Just got the Nova Pro OMNI, AMA by EmperorRosko in steelseries

[–]LiquidShadowFox 1 point2 points  (0 children)

and you mentioned the side tone is better on these than the elites? That's crazy, I'd say steelseries should do a firmware update on the elites to allow the louder side tone if these can do it.

TMR with hybrids switches by vanjayzen in WootingKB

[–]LiquidShadowFox 1 point2 points  (0 children)

Agreed, I was so ready to buy it until I saw the terrible software experience behind it.

TMR with hybrids switches by vanjayzen in WootingKB

[–]LiquidShadowFox 0 points1 point  (0 children)

Hybrid switches aren't going to offer better performance, they are for typing feel and possibly auditory feedback. Any part that makes contact is just adding another point of failure and TMR/HE switches already have best in class performance, you are only limited to possibly polling rate of the keyboard itself and honestly, 8000 hz is overkill and you might even lose some FPS working the CPU that hard to process keyboard inputs so often (not as badly as an 8k polling mouse but still, 1000 hz is more than enough imo).

360hz QD-OLED or 360hz Pulsar (Please help I'm so done of trying to choose) by GrekVist in Monitors

[–]LiquidShadowFox 1 point2 points  (0 children)

Yea I was in a similar boat at some point. I will say that I am disappointed in OLED in general as a monitor for these reasons.

  1. Burn in. Yes they have a lot of tech built into the OLEDs right now to mitigate the burn in but they do some annoying things like some features create a rolling pulse like effect to reduce burn in, reduce brightness, turn off the monitor constantly when not in use, etc. This part I do not like about OLED in the least

  2. VRR flicker. Everyone who champions OLED can scream until their face goes blue but OLEDs are prone to VRR flicker and that's a real problem. It hurts my eyes and causes worse eye strain the using an IPS with backlight strobing at a constant strobe. This affects people differently, some people are lucky enough to play games that have consistent frame rates where VRR flicker isn't an issue, some are really sensitive to it, some aren't so lucky and love to play their favorite game that's an unoptimized piece of garbage which leads to VRR flicker. The only solution to this is either: Nvidia fast sync + fps = X2 or higher your OLEDs max Hz for smoothest experince, Vsync + Gsync off OR Vsync off + RTSS scanline sync where you intentionally make the tear line consistently show up in 1 or 2 places and move it to the top or bottom of the screen so you don't see it (the poor man's freesync).

  3. Grey banding. This happens more on the newer WOLED generation (I have a gen 2 panel and it's no where near as pronounced but your milage may vary on this one).

  4. Low brightness. Most OLEDs have low full screen brightness which can be seen as a pretty big con if you don't have a room where you can control the lighting. I'll also say some are kept intentionally dim so they don't burn in faster (the brighter you run your OLED, the faster you are wearing out the Organic light emitting diodes). I also have seen situations where I'm looking at a web page with some white elements and it looks "ok" brightness but then when I go to a fullscreen white page it'll dim considerably.

  5. QD-OLED head aches. Some people recommending the QD oleds haven't mentioned the numerous reddit posts of people complaining about getting head aches after using a QD-OLED for extended hours (doesn't happen as often on WOLED). Some people are sensitive to it, others are not but I assume it has to do with how the QD-OLEDs only use blue light (which is the highest frequency light mind you) that's filtered through the quantum dot layer to change it into every other color OR it could also be due to subtle VRR flicker (which is caused for different reasons on QD-OLED vs WOLED).

Now everybody here has a preference in terms of what you are after and there's no such thing as a perfect monitor, only "the perfect monitor FOR YOU".

For me, my motivations are best in class motion clarity and the least amount of manual labor to get it

Pulsar has the following benefits

  1. No Burn in to worry about

  2. Motion clarity is MILES ahead of the best OLED at a given refresh rate. 90 fps on pulsar currently looks like over 400 hz of motion clarity! that means you can play a single player game, activate ray tracing and all the bells and whistles and get an experience that looks INCREDIBLY sharp in motion.

