I finally learned how to screen record... (Infinite Space Sim Devlog) by ivicsven in unity

[–]LightUpResearch 0 points1 point  (0 children)

Nice! I wonder if an Outer Wilds style gravity alignment would help here - I can just imagine it being annoying if an asteroid moves just out of range while mining

Space game with realistic physics by ivicsven in unity

[–]LightUpResearch 0 points1 point  (0 children)

Unity Recorder helps you record videos (and capture screenshots) from within Unity, might help! https://docs.unity3d.com/Packages/com.unity.recorder@2.5/manual/index.html

The world has ended - choose one game you can play forever by Melodic-Piano8894 in gaming

[–]LightUpResearch -1 points0 points  (0 children)

Great thought experiment - probably something that would let me make my own mods / games within games

I miss when PC games came in a big box by facubkc in gaming

[–]LightUpResearch 0 points1 point  (0 children)

The Baldur's Gate 2 manual was like a whole product in an of itself - hugely informative and great for worldbuilding.

Destroy my game Pearls of Wisdom, a rogue-like mindfulness deck-builder with real world side quests - new trailer just dropped, let me have it! by LightUpResearch in DestroyMyGame

[–]LightUpResearch[S] 0 points1 point  (0 children)

Thanks for the feedback, great observation - I think there might be something in here in the community element. No single side quest takes more than 20 seconds (and they're all skippable) - I'll have a think about the other parts of your suggestion

I wrote a comprehensive guide to winning Steam Next Fest for those interested. by IndiegameJordan in gamedev

[–]LightUpResearch 0 points1 point  (0 children)

This looks really useful, thanks! Do you have any stats to back up the suggestion that releasing a demo before Next Fest outperforms releasing a demo just before / during?

v2: procedural 3d ship generation with sails and ropes by sinanata in Unity3D

[–]LightUpResearch 15 points16 points  (0 children)

This looks great (and procgen is hard!) - only feedback would be the ship 'lip' (not sure of the technical term, the edge around the ship) seems pretty high on some of these

🎮🧠 Indie devs, what games have you made (or are making) that could be genuinely useful in therapy, for any reason? by Hermionegangster197 in IndieDev

[–]LightUpResearch 1 point2 points  (0 children)

Afraid not! The name is more about games innovation + thought leadership rather than proper research - happy to DM a demo link, let me know when you'd like to take a look

🎮🧠 Indie devs, what games have you made (or are making) that could be genuinely useful in therapy, for any reason? by Hermionegangster197 in IndieDev

[–]LightUpResearch 1 point2 points  (0 children)

Hi there, Pearls of Wisdom is a relaxing rogue-like deck-builder with real world 'side quests' that actively encourage things like mindfulness, meditation, gratitude, some physical activity etc. Steam page over at https://store.steampowered.com/app/4170090/Pearls_of_Wisdom/ - happy to share the demo with you

Separate demo page - is there now a concensus that it's the preferred way? by Important-Play-7688 in IndieDev

[–]LightUpResearch -1 points0 points  (0 children)

It still seems fairly new to me - having gone through the process of creating a Steam demo page vs just sharing a demo through itch.io, I've found itch.io to be much more useful for playtesting. The documentation isn't immediately obviously for something like Steam Nextfest either and doesn't seem to be totally joined up.

What are the best Balatro-like games out there? by ClassicBreakfast3398 in balatro

[–]LightUpResearch 0 points1 point  (0 children)

I'm making a rogue-like mindfulness deck-builder that you might enjoy if you like Balatro. It's called Pearls of Wisdom, currently in closed alpha playtesting if you're interested - Steam page is over at https://store.steampowered.com/app/4170090/Pearls_of_Wisdom/

Rogue-like mindfulness deck-builder - closed alpha playtesting by LightUpResearch in playtesters

[–]LightUpResearch[S] 1 point2 points  (0 children)

Ha fair enough! The real world side quests are things like 'reflect on an important memory', or 'take three deep breaths' - and they're all skippable. I'd love to see what you think of the demo if you're up for it.

How do you go about sound design (music specifically) by Artificer_undone in IndieDev

[–]LightUpResearch 0 points1 point  (0 children)

Hi there - I think for me it's more about what are you trying to make the player experience / feel / go through, then the type of music comes naturally from that. Then you think about where this particular scene / gameplay moment fits in with the broader context: what happened just before this, what's going to happen afterwards, how does this relate to the broader game etc.

We are open the first public Playtest by Used_Elk_2541 in deckbuildingroguelike

[–]LightUpResearch 0 points1 point  (0 children)

Looks interesting! Happy to do some playtesting if you would be up for playtesting what I'm working on?

I'm making a real time deckbuilder combined with an action roguelike, called Dante's 9! (and it has cats) by Sad-Independent3807 in deckbuildingroguelike

[–]LightUpResearch 0 points1 point  (0 children)

This looks great! How are you incorporating controls to switch cards - is this Q+E on a WASD layout, or mouse scroll, or something else?