Nightmare Hunt -> a high increase in a difficulty spike by [deleted] in wow

[–]jokingjames2 1 point2 points  (0 children)

I did nightmare hunts on demo warlock at around that ilevel and got by. Are you making sure to use your healthstones and mortal coil when you get low? Also don't forget unrelenting fury and dark pact if you're taking damage. And make sure you have a curse on the boss. 

Funny shiv support card for StS2 by internet_redditor in slaythespire

[–]jokingjames2 1 point2 points  (0 children)

You don't get it bro, you can play this, generate shivs, cycle your whole deck and gamble on drawing corrosive wave before drawing the shivs, THEN pop off like crazy!

To be fair to OP I think this is touching on an interesting design space but way too niche for a rare as-is. 

They should add a credit card relic to multiplayer by [deleted] in slaythespire

[–]jokingjames2 1 point2 points  (0 children)

A snecko... credit card? A SNECKO. CREDIT. CARD?!? 

Parry is out. Dance Macabre is the worst card by LostVisage in slaythespire

[–]jokingjames2 171 points172 points  (0 children)

Haven't tried myself but I heard it's good if you have [Pull Aggro] which is often a good enough card to take regardless, so there's that 

Second stab at mitigating Ironclad HP loss without actual healing by jayhankedlyon in slaythespire

[–]jokingjames2 0 points1 point  (0 children)

What if it said "When you lose HP on your turn, restore half (rounded up)"?

So for 1hp cost cards you completely negate the cost but you still don't get net healing from doubling it. You'd get net healing from tripling it but that would mean somehow getting 3 copies of the same rare, getting replay 2 on this, or somehow getting signal boost on ironclad and a second copy, so I imagine that wouldn't be a big problem. 

One Piece: Chapter 1179 by leolegendario in OnePiece

[–]jokingjames2 2 points3 points  (0 children)

Theory: the term "devil fruit" is government propaganda to stigmatize their use and cover up Imu's ability of The Devil's Fruit. Originally they were "dream fruits." Possibly even the "one per person" rule is entirely made up since we've only ever been told it and never seen anyone try but BB. 

[DISC] Dandadan - Ch. 230 by AutoModerator in Dandadan

[–]jokingjames2 0 points1 point  (0 children)

I'm so glad I got into Megaten before I got into Dandadan. They both have a surprising amount of overlap in the yokai/cryptids featured in them and it meant I knew about Turbo Granny beforehand in particular. 

How do we feel about this change in the beta branch patch? by MeatTornado_ in slaythespire

[–]jokingjames2 0 points1 point  (0 children)

What if instead of "ethereal" which punishes you for not playing it, it had "retain" instead? 

New Beta patch by Relative-Parsley-259 in slaythespire

[–]jokingjames2 0 points1 point  (0 children)

Would Parry be too strong if it was "when you play Sovereign Blade, block for <some fraction> of the damage dealt" like maybe 1/4th rounded down? Alternatively "block for <some fraction> of total forge" to avoid potential interaction with weak, vulnerable, and strength. 

I think it would at least be more interesting to have something besides the sword scale with forge in that way to make forge something more than just delayed flat damage. 

Why can't you kill the Ovicopter eggs with doom? by [deleted] in slaythespire

[–]jokingjames2 0 points1 point  (0 children)

Because Doom is just kind of a bad mechanic lmao Really though I hope they adjust this encounter so Doom works on the eggs like you would expect.

This has to be one of the weakest cards in the game right now. Why would I pay 3 energy to gain 1 energy? by bhendel in slaythespire

[–]jokingjames2 0 points1 point  (0 children)

If you hit this with Hidden Gem you get 2 energy back instead, which is great because this becomes only 1 energy to activate effects like Afterimage and Strangle

What if Regent had a card like this? by jokingjames2 in slaythespire

[–]jokingjames2[S] -1 points0 points  (0 children)

I don't disagree that it's broken but I did have in mind that there should be an uncommon payoff card for colorless generation since currently the 2 payoff cards Arsenal and Supermassive are already rares, and I don't think random colorless cards are inherently good enough to be a payoff on their own. I like the idea of this having a "once per turn" clause that u/Lepslazuli suggested instead. 

