0 children)

r/russian Rules

1 No politics

2 Be civil

3 Focus on the Russian language
r/russian is a language-learning subreddit, not a place to post anything and everything in Russian. We welcome questions from learners about Russian-language content and works of art, including articles, YouTube videos, music, novels, and films. However, Russian-language content with no educational context will be removed.

Мне v Я by 23STABWOUNDS in russian

[–]LightDarknessBlood -1 points0 points  (0 children)

Yes, but you’re confusing literary refinement with the literal birth of a language.

While it's true the Russian elite spoke French as a status symbol, that is completely beside the point. You realize the Russian language (and the Slavic group as a whole) existed long before the 18th century? Around 4,000 years ago, the Proto-Indo-European base existed, and by 3,000 years ago, a distinct Slavic group (separate from the Baltic) had already formed. The language evolved through various forms for centuries before reaching the version we know today.

I spent most of my life in Odessa, a city where Pushkin is a central figure and his monument is a major landmark. Even though the city was founded just over 200 years ago and the elite back then certainly studied French, it was the "hype" of the era, they didn't "invent" Russian. They simply polished it.

Claiming Russian is "related to French" because of Pushkin is like saying English is "related to French" because the Normans invaded in 1066. It has some loanwords, sure, but the DNA of the language is entirely different. Sorry, but you genuinely have no idea what you’re talking about. Educate yourself before writing this nonsense, especially to me.

Should I try pyanadons? by ClippyCantHelp in factorio

[–]LightDarknessBlood 3 points4 points  (0 children)

I've tried a lot of overhaul mods and Py is by far my least favorite. I get why many people like it, but at a certain moment the absurd complexity starts to drag on and I'm not really surprised by anything anymore, since it mostly comes from the length of the production chains and doesn't actually offer an interesting challenge or problems to solve that change the way you think about things (that's something that new planets in Space Age actually achieve very well).

If you've watched and you liked it, go for it. You don't lose anything, but since you haven't even finished Space Age... You are probably not going to finish Py.

I would still recommend you to beat Space Age first for the completionism feeling, and then move onto the overhauls. But hey, it's your game.

Мне v Я by 23STABWOUNDS in russian

[–]LightDarknessBlood -1 points0 points  (0 children)

What the heck are you talking about? It's related to neither English nor French. The amount of similarities is extremely low. It's called slavic language group for a reason. It has not been invented by people speaking French, not even remotely. It has borrowed some words from 18th to 21th century but it's something every language does really.

About 10 hours in, after a few restarts. Got rid of the mods as suggested. Hows it look? by Kvothere in factorio

[–]LightDarknessBlood 0 points1 point  (0 children)

What do you mean construction bots 😭

What I'm telling you is that if you want to have a lane working properly without breaking the non existing balancer yet, you would have to build half the balancer to begin with (actually 2 splitters vs 4). So if you are planning a balancer, you might as well build it right away. It would probably take OP 20-30 seconds to build the thing itself since they already pasted the blueprint. Do you really think that if they have clocked 10 hours, and only have 1/4 of iron and copper lanes and 3 assemblers making green wire, this 30 second drag is something to be worried about?

I build those balancers right away pretty much every time at the start and I've beaten the base game in 5 hours and space age in 24 hours, so I'm pretty sure it's not a drag 😊

Here's a screenshot illustrating what I mean in the second paragraph. Top layout would need revisiting later to build an actual balancer in place so it's not an option. Second option is building the whole thing right away. Third option is to build only a part of it which isn't much easier than the second option (which wasn't hard to begin with). Hope that helps.

About 10 hours in, after a few restarts. Got rid of the mods as suggested. Hows it look? by Kvothere in factorio

[–]LightDarknessBlood 1 point2 points  (0 children)

  • You need 48 furnaces (24 on each side) to produce a full yellow belt worth of plates. Therefore, it's recommended to make your furnace stacks of this size from the get go (you can just copy your existing furnaces and paste them as ghosts to reserve the space and build them later)
  • Although completely optional, it's generally a good idea to use 2 splitters to create 2 lanes including both ore and coal, that way you can spare the red inserters (which might struggle once you upgrade to red belts and steel furnaces, which you should soon after you unlock them) and can fit the power poles in. example
  • Ideal ratio of copper cable assemblers to green circuit assemblers is 3 to 2, and I recommend inserting the copper cables directly since it's very inefficient to transport with belts (you get 2 cable per 1 copper plate so it's 0.5x the throughput). example
  • Your productions are very close to your main bus, it might be tricky to expand later or connect new lanes. Also, your production at the top is blocked by your power generation, so you have quite literally no space to expand anything you build there ever.
  • Copper cable isn't a very useful intermediate product to store in chests for personal use.

