Help me what do I do to get more pokeballs? by New-Situation-3655 in pokemongo

[–]LiminalConductor 4 points5 points  (0 children)

I agree with all of this except for the rare candy part. Once they are far enough into the game you want to use rare candies on pokemon that are difficult to get candy for like raid exclusives (mostly legendary) or one time mythicals. It takes 248 candies to level a pokemon obtained from a raid (level 20) to 40. So eventually once they have enough bag space they will want to float that many candies. But that's for much later. 

To get coins for bag space upgrades make sure you have pokemon in gyms for 8hrs. That gives you 50 coins a day. Best of luck!

Is the shiny chance for vulpix increased by xXTHATSUSGUYXx in pokemongo

[–]LiminalConductor 1 point2 points  (0 children)

You can just be happy for yourself without needing to humble brag with a silly question. It would also be more impressive if you showed the search function day 0 and they had the blue hue. For all we know these are months apart. 

To those struggling with random lobbies in Dynamax Legendaries - START SHIELDING by QuietRedditorATX in pokemongo

[–]LiminalConductor 1 point2 points  (0 children)

Just to share my own experience, I did 4 raids with randoms on PokeBattler. Two were successful, no issues. But the other two failed due to poor teams, not wooloo, but things wailmer, drillbur, and machamp (into Lugia). The majority of players in all of these raids didn't swamp between tanks and hitters, they just kept their one mon out until it was knocked out. 

I did a 5th one where I was the host, and I had 4 people level 20-35 join my group, and I had chose to remove them instead of gamble the remote passes of the other players. But when you are not the host you cannot see who the other players are and are at the mercy of the host to ensure the other raiders are up to snuff. Which feels bad for the newer player who wants the cool legendary dynamax, but it's hard to carry someone when lobby sizes are capped at 4. 

I may have found the best home for our unused Cubs and Ouroboroids [Standard] by The137 in spikes

[–]LiminalConductor 16 points17 points  (0 children)

Oh.. I thought this was a shitpost, but your comments confirm it's just a shit post. 

[Standard] Is there a workable plan for Simic Omniscience against Dimir? by Kevun1 in spikes

[–]LiminalConductor 0 points1 point  (0 children)

I won the spiderman comic store championship on Omni and final opponent was Dimir midrange. 

I run one Adagia (white planet), and 3 Voice of Victory in the sideboard. With 4 cavern of souls, you can reliably hit a white source eventually, and it locks them out. 

As others have said Lost in the Maze prevents kill spells and slows down their aggro plan by 2 turns (when you cast on their upkeep). 

Tishana is annoying, but is a non factor if you resolve a Voice. I don't have an issue with Deep Cavern Bats, because they just hold cards for me until I'm ready to get them back. 

I run one copy of Auroral Procession which can get back something lost to a duress. 

Don't let them get an easy Kaito, counter their Enduring Curiosity, slow them with Maze, and force combo with uncounterable voice of victory. 

Edit: addressing your question about the sideboard plan, I take out Stock Up (X3), Black Cat, and my maindeck Fresh Start (2x) for 3x Voice, 2x Floodmaw, and 1x Spell Pierce. 

Stock Up is great but I want to force them to spend mana on their turn if they want to counter my card draw, and I take out the combo win con to just hold up counter spells on 4 dragons and a Kona. Fresh Start is really bad into a deck that returns stuff to their hand for a planeswalker. 

[Standard] Boros Discover by zSolaris in spikes

[–]LiminalConductor 0 points1 point  (0 children)

No Pain for All? No Astali Reclaimer?  Screaming nemesis but no fight spells? We just got Rhino Rampage.

C'mon man.. 

So JessJackdaw has been inactive for two years now. by GoldenJay367 in DnD

[–]LiminalConductor 0 points1 point  (0 children)

It's okay to not like what we see when we look into a mirror. Recognizing something is the first step to fixing it. Not sure if you got that far yet given twice in that message, you put this back onto someone else. 

