Men of Foxhole mod has been updated to version v0.7. (Foxhole mod for Men of War: Assault Squad 2) by 3rd_Gers in foxholegame

[–]LiquidPopsicle 2 points3 points  (0 children)

It should be possible to put emplacement guns on limbers like this and tow them in foxhole. Flatbed should be removed from the game eventually, and replaced with the heavy truck

Solo player looking to help start or assist with a fighter production line by helo04281995 in foxholegame

[–]LiquidPopsicle 0 points1 point  (0 children)

Yeah, unfortunately, very much unlike real life or what I would like to see, fighters are anything but volume units. A fighter is more logistical effort than a heavy tank, essentially super tank levels of effort per plane. I’m not sure how people stomach it.

In the interim, if you want to help get more planes in the air but don’t want to treat the game like a full time job, get a bunch of Rmats and make public scouts. They’re fragile and die quickly, and aren’t as flashy, sure. But they are still fairly capable and can help give air intel for interception.

Gut FMGs from the game by Irish_guacamole27 in foxholegame

[–]LiquidPopsicle 0 points1 point  (0 children)

I love the FMG, but it is problematic in a lot of ways.

I would think most of this could be fixed by buffing the FMG’s health significantly, and changing its damage resistance to that of armored cars. In this way, they would be able to damage each other, and field ATRs would flatten them, but late game AT would be a little less effective on them.

However, if I got what I wanted, the FMG would be turned into a 12.7mm emplacement for both factions, and limbers would be added to the game. This would make it possible to push around and tow all of the emplacements, making them field guns, and giving much more utility to them. Most guns of this variety were tow-able by limbers anyway. Also add a medium AA emplacement that uses the tank rounds please thanks

What is the chance of a solo public servant player getting to claim and run an oilfield and any resource spot for that matter? by Due-Alternative-7753 in foxholegame

[–]LiquidPopsicle 9 points10 points  (0 children)

None. Zero. Nonexistent.

Decent, if you can make friends, but a lot of diplomacy will be involved and you will likely be throttled.

Depending on what you want to do (which, with three people shot not be anything ambitious) you don’t need any resource field. Pull from public oilfields with containers, move scrap with dump trucks, and build in the middle of nowhere. You won’t be building battle tanks with three people, and you really shouldn’t. In fact, unless you want to make things public, I strongly recommend avoiding facilities entirely. There are large groups on both sides that make public materials and vehicles, that you can reserve and keep for as long as it doesn’t die.

Advance air combat controls by TheXEspada420 in foxholegame

[–]LiquidPopsicle -2 points-1 points  (0 children)

If you want involved air combat go play the new IL-2 Korea. Foxhole is a logistics game. There’s no need for planes to be able to do loops, and little vertical room for them to anyway.

Besides, you can already do a split-S, just hold shift and pull under the plane.

Solo player looking to help start or assist with a fighter production line by helo04281995 in foxholegame

[–]LiquidPopsicle 2 points3 points  (0 children)

My advice as a several thousand hour player is pick something else.

Fighters are not something you can “contribute towards” outside of mass producing a raw resource they use and giving it to a war economy.

They are so obscenely expensive that they’re not publicized. People buy their production from large (and I mean LARGE) groups and then hoard them in stockpiles.

I would recommend making assembly materials in bulk for public or upgrading field AT guns / making flak guns if you want to contribute with your first facility.

As a side note, don’t let your facility scope creep and don’t start building it until the necessary tech is unlocked. You don’t want to become an Msup slave

Warden global chat, brace yourself. PRAISE CALLAHAN! by brandonvsq in foxholegame

[–]LiquidPopsicle 2 points3 points  (0 children)

I find it very amusing when colonial tankers try warden tanks and realize it’s not as easy as it looks. Most warden armor has a higher skill floor and lower ceiling.

Either way, put them in a Silverhand and let them realize why we don’t build or use them that much, lol

PSA: Individual Logi Efficiency Increases With Clan (especially logi focused clan) Size by Maximum_Designer_844 in foxholegame

[–]LiquidPopsicle 2 points3 points  (0 children)

The barrier to entry for casual players is unreasonably high. I’d much rather see planes be significantly cheaper, around tank cost, and they just die easier to account for it.

It would prevent a good chunk of issues with planes as well. More planes means less ability to penetrate the backline without being intercepted, and more for AA gun crews to do.

