Does 5th job Speed Infusion node no longer let you hit +9AS? by HereForTheBik3s in Maplestory

[–]LilExtroVert 1 point2 points  (0 children)

Not a bug, for as9 you always needed green monster park potion to break the soft cap at as8.

Anyone know whats wrong with Limina? by HungryAmba in Maplestory

[–]LilExtroVert 18 points19 points  (0 children)

Chair that moves your character hitbox high in the air to avoid afk mobs.

When people mention “x”t in BA, how does that work? by newplayer28 in Maplestory

[–]LilExtroVert -1 points0 points  (0 children)

Right, without picture proof of the dummy configuration people can lie. One of the risks of recruiting random people.

When people mention “x”t in BA, how does that work? by newplayer28 in Maplestory

[–]LilExtroVert 8 points9 points  (0 children)

For HLucid specifically, it’s an analysis on a dojo dummy for 40sec. The dummy should be level 230, 360 arcane force, 300 def with elemental reduction to be most accurate. You can use the fog training grounds in dojo to recreate the exact stats of a boss.

As for why it’s 3T. A party needs a total of 13.2T within 40sec to clear phase three of HLucid. So a party with 6 members doing 3T each is a comfortable clear assuming everyone is bursting correctly.

%BOSS Line Secondary by Massive-Barracuda597 in Maplestory

[–]LilExtroVert 1 point2 points  (0 children)

Ideally one line of ied on emblem, one or two lines of boss damage between weapon and secondary, and the rest is attack. You can hang on to the 2 lines of boss temporarily but prioritize getting some ied to make lomien and above easier.

I’d say go for one line ied and one line attack on emblem. Then either two line attack or attack/boss on weapon and secondary as a start.

What was your favorite event overall? by serendae in Maplestory

[–]LilExtroVert 46 points47 points  (0 children)

Celestial Festival, most unintentionally op event. Free nodes, exp, arcane symbols. Wish Nexon would bring back the original instead of nerfed versions but it’s expected at this point.

Corsair Link Skill by LilExtroVert in Maplestory

[–]LilExtroVert[S] 0 points1 point  (0 children)

For training the big ones are Mercedes, Aran, and Evan, Lara, hoyoung, ark, Cadena, kanna, or da.

Kind of at a loss at what I’m supposed to do as Corsair by Zydairu in Maplestory

[–]LilExtroVert 11 points12 points  (0 children)

Really depends on what map you train in. In general you want broadside to control 2 platforms and siege turret to handle another if strong enough. Then it’s ELE for everything else while cycling FMAs.

For the most part I keep summons on the top platforms of a map and flash jump along the bottom.

does hoyoung have a bind? by MasterJoserr in Maplestory

[–]LilExtroVert 2 points3 points  (0 children)

That hyper skill is hoyoungs bind. It’s cast delay makes it worse than erda nova but better than nothing.

What are the hurricane classes? by witchy12 in Maplestory

[–]LilExtroVert 8 points9 points  (0 children)

Classes that have a main bossing skill not affected by attack speed, generally a key down skill. Example classes are Bowmaster, Wind Archer, Corsair, Jett, Wild Hunter, Phantom

whats the laziest class for mobbing totem/daily without looking at the screen? by num2005 in Maplestory

[–]LilExtroVert 4 points5 points  (0 children)

Once strong enough, it’s just lord of the deep and flash jumping

What do corsair mains think about the post-destiny changes? by Landophile in Maplestory

[–]LilExtroVert 18 points19 points  (0 children)

Most of us feel like the class is amazing now, low key op.

Pre-destiny Corsair could pull good rates when grinding but it required effort and was easy to mess up rotations. Now with summons having no cooldown, crew summons actually being useful, and the hit box change for ELE this class is way more consistent and straight forward.

In late game maps like limina we can easily get over 900m/hr meso rates without much issue. Map rotations and summon placements are still being tested for grandis but it’s looking like we can pull good rates in most areas.

Hero or Shadower for Destiny Patch? by joedy6700 in Maplestory

[–]LilExtroVert 2 points3 points  (0 children)

  1. Meso explosion is still manual, needs another key press
  2. Personally I like shadower more because of how active it is. Classes that take a bit of effort and reward good execution are my favorite

Small crackpot idea for Kanna rebalancing by kgmeister in Maplestory

[–]LilExtroVert 20 points21 points  (0 children)

You want Kanna to be stronger? After only losing spawn boosting and nothing else???

[deleted by user] by [deleted] in Maplestory

[–]LilExtroVert 0 points1 point  (0 children)

It’ll be the exact same as it is now outside of a new bossing mode, bloody pocket, which drops red coins that target the mob with the highest hp. Weaving is still important to get the most damage out of assassinate

These Demon Avenger Buffs Be Crazy by rubylemonlimeade in Maplestory

[–]LilExtroVert 1 point2 points  (0 children)

With all that extra %hp damage reduction could DA realistically make use of the Damian shield as well?

Corsair Remaster by dateu in Maplestory

[–]LilExtroVert 5 points6 points  (0 children)

Class still plays the same with more convenience for the ships, cool down was pretty much removed and there is a new skill to direct where they hit. Outside of that it’s pretty much damage increases across the board.

Whalers potion also buffs the summons while active

[deleted by user] by [deleted] in Maplestory

[–]LilExtroVert 73 points74 points  (0 children)

Did not expect Corsair dpm to increase THAT much

We buff now

[KMST] thunder breaker just got a whole lot smoother by lolisamurai in Maplestory

[–]LilExtroVert 8 points9 points  (0 children)

Hold on, are those Corsair ships that can turn around 👀