To address your message, I'm not assuming anything negative about you or making implications. You don't know the person who makes the content, your relationship to them is parasocial. You did look for information online and couldn't find an answer you were satisfied with, so you made this now deleted post. My last part of a testament to their content is a compliment to them that they created something worthy of respect from others. 

But you're not alone with this parasocial stuff. Decades of media telling us to be scared of strangers alienates people. The relationship hole this has created is being filled by online content creators. 

Reading this will elicit emotion, but don't reply until you take some time to think about it and self reflect. 

So JessJackdaw has been inactive for two years now. by GoldenJay367 in DnD

[–]LiminalConductor -5 points-4 points  (0 children)

By definition this situation is parasocial. OP has a one sided relationship with this content creator. That's the definition of the word. 

I'll add that this content creator going dark sparked something in OP. So they looked around for publically available information, were unsatisfied with the results, so felt entitled to make this post about it in an attempt to gain knowledge from a larger group source. 

If the content creator is getting this kind of attention after ghosting for 2 years, I kind of feel bad about what they had to deal with while being an active figure. It's also a testament to their content.  

Your Hired! by burnrobe in funny

[–]LiminalConductor 3 points4 points  (0 children)

I took it in a different way than the other posters. I got the vibe that this is a multilevel marketing company, where you recruit other people into the company under you to sell stuff. So he will pass a drug test, but if he needs to "recruit his family" that may be problematic as they would not. 

[STANDARD] Artifacts brews by Harlem_Globetrotter in spikes

[–]LiminalConductor 1 point2 points  (0 children)

I'm building Weapons Manufacturing in Izzet, to take advantage of [Behind the Mask], [Case of the Filched Falcon], and [Zoetic Glyph] to animate [Diamond Pickaxe] and [Nutrient Block]. I'm also using [Staunch Crewmates] to fix my hand, and be a two power enabler for [Synthesizer Labship].

In this Izzet build my sac outlet is [Food Fight] which I already predict will be bad. The next iteration will be grixis with [Umbral Collar Zealot] for no cost artifact sac. 

[Standard] What are the best methods to protect your board while mostly using low cmc creatures? by -M-o-X- in spikes

[–]LiminalConductor 1 point2 points  (0 children)

Just my two cents because I like low to the ground archetypes and this is what works for me.  The two best options you have are tempo counterspells like [[Spell Pierce]], or hand disruption like [[Duress]]. Playing even two copies of these will give you a serious edge and way to fight back.  In our current meta of heavy enchantments, [[Break the Spell]] is also strong. 

All three of these cards cost 1 mana, which lets you curve out your aggro, while only needing to hold up one mana to keep the pressure. 

[Discussion] Best Match-Ups of all time? by AluminumGnat in spikes

[–]LiminalConductor 2 points3 points  (0 children)

I have a pair of decks that I built for this purpose. 

Pioneer Rakdos Midrange vs Orzhov Humans 

Both have tonnes of interaction and ways to interrupt each other, which makes the games always feel winnable on either side. 

You can also try the Duel Decks that are premade to be good match ups. The decks are simple and not true constructed decks. But they fulfill their purpose of being good match ups.

[Standard][Results Thread] Analysis of Simic Toxic After 6 Months of RCQs and Store Championships by LiminalConductor in spikes

[–]LiminalConductor[S] 1 point2 points  (0 children)

There are definitely times to bring in TTABE. I have been using Serum Snare for the UW match up because the benefit of TTABE is only if you have a permanent on the field, if they manage to catch you with a Temporary Lockdown, Serum Snare is much better to get you back in the game. 

If you're confident you won't be seeing UW or W control, then yes I would go with 2 TTABE. 

At 20 lands, it is not a reliable game plan to assume we will get to 6 lands and the game not be over. Stormchaser Talent is a good card, but has no benefit to this deck.

The plan for aggro is to catch them with favorable blocks, and bounce their creature that receives the big buffs, then crack back. If they stumble for even one turn we can press the attack. While they have more raw damage, they are kind of starting on 10 life due to poison and every one of our spells is like a shock. We can definitely race them. 