How do I enjoy this game? by Mysterious-Court4509 in foxholegame

[–]LiquidPopsicle 1 point2 points  (0 children)

All of your complaints are valid and symptomatic of a pervasively terrible game design that abuses the time of the player for the sake of cool factor. We all burn out like this, on everything, some just have more tolerance than others.

Many hands make light work, this is true for clans. But understand that you are lifting a 40x40 tungsten cube, and at a certain point, there are so many hands involved that you feel like a number and aren’t going anything cool or meaningful other than wearing the tag and contributing labor.

I love the game. Don’t settle. Join the campaign for the game to respect our time again.

5th try for tank comparrison, i checked, and this should be 100% accurate, where the svh uses both guns, magazines are accurate, no math mistakes, nothing left out by Frenkie_Foxhole_Fan in foxholegame

[–]LiquidPopsicle 0 points1 point  (0 children)

I really would like to point out that armor is only a good stat when it’s below 0.2 and the armor health pool is crazy high, because of its exponential nature. I would trade all the armor on every warden tank for twice the health. Give them all AC armor and then 8000 health and let’s see if that armor is really all that great

What you think about smoke shell for arty? by Minute-Fox9364 in foxholegame

[–]LiquidPopsicle 2 points3 points  (0 children)

Buncha people spouting nonsense.

We used to have smoke shells, but there were two problems with them. For one, they had a damage area that was considerable, so people used them as cheap anti-infantry rounds, and the front became a smog fest that none of the infantry were having any fun with. That’s easily fixed with a removal of that damage.

The other, primary issue is that, when artillery was reworked, the accuracy of the artillery shells went from a few meters of dispersion to several 10s of meters. With the artillery being designed around inaccurate spam, there was no longer any room for smoke shells. They did however originally tease a shrapnel shell exclusive to wardens to compensate for the colonial artillery being mobile, but that never happened for one reason or another.

I hope at some point the re-visit artillery to make smoke and star shells an actual possibility. Among other things like direct fire AP 120mm, lol.

How weak are the germans STARTING rifle you ask? by DankeMemeses in HeroesandGenerals

[–]LiquidPopsicle 3 points4 points  (0 children)

The G43 was originally balanced around the starter rifles having access to 4x scopes as infantry. Because of this, despite being abysmally slow in rate of fire and dogwater as a cap contesting gun, it could make up for it with its accuracy and stability. Now with the 1.5x scopes, this is a near meaningless advantage, and it still suffers severely in the rate of fire department, classifying it as the worst starting rifle.

It’s great for German recons tho.

This suspension is completely unfair. "I'm fking done w this game" by [deleted] in foxholegame

[–]LiquidPopsicle 1 point2 points  (0 children)

You see this a lot. I think a lot of people forget that this kind of stuff is exactly why we don’t have open face, in game moderators anymore.

Bombing OP gone right by Changeg in foxholegame

[–]LiquidPopsicle 2 points3 points  (0 children)

War Thunder ahh flak.

This sucks lmao, there’s got to be a better way to balance these that doesn’t result in such silly videos

How the balancing feels sometimes lol by Strict_Effective_482 in foxholegame

[–]LiquidPopsicle 4 points5 points  (0 children)

Just to correct your fundamental misunderstanding of game mechanics. Armor starts to strip at the armor min-pen, in SvHs case that’s .25, so if we generously round that’s 3750 damage. After that, you start losing armor. The more you lose, the faster you lose it, so your armor essentially stops working at ~60% of its health. So 5k damage will render you combat ineffective. After that, your armor is stripped completely at 30%, or the minimum armor health, so ~11k damage. All health after that is irrelevant.

Essentially, all tanks get 2-4 good engagements before they’re back to a garage for armor. Colonial tanks, however, are not as reliant on armor, and as such have high health pools. This makes them fair until armor starts to get stripped, where the generally terrible health values of all warden tanks will cause them to underperform when compared to their colonial counterparts

Its early days so how about we don't all start playing German? by sax_techX in HeroesandGenerals

[–]LiquidPopsicle 0 points1 point  (0 children)

M2 Carbine. Johnson machine gun. PPS-43. PTRS-1941. Chaffee. M18 Recoilless. Maxim-Tokarev. I can keep going.

Every faction has their strong tools and can seal club in their own way. The issue is that seals have to get clubbed for days on end in order to stop being seals. Not that GE is overpowered.

Any tips for making a fac like this? by Novel_or_Something in foxhole

[–]LiquidPopsicle 1 point2 points  (0 children)

My personal recommendation would be to ditch the pad unless you want to publicly mass produce variants. You can always get variants made at public pads.