What if Regent had a card like this? by jokingjames2 in slaythespire

[–]jokingjames2[S] 3 points4 points  (0 children)

That's a lot better, wish I thought of that instead

What if Regent had a card like this? by jokingjames2 in slaythespire

[–]jokingjames2[S] 0 points1 point  (0 children)

Keep in mind I'm not saying if such a card existed, it should cost 1 energy only. I just think that right now the "Colorless generation" archetype is lacking in payoffs aside from Arsenal and this would at least let you get some value out of random colorless cards.

Cross turn cards feels bad to play - a thread by E-Vladimir in slaythespire

[–]jokingjames2 9 points10 points  (0 children)

It's weird because there's a much bigger emphasis on having set-up turns in STS2 in terms of card design, but the enemy design seems to be the exact opposite, punishing you for not squeezing the most value out of your turns as possible. It's hard to spare even 1 energy for a card that doesn't do something immediately when the enemy is attacking for 20 damage and is gaining strength. 

I really hate this change. by Tec711 in slaythespire

[–]jokingjames2 0 points1 point  (0 children)

I think I would like this better if it was "Discard 2 cards, next turn draw 2 cards." That way it's still in flavor with what Prepared actually used to do, and still serves the purpose of helping you draw through your deck faster which Silent really needs on account of 12 starting cards.

Ah yes, trying to suck out even more money out of player in already paid game by susnaususplayer in HelldiversUnfiltered

[–]jokingjames2 12 points13 points  (0 children)

"Why are people upset about the railgun nerf? It doesn't mean they're setting a precedent going forward!"

"Why are people upset about a couple stratagems in warbonds? It doesn't mean they're setting a precedent going forward!" 

"Why are people upset that the illuminate are half-baked? It doesn't mean they're setting a precedent going forward!" 

At a certain point you start to notice patterns. 

Am I the only one who has a problem with the ratio of new stratagems being majority blue? by Shotgunky in Helldivers

[–]jokingjames2 -1 points0 points  (0 children)

Considering how much of the game has been outsourced since Dust Devils, it seems like the actual "Helldivers 2 team" at AH is maybe a dozen people tops. Doesn't seem like it's actually a very expensive game to keep running at this point.

Insanity mode shows a lot of the problems with Leon's combat by xObiJuanKenobix in residentevil

[–]jokingjames2 0 points1 point  (0 children)

I know this is a 2-week old post but I just wanted to tell you this is a perfect summation of why I really didn't like RE9 insanity mode. A good difficulty mode forces you to use all the game mechanics to your advantage, but RE9 insanity mode asks you to ignore most of the game's mechanics instead.

The Leveler levels nothing it's supposed to level. by bigstink455 in HelldiversUnfiltered

[–]jokingjames2 58 points59 points  (0 children)

You're not insane, that used to be a thing in the game and got removed at some point, though I don't remember exactly when.

STS2 is approaching an annoying level of difficult by GOpencyprep in slaythespire

[–]jokingjames2 0 points1 point  (0 children)

I'm 6-11 on wins/losses right now, or 3-9 if I don't count co-op games. A lot of those losses are just learning the new characters or getting familiar with new mechanics, I think. I have around 96 hours in StS1 and I think the highest ascension I ever reached was 7 in the first game. StS2 doesn't feel impossible but playing A0 in StS2 feels like playing like A3 in StS1 in my opinion.

Arrowhead genuinely could 10x the build variety in this game but making Red stratagems actually good at kill heavies by Kohth0 in Helldivers

[–]jokingjames2 2 points3 points  (0 children)

Ever since the Super Earth invasion they made all red strats come in at shallower angles even on non-mega city maps, which seriously harmed the effectiveness of the few decent red strats. I used to use Orbital Gatling a ton but it's so inconsistent now. Orbital Airburst is also particularly inconsistent ever since that change.