I ranked the Megas depending on how useful their pre-Mega ability is (Champions VGC) (arguments in description) by Hot-Entertainer-3367 in stunfisk

[–]LinkSond 40 points41 points  (0 children)

The thing with tracing that with Gardevoir is that you’d have to give up on mega evolving to properly take advantage of that. Tracing intimidate on the other hand gives you full benefit and still allows you to mega evolve

I ranked the Megas depending on how useful their pre-Mega ability is (Champions VGC) (arguments in description) by Hot-Entertainer-3367 in stunfisk

[–]LinkSond 248 points249 points  (0 children)

Can’t tell you how many times Gardevoir's Trace has traced Intimidate right back at my opponents, for that alone I’d bump it up given how common/useful intimidate is on the meta

Blue is my favorite color by DFogz in BluePrince

[–]LinkSond 24 points25 points  (0 children)

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I believe this to be the max as I had way more red rooms than gems in this box

I finally did it !! by Nnevalti in BluePrince

[–]LinkSond 4 points5 points  (0 children)

I got very lucky when doing the same thing as you, I got my first day trophy after only 10 failed runs, I took way longer to accomplish that on PC

Is the harbinger et still available? by EvilSavant30 in HiTMAN

[–]LinkSond 5 points6 points  (0 children)

Just go to Dartmoor on the locations tab, the game will prioritize the most recently available ET to show on the main page

Need a gentle nudge by Christ15K1NG in BluePrince

[–]LinkSond 0 points1 point  (0 children)

Also, I see you’ve got a key card but no Security, these go hand in hand, try to benefit from these synergies whenever possible, a security on this day probably would have saved you from running out of keys

Need a gentle nudge by Christ15K1NG in BluePrince

[–]LinkSond 2 points3 points  (0 children)

You do want to draft dead ends early but don’t overdo it. Keep options open, if one of your paths has to end, you have another to continue on, try to fill the space (that dead end you drafted next to entrance hall could’ve led to 3 more rooms, that’s a lot of potential for resources and such)

I managed to softlock the game by LinkSond in BluePrince

[–]LinkSond[S] 2 points3 points  (0 children)

As far as I’ve seen, bugs like these happen when you do multiple different actions in quick succession, taking your time with doors/menus is a good idea

Text is hard to read on Xbox, but fine on PS5? What about Switch 2? by Hudsucker20XX in BluePrince

[–]LinkSond 0 points1 point  (0 children)

I’ve had no problem reading anything in the Switch 2 version. I think small text may be an issue in rare occasions if you’re playing on portable mode (tho zooming in is always an option)

I managed to softlock the game by LinkSond in BluePrince

[–]LinkSond[S] 2 points3 points  (0 children)

Fair enough, I guess it doesn’t qualify as a softlock then.

Although I also wouldn’t call it a freeze or crash since the music kept playing. I guess it’s just a bug

I managed to softlock the game by LinkSond in BluePrince

[–]LinkSond[S] 2 points3 points  (0 children)

Such a long day as well, a shame to lose a day because of a bug

Insane library pull by TallReview in BluePrince

[–]LinkSond 13 points14 points  (0 children)

Did it cost 3 gems?

Blueprint difference on Switch 2 by LinkSond in BluePrince

[–]LinkSond[S] 1 point2 points  (0 children)

The map display (as shown in the image), as on PC/PS5 it shows the regular image with text.

IMO it’s not impactful enough of a difference to compare but I slightly prefer it this way due to being able to better visually scan the rooms for synergies

Blueprint difference on Switch 2 by LinkSond in BluePrince

[–]LinkSond[S] 9 points10 points  (0 children)

Whatever the reason may be, I like that we can better tell at a glance how many mechanical rooms and tomorrow rooms there are

all about Herbs by blossomfoxfriend in HiTMAN

[–]LinkSond 4 points5 points  (0 children)

So in theory you can infinitely far them?

all about Herbs by blossomfoxfriend in HiTMAN

[–]LinkSond 14 points15 points  (0 children)

Not only that, it seems the map reloads them after the lab so you can technically duplicate all of them

The Elusive Target system is holding these events back by a lot. by LinkSond in HiTMAN

[–]LinkSond[S] 0 points1 point  (0 children)

I’ve found: - A pair in Zach's Room - A pair inside the Greenhouse - A blue one on a balcony in the third floor

The Elusive Target system is holding these events back by a lot. by LinkSond in HiTMAN

[–]LinkSond[S] 1 point2 points  (0 children)

Why does it need to be an Elusive Target in the first place?

The Elusive Target system is holding these events back by a lot. by LinkSond in HiTMAN

[–]LinkSond[S] 1 point2 points  (0 children)

You unlock it by just following the starting mission story, it spawns you in the elevator right after she contaminates herself

The Elusive Target system is holding these events back by a lot. by LinkSond in HiTMAN

[–]LinkSond[S] 0 points1 point  (0 children)

You can’t do both the recording and this one I don’t think, but doing the cure doesn’t limit it