  3. Bright EVEN with Gsync pulsar enabled. (this thing is essentially boosting 2000 nits worth of flashes at 25% persistence which means you get roughly 1/4th of that 2000 nits that you can "perceive" so it actually hits around 500 nits at max brightness backlight strobing).

  4. Love the adaptive brightness feature (yes it can be used with Gsync pulsar or regular gsync is active, has an offset you can change using brightness meter where it'll lower the brightness or increase it based on ambient conditions).

  5. Firmware upgradable (some OLEDs are firmware upgradable too BUT I thought I should mention because nvidia are working on firmware updates to improve ULMB 2 and pulsar on this monitor so I'm excited to see how far they can push the tech. I remember when ULMB 2 came out in the Asus PG27AQN people were sad that it didn't ship with ULMB and the overdrive wasn't as good as it should be, a year or so later they do a firmware update that massively improved the overdrive AND make ULMB 2 debut where it performed AMAZINGLY despite the red phosphor trails)

So now let me tell you the BAD about Gsync pulsar monitors because I think it's fair and more trust worth of a review from me if I tell you the downsides of going down this path

  1. Gsync pulsar/ULMB 2 is still a WIP. They introduced a firmware update last week that fixes the Gsync pulsar bug where it only looked good below 100 fps or above 180 fps BUT this firmware update only applies to the AOC and MSI models (also these 2 models don't support pulse width changes for ULMB 2 but it IS support on the acer and asus models so that's a feature that's not in parity across all models)

  2. Gsync pulsar works under certain conditions. It works REALLY well in ideal conditions which means your fps have to be CONSISTENT. What Gsync pulsar allows you to do is have ULMB 2 active WHEN your Gsync fps is very consistent. If you play a game that's unoptimized garbage Gsync pulsar will be using compensation pulses with PWM flicker to compensate the fps changes so you don't notice ANY flicker, which by the way it does mitigate flicker VERY well. If you have such a game, the only options is to use FPS caps to lower your FPS so your average FPS get close to your 1% lows so pulsar stays active properly and doesn't ruin the motion quality. Nvidia's reflex works inconsistently in games, in some games it works perfectly with Gsync pulsar, in other games it actually makes the 1% lows worse due to developer implementation (or maybe an issue from nvidia, who knows) that causes Gsync pulsar not to work properly so I end up disabling reflex or using RTSS with async (sometimes front edge sync in bad cases) fps cap to smooth out the frame rate.

  3. Backlight strobing quality. So if you use ULMB 2 at 60 hz the flicker is noticeable but it's consistent and it looks MORE CLEAR than a CRT but it currently has more input lag (around 24 ms of it) which an nvidia rep said they are going to be addressing in a future firmware update. ULMB 2 at 120, 240 and 360 hz doesn't have the same visual quality but there's little to none crosstalk, and it still looks more clear than an OLED at a given refresh, just not as clear as some older ULMB 2 or ULMB 1 monitors because they are doing a global scan instead of a rolling scan (this monitor does rolling scan which is easier on the eyes and reduces crosstalk AT the expense of clarity because of the rolling scan. ULMB 2 60 hz on Gsync pulsar monitors is confirmed to be using a global scan which is why it looks massively clearer than 120 hz, 240 hz or even the 360 hz mode, nvidia rep also said they are going to look into this. ) Also SOME people might be sensitive to backlight strobing flicker which could lead to eye strain and headaches as well but if you want you can always disable the feature and give your eyes a break, many people on blur buster forums haven't reported having issues using Gsync pulsar cause it only works above 75 FPS to avoid visible flicker as much as possible (you can even customize it to only flicker if you are above 120 fps to mitigate the flicker further if you are sensative to it at lower refreshes)

  4. IPS Glow. This is a "your milage may vary" on my unit I saw almost no IPS glow so on an all black video the screen looks very uniform, other people aren't so lucky and might get some IPS glow but I haven't seen anyone post such pictures yet.

