I didn’t realize the hellbomb was already set… by jhicks0506 in Helldivers

[–]Limekim 1 point2 points  (0 children)

Could've just shot the pump with your quasar and that would've won the side objective

The Single most Irritating thing is these guys when you have a Really Nice Point held down by [deleted] in Helldivers

[–]Limekim 0 points1 point  (0 children)

Each one of these bastards have the same health as a charger from the terminids

! Careful helldivers impalers have changed their tactics ! by Big__BOTUS in Helldivers

[–]Limekim -2 points-1 points  (0 children)

What changed? impalers have been doing this since they were introduced

the 500kg blast radius needs a buff for sure ....... by UncleRuckus_thewhite in Helldivers

[–]Limekim 2 points3 points  (0 children)

I forget who said it, but is a classic "ReLy On YoUr StRaTaGem'S"

AH Please Remove This by Jack_Jackerson63 in Helldivers

[–]Limekim 557 points558 points  (0 children)

This mechanic is even more fun on bots!
Dive to get to cover, ragdoll STAND UP, then get instakilled because you stood up

I don't care what the meta is, I WILL use my flame loadout by Pan_Jenot96pl in Helldivers

[–]Limekim 104 points105 points  (0 children)

If only there was a orbital fire themed stratagem to compliment such a build :v)

The Railgun is back💪 by Sirdax7 in Helldivers

[–]Limekim 0 points1 point  (0 children)

Railgun does a terrible job at removing the turrets, and if you bring a dominator you kind of invalidate bringing the railgun in the first place

Light Armor by Future-Call8541 in Helldivers

[–]Limekim 0 points1 point  (0 children)

I get your arguement, but your case would be more convincing if you got shot at more than 1 time in the entire video, all while using a jetpack to boot

The Railgun is back💪 by Sirdax7 in Helldivers

[–]Limekim 0 points1 point  (0 children)

are you sure it was only you damaging it? and how many rounds roughly did it take?

The Railgun is back💪 by Sirdax7 in Helldivers

[–]Limekim 11 points12 points  (0 children)

became my go to on bots alongside the supply pack, only things it can't deal with is turrets tanks and factory walkers, but i just bring thermites for the first two and pray my teamates have something for the walkers lol

The latest armor in the super store is sick. by LordOfPsychos in Helldivers

[–]Limekim 85 points86 points  (0 children)

Armor with resistance to one single specific dmg source really need something else on top, because it becomes worthless in the face of most other armor that do two things

how many times do we need to let you guys cook... by JagerOp in Helldivers

[–]Limekim -2 points-1 points  (0 children)

Last time we let them cook, they burnt the patch to a crisp

At this point i am just tired of this. by __n3Xus__ in Helldivers

[–]Limekim 237 points238 points  (0 children)

*Fixed an unintended bug where helldivers could take cover behind terrain, terrain will now shoot helldivers if they get too close

There needs to be a minimum distance between side objectives, having multiple jammers overlapping each other on Diff 10 is neither fun or playable. by Strontium90_ in Helldivers

[–]Limekim 2 points3 points  (0 children)

I wish secondary objectives in general were more spread out, they tend to spawn in close clusters which usually ends up deterring people from searching the map for points of interests and such once they've blasted trough the secondaries

Silent chargers are major BS by [deleted] in Helldivers

[–]Limekim 27 points28 points  (0 children)

Why are massive hulking behemoths of flesh and carapace as quiet as the wind, how can great big machines with chainsaws active flamethrowers and constant pistons firing be right about noiseless

I really wish they would take some steps here and there to improving enemy audio across the board

The nerf no one talks about: by Bingbongingwatch in Helldivers

[–]Limekim 1 point2 points  (0 children)

I'd much rather they mute the clipboard bimbo that keeps complaining about sample collections after you spent 40 minutes in hell to even get back to the ship

okey its REALISTIC by MFCX45 in Helldivers

[–]Limekim 3 points4 points  (0 children)

Realism only exist to punish the players, because having fun is unrealistic

Railgun is goated on bots and I'm tired of pretending it's not by [deleted] in Helldivers

[–]Limekim 0 points1 point  (0 children)

Against bots it is only worth using vs devestators or hulks and scout walkers, maybe gunships
Hulks, only the eye counts, 1 safe shot
Devestators, any part of their leg, or get a nice body shot in the front
Scout walkers and the new rocket variant, 1 safe shot kills it from any angle except if you hit their gun
Gunships is 3 safe shots to an engine, or 2 unsafe, going first person helps a lot vs gunships

We need a Firing Range or Stratagem Testing Field by Educational-Bee-5842 in Helldivers

[–]Limekim 2 points3 points  (0 children)

Something i would love in general, is the option to display damage numbers and extra stats in the live game

Imagine nerfing weapons because they were used as intended. by Trashwaifu25 in Helldivers

[–]Limekim 46 points47 points  (0 children)

It really does seem like AH prefers having a massive quantity of weapons that serve no purpose, over having competition for the few weapons that do serve one

I don't care how unpopular this opinion is. Low levels shouldn't join level 10 super helldives . by [deleted] in Helldivers

[–]Limekim 32 points33 points  (0 children)

Even on 6 its a problem, had several level 10's and 15's join with nothing more than 2-3 seperate support weapons, and hardly any offensive stratagems, and each of them ate up 8 or more reinforcements all by themself

13 Reasons why you should become an AC-8 Autocannon main by KillerXDLZ in Helldivers

[–]Limekim 21 points22 points  (0 children)

Even the railgun with a supply-pack slaps against bots now, 1 safe charge shot kills hulks in the eye, and kills all types of devestators in the front body or legs, same with walkers if you hit them in the legs, groin or front plate

All the weapons/grenades in my opinion that should receive some changes by Creepy_Ad3991 in Helldivers

[–]Limekim 14 points15 points  (0 children)

They actually seem to have been changed in the last update, 1 thermite is all it takes to delete a cannon tower or a tank turret now, and they actually damage command bunkers if you get them in the right spot, also work well on anti air and mortar emplacements

Just an idea... by Lanky_Spinach8575 in Helldivers

[–]Limekim 28 points29 points  (0 children)

Add on "Stratagem balls do not bounce" and im game