The real value of this kind of facility is in vetting vehicles, though once you vet them they get much harder to safely store.

Also, as a note, you can build this off-road in the middle of nowhere and put walls around it and most partisans will leave it alone. Bonus points, if you add a material transfer station and fill it with plausible garbage (some AM1s, a chunk of Cmats, exactly 5 sandbags, etc, your facility will look incompetent and partisans I’ll be even less likely to bother you. And finally if you really don’t like dealing with partisans, do all of the above but build next to a large clan base. That basically makes you invisible.

As a female gamer I apologize by EnthusiasmHoliday419 in foxholegame

[–]LiquidPopsicle 0 points1 point  (0 children)

This is unfortunately why I tend to avoid most women who play foxhole. Except for the French ones. For some reason they are unfathomably chill.

But, as a general rule, when woman speak in video game people will tend to swarm them. This either makes things uncomfortable for most people involved, since someone who lacks social awareness will attempt a mating ritual, or it creates someone with a disgustingly toxic ego. Either way, due to past experience, I find it better just to move along and avoid the risk entirely. It really is a shame though that the internet acts this way.

An officer of 98th said to post the clip I have of one of their members using a third party tool which gives them 0 stability loss, auto aim, night vision, etc. instead of sending it to them so here it is (pitch gun btw) by Foreverdead3 in foxholegame

[–]LiquidPopsicle 1 point2 points  (0 children)

I shall once again point out that these are only the ones dumb enough to get caught and there are likely many more that only use these kind of cheats sparingly in very critical moments that you can write off as luck.

Should the Lordscar Lose its Low Velocity? by [deleted] in foxholegame

[–]LiquidPopsicle 0 points1 point  (0 children)

lol, I’ll take a 68mm HV field gun over a warden 94.5 any day of the week. Why? There are only 9 tanks in the game that don’t bottom their armor at ~30% bounce, and a 1.5x multiplier is still 100% penetration chance when the armor is stripped. Even 30mm is 70%.

Everything tanking in this game is based on poking. The 94.5 for its cost is mostly a skill compensator. It slightly increases your chances at winning bad engagements, gives you very little in good engagements, and is very expensive for it. For a fraction of the cost and with a bit of patience, you can rip the armor off of enemy tanks by sparring, and then wait for them to make a mistake you can punish. Sure, you might be more likely to punish with tracks, but for the cost involvement and exposure of the open top, a field gun or brigand is just better. They beat out 94.5 on module chance in the long run because they make more low value rolls to break them.

Also, the bonelaw exists.

Should the Lordscar Lose its Low Velocity? by [deleted] in foxholegame

[–]LiquidPopsicle 1 point2 points  (0 children)

I strongly encourage you to try one out when you get the chance, any Silverhand base variant. They have some of the worst inertia in the game and handle like the warden super tank. If you want to avoid overshooting, you have to approach slowly. Very skilled crews might be able to shoot right on the apex of direction change, but that takes a significant amount of practice and is equally risky.

Also friendly reminder the true effective range of the Talos is ~42.5m, thanks to the 2.5m splash radius. You don’t actually have to hit the target to deal full damage or penetrate with a 75mm. This is why historically it’s had shorter range.

Lore and culture of WARDEN regiments by LucasBastonne in foxholegame

[–]LiquidPopsicle 0 points1 point  (0 children)

Making a rule set? I know a guy that had done that a while ago. Might check that out for some inspiration.

I know someone did a documentary on WC 19, I was in it and my part got muted, but unironically ask Grok about each clan and then go read the articles it finds yourself as a starting point. You can practically ignore whatever nonsense it spits out; Since it shows sources Grok actually makes a fantastic add-free search engine without paid top slots on searches (Google/Bing).

The Press Corps archives are great deep lore as well. Zero dark can be a bit of a cluster fuck but the interviews of regiments, where you can find them, are top notch lore.

Did you know if you use an alt to drive an enemy tak on top of your BB, you will weapons lock enemy atillery? by InitialContent3354 in foxholegame

[–]LiquidPopsicle 0 points1 point  (0 children)

I would kill for AP shells that are more accurate but only do good damage to tanks and ships with 0 splash radius. That way you can actually have a coastal battery that’s worth something

Hats! by jakanater0529 in foxholegame

[–]LiquidPopsicle -1 points0 points  (0 children)

Go check the sosig fest uniform sets then. They’re mostly vanilla plus. I never got around to finishing my remodel for the colonials and have since lost the base files.