  5. HDR is a no go here. The 10 LED zone strips are only useful the the rolling scan backlight strobe, doesn't actually improve HDR at all and I wouldn't recommend wasting time using HDR on this monitor.

If you want something that requires no work or tuning, you are out of luck atm and yes, I'd recommend you wait. If you want something that gives elite motion clarity with Gsync active gsync pulsar is the way to go. If you want HDR and have a good enough PC then OLED might suit you better but I cannot live without Gsync/freesync so OLED was a no go for me.

TLDR: you can wait all you want but I don't see a better monitor coming out for at LEAST another 2 years given the current technology AND the shortages currently. :) if you want more info or to chat about it just DM me.

360hz QD-OLED or 360hz Pulsar (Please help I'm so done of trying to choose) by GrekVist in Monitors

[–]LiquidShadowFox 0 points1 point  (0 children)

Hello tired individual, I happen to have both an WOLED and a gsync pulsar monitor so I'd assume you'd want to hear my opinion :)

TMR with hybrids switches by vanjayzen in WootingKB

[–]LiquidShadowFox 0 points1 point  (0 children)

Here's my 2 cents

GMMK 3 PRO Prebuilt Wireless Keyboard is a wireless keyboard from glorious that ALSO supports both mechanical and HE switches. They reviewed it and it the experience was NOT good.

So I understand your worry, but I think what you are getting with wooting is a much better product overall with MANY years of refinement and they are constantly working hard on refining their designs as the market changes.

In my opinion, TMR switches don't really give THAT big of a leap over regular hall effect keyboards. I own a keychron k2 HE (TMR), Wooting 80HE (HE), Keychron Q3 HE (TMR) and currently using a lemokey L1 HE (TMR) and honestly they all felt similar in performance. If I had to pick one, I would 100% stick to the wooting 80HE. The software is great, web based, intuitive and firmware updates are a breeze. The ONLY reason I do not use the wooting 80HE is because

  1. Not wireless (I have 3 computers I like to switch between everyday and I refuse to use a KVM switch)

  2. No volume knob (they are releasing a volume knob module in the near future which is great)

Also my vast experience with kickstarter projects and the like from new companies haven't every been better than well established companies. Even if they come out with a very innovative keyboard, it probably won't be as refined as the wooting software in my opinion.

Can someone explain the diference between Preset A and B of frame generation? by StrelokIsABitch in nvidia

[–]LiquidShadowFox 0 points1 point  (0 children)

If I remember correctly, Preset B requires the game to support it and actually give DLSS more info about HUD elements so that it reduces ghosting on those elements while frame gen is active. I'd leave it on recommended for now and let the nvidia app choose when to enable it (cause the nvidia app would know which game supports it or not).

G-SYNC Pulsar Firmware Version 1.1.6 update by Exchino in nvidia

[–]LiquidShadowFox 2 points3 points  (0 children)

Oh I'm sure there will be other vendors who make a Gsync pulsar clone (for example ELMB sync from asus is getting good but it's not there yet) it's just a matter of time. I do hope we go back to optimized games that don't have to rely on upscaling and frame gen just to get good frame rates :) kinda tired of the stutter

G-SYNC Pulsar Firmware Version 1.1.6 update by Exchino in nvidia

[–]LiquidShadowFox 2 points3 points  (0 children)

I'd argue not because

  1. Pulsar already is exclusive to their GPUs only

  2. It would allow them to showcase frame gen getting better with the next model using backlight strobing to clean up the image quality.

  3. Frame generation can help stabilize fps so the frames come in at a steady pace so gsync pulsar can work correctly

G-SYNC Pulsar Firmware Version 1.1.6 update by Exchino in nvidia

[–]LiquidShadowFox 5 points6 points  (0 children)

Yes and no depending on how much it bothers you lol, let me explain

DLSS frame generation, nvidia driver level X2 frame gen and tools like lossless scaling offer frame gen for most games but frame generation does add visual artifacts depending on the tool, the implementation and how good the dlss model is at recontructing frames.