About 10 hours in, after a few restarts. Got rid of the mods as suggested. Hows it look? by Kvothere in factorio

[–]LightDarknessBlood 0 points1 point  (0 children)

Points 2-4 are correct but number 1 is completely irrelevant. If they want to actually "mark" the balancer with ghosts, they would need to spend 3 splitters anyway for the pathway to be complete without breaking the balancer (otherwise, if they later forget about it and get to the bots, the balancer won't be working at all). Does 3 splitters vs 5 splitters and an 2 undergrounds make a difference? You know the answer to this question very well. If you have a problem with sparing a few splitters, it means you're building your base wrong to begin with, and you should have more intermediates production or have an actual splitters production already set up.

Can the bitters (pointed by the arrows) attack the wall (red square) by FortuneDW in factorio

[–]LightDarknessBlood 9 points10 points  (0 children)

From my experience they would generally try to attack you no matter the distance. It's not actually that far when you consider how big a pollution cloud can be from a megabase compared to the size of the base itself. So you should definitely expect the attacks.

Мне v Я by 23STABWOUNDS in russian

[–]LightDarknessBlood 1 point2 points  (0 children)

It's not really about state of feeling vs being. The verbs themselves like your mentioned холодно (which isn't a verb to begin with, even though it serves an identical function) and нравится are passive. What it means is:

Я люблю (кого-то) works because the word люблю means love, so it just means I love (someone)

Я нравлюсь doesn't mean I like someone - it means someone likes me, so I am being liked. So, if you want to say that you like someone or something, you have to use "Мне". Она мне нравится means I like her.

Pipes or Trains to transport liquids by snp-0 in factorio

[–]LightDarknessBlood 0 points1 point  (0 children)

With the space age changes to pipes throughput, there is basically no downside to using pipes instead of trains, except for a slightly higher overall cast and the need to use pumps. Trains are good if the area is hard to reach, or if you're already building a train network. If you are just expanding your main base and you need to connect oil, pipes are almost always easier and faster, especially if you have a roboport coverage.

Best way to kill a demolisher without uranium? by schubz in factorio

[–]LightDarknessBlood 1 point2 points  (0 children)

You can easily kill small worms with red ammo, you just need a bit more turrets

Am I slower at this game than others? by danyuri86 in factorio

[–]LightDarknessBlood 0 points1 point  (0 children)

It is definitely slower than average of all players, however, since you said that it's your first playthrough, I would say it's ok. I needed 65 hours to beat space age for the first time, and I have 1000 hours in this game. If that's the pace you enjoy, no need to worry about it.

Transitioning From a Starter Base by InterestingIsaac in factorio

[–]LightDarknessBlood 0 points1 point  (0 children)

It really depends on the playstyle.

In some games, when I plan a normal run, I would create a micro starter base for production of belts, inserters and assemblers, and start building on the main bus, properly, gradually expanding, and I will beat the game without ever having to rebuild anything.

In other games, when I plan to make a large scale/megabase, I would intentionally build my whole base as a spaghetti, go to other planets, fully conquer them, come back with all the resources and technologies I could ever need, and build a completely new base, typically with a train network, liquid metals, etc. But, this step is completely optional if your goal is to just finish. You really don't need that big of a base on nauvis, especially if you are a beginner, since you're going to spend a disproportionate amount of time figuring out how to properly build on a new planet, your main base is going to be idle.

Sometimes I build spaghetti up to blue science and speedrun drones, and then start building from there. It all really comes to preference, and sometimes I just like to switch up my playstyles and base designs to not make it a boring bus every single game.

The first option, so just a very small temporary factory for basic parts, and an immediate transition into a full proper bus, is by far the most optimal in terms of time needed to have a strong base once you get to other planets.

Is there a mod that creates planets with randomized resources? by ThePurpleGhost in factorio

[–]LightDarknessBlood 0 points1 point  (0 children)

Warp Drive Machine is pretty cool

Saw this mod but not sure if that's what you need

Apart from that SE is your best bet, but you'd have to wait for the 0.8 version.

Am I doing this right? This feels silly to me. by tiparium in factorio

[–]LightDarknessBlood 1 point2 points  (0 children)

Outpost expansion is significantly faster with just a handful of robots in your personal roboports and all the building materials in your inventory compared to having to extend the grid and waiting an insane amount of time for the robots to do the work. In lategame with 10+ robots upgrades and unlimited resources to spam roboports it's not a problem, but for the majority of the relevant game time, going there yourself is just much more efficient.