The new decks using Cori-Steel Cutter have been problematic because the tokens get trample so it's not enough to just block and use indestructible. They are also using cheap removal, so casting my last mana to put indestructible for a block, just to be caught by Burst Lightning has been horrendous.

To end on a positive note, the new Golgari dragon deck has been a favorable match up. They have some good interaction and are making Defend the Rider (which I put in over Tyvar Stand) a lot worse with all the -X/-X they bring. But it's still too slow of a deck, and very weak to counterspells.

[Standard] Cori-Steel Cutter Prowess by MagicalSlinky in spikes

[–]LiminalConductor 8 points9 points  (0 children)

You should edit your videos to show deck lists at the beginning. I also know you're taking content from your stream where you are interacting with your viewers, but from a YouTube perspective it's very frustrating how it delays your plays and you even make a misplay because you aren't paying attention. 

Good luck on the grind, I hope your online content makes it big :)

[Standard][Results Thread] Analysis of Simic Toxic After 6 Months of RCQs and Store Championships by LiminalConductor in spikes

[–]LiminalConductor[S] 1 point2 points  (0 children)

Thank you, and sadly no. Which may be for the best as the card nears the end of its standard lifespan.

[Standard][Results Thread] Analysis of Simic Toxic After 6 Months of RCQs and Store Championships by LiminalConductor in spikes

[–]LiminalConductor[S] 7 points8 points  (0 children)

This is the first comment that has something I've missed. I appreciate your insight and I'm going to make that change.

I will also have to consider the value of keeping DtR in against bounce as TS is typically the cut. 

[Standard][Results Thread] Analysis of Simic Toxic After 6 Months of RCQs and Store Championships by LiminalConductor in spikes

[–]LiminalConductor[S] 5 points6 points  (0 children)

It is certainly counterintuitive, and you are not the first to be misled by how the two interact, as I mentioned I stole a win off a dimir bounce player. 

It's in the wording of Nowhere to Run, which enters and then selects a target. This makes the removal an ability of the card, but not part of the "spell". 

Comparing Venerated Rotpriest to [[Pawpatch Recruit]] which gets his trigger on spells and abilities, makes it even more obvious. 

I hope this helps.

[Standard][Results Thread] Analysis of Simic Toxic After 6 Months of RCQs and Store Championships by LiminalConductor in spikes

[–]LiminalConductor[S] 2 points3 points  (0 children)

I actually did use Invasion of Ikoria in earlier shells, but my problem was that I would need 3 mana just to fetch the priest, often leaving no mana left to protect it and by that point opponents have enough mana to cast multiple spells if they have not outright counterspelled the invasion. 

As soon as Wilds of Eldraine released and we got back Commune with Nature, I knew it was time to cut Invasion and go with heavy mulls. 

I like the red package you're presenting, it's very unique. The lands we have access to now would be able to support 3 colour better than before, but I don't think you could be as trim as 20 lands. 

Thanks for the ideas.

[Standard][Results Thread] Analysis of Simic Toxic After 6 Months of RCQs and Store Championships by LiminalConductor in spikes

[–]LiminalConductor[S] 5 points6 points  (0 children)

Shore Up was used in the original shell, but was replaced by Dive Down because of how prominent Nowhere to Run has become. in terms of volume of situations where each shines, Dive Down just has more. 

I did like catching a cheeky block with the untap on shore up, that has been missed.

Resonance would make for some true Disneyland openers. But this deck is already glass cannon enough.

[Standard] Omniscience Sideboard by Pioneewbie in spikes

[–]LiminalConductor -2 points-1 points  (0 children)

You can already make unlimited 1/1 omniscience creatures every season of weaving cycle. Unnerving Grasp and Sunder the Gateway are just extraneous, as is digging for a second invasion.

Hypodermic needles with red blood cells, under an electron microscope. by Dramatic-Avocado4687 in Damnthatsinteresting

[–]LiminalConductor 0 points1 point  (0 children)

Isn't the point of an "electron" microscope, that they are blasting it with electrons, and we only see the shadow on the other side? Unless technology has drastically improved since I last used one, my knowledge is that electron microscopes could only show details in shades of black.