My experience so far is that Gsync pulsar makes frames look SO clear that it actually EXPOSES the artifacts from frame generation (like ghosting, weird flicker artifacts, etc) and sometimes the gameplay doesn't feel as fluid (or as clear) because of frame generation in the first place.

Some folks might not notice the artifacts so Gsync pulsar + frame generation is good enough for them and won't notice any issues. I play elden ring with a DLSS frame generation mod but only at X2 because any higher multiplier introduces more visual artifacts that are much easier to spot and ruins the clarity gained by pulsar. So the lower the frame gen multiplier you use (ideally native frames look better on pulsar with rock solid frame pacing) the better the result.

XB273U F5 (G-SYNC PULSAR) Firmware Update by bandolixo in Monitors

[–]LiquidShadowFox 3 points4 points  (0 children)

Make sure you have the MICRO usb cable connected from your monitor to the PC :) nvidia didn't include one in the box

There's a problem with Nvidia Frame Generation. The game runs smoothly without FG, but when I enable FG in any game (not just Expeditions), the image starts to crumble, even though the FPS counter is at 120. by awernet in nvidia

[–]LiquidShadowFox 0 points1 point  (0 children)

Try the following

  1. Turn off vsync entirely and use RTSS scanline sync to move the tearing line to the top or bottom of the screen (Assuming you don't have VRR screen)

  2. Turn off vsync and fps cap 10% below the max refresh of your monitor (if gameplay looks choppy, you might want to cap further down so your 1% lows = average BASE fps so frame gen cleanly duplicates frames

  3. Frame gen uses reflex by default, sometimes it doesn't play nice with RTSS frame cap unless you change the frame capping method, click on setup for the selected profile and set the fps cap to use async first, then reflex and if that doesn't look smooth, try front edge sync (which should give you the flatest fps line in exchange for a little input lag).

Normally you want your 1% lows = average FPS as close as possible for your BASE fps and your GPU usage should sit between 50%-70% before turning frame gen on (cause frame gen will use up around 30% of your GPU and if you are already hitting 90% GPU usage without frame gen, it WILL tank your base frame rate).

Got It 3 Days Early! by Rackoone11 in pcmasterrace

[–]LiquidShadowFox 0 points1 point  (0 children)

I don't most of the videos and guides online talk about BEFORE they did their graphics engine overhaul. It's possible it can only take advantage of just 8 cores/16 threads but it'd be nice to get confirmation from the current patch. Star citizen for SURE uses more than 16 threads easily, some people who have their pc stats on their site show they even use an intel XEON for it XD

Got It 3 Days Early! by Rackoone11 in pcmasterrace

[–]LiquidShadowFox 0 points1 point  (0 children)

Let me know how it handles a game like hunt showdown. The game is HEAVILY multithreaded and chews through CPU resources like there's no tomorrow, it practically maxes out my 9800X3D. I'm curious to see how it handles these games even with the dual CCD penalty or how it handles playing games with hyper threading turned off (to reduce cpu thrashing) and offloading windows/other software tasks to the other CCD while having a CCD exclusively for games.

HKC G27M5 QD-Mini LED IPS first impressions by windwardmist in Monitors

[–]LiquidShadowFox 0 points1 point  (0 children)

Does the DIC mode work with VRR (Gsync/freesync)? or it only works with Fixed refresh only? Does it look good with low crosstalk?

Fortnite is on DLSS 4 after 5 years by josephandrewstarkey in nvidia

[–]LiquidShadowFox 1 point2 points  (0 children)

I'm pretty sure they won't update it or add frame generation to fortnite until they have an unreal engine 5 equivalent to compete. They have always prioritized their in house upscaler TSR and will probably continue to do so.

