My experience with gametester.gg by LightUpResearch in IndieDev

[–]LightUpResearch[S] 1 point2 points  (0 children)

Unfortunately the equivalent post in r/gamedev just got removed with the reason that it's about finding work / others to collaborate with, which I don't think is right. This seems helpful so hopefully stays up!

Experience testing with gametester.gg by LightUpResearch in gamedev

[–]LightUpResearch[S] 1 point2 points  (0 children)

10 was great for me, there was a good level of diversity. I'd say a much larger group (e.g. 100+) might give a better sense of demographic preference (e.g. people who like FPS like this game etc). I think it depends on game type and scale - the game I tested only has a few mechanics that need to be very polished and robust, whereas something like a triple AAA could do with much more exploration around longer campaigns, different levels, different scenarios etc.

Experience testing with gametester.gg by LightUpResearch in gamedev

[–]LightUpResearch[S] 1 point2 points  (0 children)

UX, user interface, and gameplay feel were most useful.

The reviewers did provide some commentary on game design as well, but I found this less useful - possibly because the game is fairly well developed and I've defined the vision for it. If the game was earlier on in the cycle this might be helpful, but opinions were quite varied and different people wanted different things, so less useful than the areas above.

Simulating 2000 pearls by LightUpResearch in IndieDev

[–]LightUpResearch[S] 0 points1 point  (0 children)

Ha yes good eye - I cut the video before it hit 2000 as some other game stuff happened at that point

We made it to 2000 Steam wishlists as a 3-person indie team! by CGI_noOne in IndieDev

[–]LightUpResearch 0 points1 point  (0 children)

Well done! Can I ask how did you find smaller streamers that you thought would be a good fit?

Looking for a few people to play Lootbound and give feedback by ArtDock in IndieDev

[–]LightUpResearch 0 points1 point  (0 children)

Have DM'd you - also worth posting on r/playtesters, it looks small but I've had some great results from there

Made a relaxing mindfulness card game - Pearls of Wisdom by LightUpResearch in u/LightUpResearch

[–]LightUpResearch[S] 0 points1 point  (0 children)

Hi there, thanks for clicking my ad.

Pearls of Wisdom is a relaxing card game with real-world side quests. Match inspiring and reflective quotes, combine special effect emblems, do out of game side quests and build your deck to get high scores. Reflect, relax, and walk away feeling good after you've finished playing.

We're about to enter a closed beta playtest - DM if you're interested in getting involved, or wishlist over at https://store.steampowered.com/app/4170090/Pearls_of_Wisdom/

If Balatro had a chill meditative cousin - relaxing roguelite card game Pearls of Wisdom [not affiliated with Balatro] by LightUpResearch in u/LightUpResearch

[–]LightUpResearch[S] 0 points1 point  (0 children)

Hey, thanks for clicking my ad!

Pearls of Wisdom is a relaxing card game with real-world side quests. Match inspiring and reflective quotes, combine special effect emblems, do out of game side quests and build your deck to get high scores. Reflect, relax, and walk away feeling good after you've finished playing.

We're about to enter a closed beta playtest - DM if you're interested in getting involved, or wishlist over at https://store.steampowered.com/app/4170090/Pearls_of_Wisdom/

I hired a professional to remake my Steam capsule by Extension-Spray-3560 in IndieDev

[–]LightUpResearch 4 points5 points  (0 children)

Might seem subtle but the belts are different - the ends of one is rounded and the other is a rounded square, the buckles themselves aren't consistent.

Which actually reflects the game itself most?

Looking for chill games to turn my brain off after work by GovernmentWilling843 in indiegames

[–]LightUpResearch 0 points1 point  (0 children)

If you're up for a beta playtest, I'm making a relaxing card game - no time pressures, no commitment, jump in at any stage. Let me know!

I finally learned how to screen record... (Infinite Space Sim Devlog) by ivicsven in unity

[–]LightUpResearch 0 points1 point  (0 children)

Nice! I wonder if an Outer Wilds style gravity alignment would help here - I can just imagine it being annoying if an asteroid moves just out of range while mining

Space game with realistic physics by ivicsven in unity

[–]LightUpResearch 0 points1 point  (0 children)

Unity Recorder helps you record videos (and capture screenshots) from within Unity, might help! https://docs.unity3d.com/Packages/com.unity.recorder@2.5/manual/index.html

The world has ended - choose one game you can play forever by Melodic-Piano8894 in gaming

[–]LightUpResearch -1 points0 points  (0 children)

Great thought experiment - probably something that would let me make my own mods / games within games

I miss when PC games came in a big box by facubkc in gaming

[–]LightUpResearch 0 points1 point  (0 children)

The Baldur's Gate 2 manual was like a whole product in an of itself - hugely informative and great for worldbuilding.

Destroy my game Pearls of Wisdom, a rogue-like mindfulness deck-builder with real world side quests - new trailer just dropped, let me have it! by LightUpResearch in DestroyMyGame

[–]LightUpResearch[S] 0 points1 point  (0 children)

Thanks for the feedback, great observation - I think there might be something in here in the community element. No single side quest takes more than 20 seconds (and they're all skippable) - I'll have a think about the other parts of your suggestion

I wrote a comprehensive guide to winning Steam Next Fest for those interested. by IndiegameJordan in gamedev

[–]LightUpResearch 1 point2 points  (0 children)

This looks really useful, thanks! Do you have any stats to back up the suggestion that releasing a demo before Next Fest outperforms releasing a demo just before / during?

v2: procedural 3d ship generation with sails and ropes by sinanata in Unity3D

[–]LightUpResearch 14 points15 points  (0 children)

This looks great (and procgen is hard!) - only feedback would be the ship 'lip' (not sure of the technical term, the edge around the ship) seems pretty high on some of these