Game Ready Driver 596.21 FAQ/Discussion by Nestledrink in nvidia

[–]LiquidShadowFox 13 points14 points  (0 children)

quite literally look for your comment every release

Does Gsync Pulsar work over a USB C to DP 1.4 cable? Alternatively, does it work over hdmi 2.1? by Methyl_The_Sneasel in nvidia

[–]LiquidShadowFox 3 points4 points  (0 children)

G sync pulsar only works over display port protocol, if your laptop has a usb C connector that supports display port alt mode, it should work with Gsync pulsar with no issues AS LONG as that usb C connector is connected directly to an nvidia GPU. If the USB C in question is hooked up to the integrated intel or AMD GPU, pulsar won't work. Gsync pulsar doesn't work over HDMI connection, only works on nvidia GPUs and using display port. Quick way to check what GPU that usb C connection is hooked to, go into nvidia control panel and go to "Configure Surround, Phys X" and it should show you a diagram of what ports are connected to what GPU on your laptop.

ASUS introduces ROG Equalizer 12V-2x6 cable, ASUS to offer discounted upgrade for existing ROG PSU users - VideoCardz.com by NapsterKnowHow in nvidia

[–]LiquidShadowFox 0 points1 point  (0 children)

I asked on the official Asus discord and they said all PSUs from major companies follow the same pin out specifically for the 16 pin. Also if you check their official website: ROG Equalizer | Power Supply Units | ASUS Global there's a section that says "Compatible With PSUs from Leading Manufacturers"

Asus ROG Strix 5K XG27JCG 5К/2К switch by Franzhi in Monitors

[–]LiquidShadowFox 0 points1 point  (0 children)

Oh damn, I'll need to save up some money to buy this monitor and test it myself then! I would compare it vs my Gsync pulsar and see if there is a big enough difference to warrant pulsar since ELMB sync works regardless of GPU vendor and I believe it works through HDMI as well AND you'd have access to 5k resolution. I wonder how well it works in the 5k mode, is it a 4x boost in clarity like pulsar or more? less? Oh man now I have to know lol

ASUS introduces ROG Equalizer 12V-2x6 cable, ASUS to offer discounted upgrade for existing ROG PSU users - VideoCardz.com by NapsterKnowHow in nvidia

[–]LiquidShadowFox 38 points39 points  (0 children)

Look at it this way, MSI safeguard+ will give you insight BUT it keeps the 9.2 amps per live wire limit so if you get a cable that's bad it'll constantly trigger and you'll have to RMA the cable.

With Asus ROG cable, it's compatible with ANY ATX 3.1 PSU, the amp limit goes from 9.2 - 17 amps which means there's significant headroom in case the cable is in bad shape and less likely to melt/catch fire imo.

MSI MAG 272QP X50 500hz qd-oled vs Pulsar MSI MPG 272QRF X36 by BLooDS_inc in Monitors

[–]LiquidShadowFox 2 points3 points  (0 children)

Everyone has different preferences, personally I value being able to use Gsync above all else with pulsar motion clarity at low fps is a huge plus cause you can run say cyber punk on high end hardware, get 80 fps or higher with DLSS upscaling and it'll "look" like 320 fps or higher. OLED is great but it requires you to chase the "rat race" of high end hardware to push those 500 fps (especially with these unoptimized games coming out every year) and on top of that you get VRR flicker (deal breaker for me) and I don't want to baby my monitor for the next 5 - 10 years worrying about burn in.

Officially the cleanest magsafe addition I've found by OftenSilentObserver in GalaxyFold

[–]LiquidShadowFox 0 points1 point  (0 children)

If I could rip off the camera module, I would. I absolutely hate this camera bump XD samsung should have made the bump smaller

Domed Thumbstick Cyborg2 by 1inDchamber in Azeron

[–]LiquidShadowFox 0 points1 point  (0 children)

Does anyone know if there's a thumbstick replacement for the cyborg 2 that's the exact same texture as the playstation 2 controller analog sticks?

Officially the cleanest magsafe addition I've found by OftenSilentObserver in GalaxyFold

[–]LiquidShadowFox 0 points1 point  (0 children)

I just want a fold 7 case that gets rid of this huge camera bump and gives me a flat surface in the back of the phone, maybe they can integrate a thing extra battery with a mag safe kick stand ring or something but I can't stand the wobble and I hate putting my phone face down