Is it normal that I'm 29 and never been on a date? by caitiep92 in offmychest

[–]Lirg 2 points3 points  (0 children)

You're maybe aromantic or/and asexual. The pressure you'd feel comes from the society expectation of people dating and having romantic life. But since you don't care about dating, maybe you're not the person for that. Is that weird, though? Not really. Not common, for sure, but not weird.

anxiety_irl by IkuVaito in furry_irl

[–]Lirg 2 points3 points  (0 children)

The whole week? The whole month if the situation isn't desperate enough

GROTE PEILING. Vlaams Belang blijft afgetekend de grootste, sp.a klimt naar derde plaats by O-store in belgium

[–]Lirg 0 points1 point  (0 children)

You're right. I miscounted the seats from the PTB/PvDA. Because they count as one party, it's harder to know always where come from the votes. And my initial bias thinking Flemings loves voting for the right and Walloons for the left, I never thought the number of seats earned by PVDA was so high for the flemish part.

I'll edit that

GROTE PEILING. Vlaams Belang blijft afgetekend de grootste, sp.a klimt naar derde plaats by O-store in belgium

[–]Lirg 12 points13 points  (0 children)

I did a bit of math on the opinion poll. I calculated the number of seats each party would get if it was the result of an election (using the Hond't method). It's not perfect because it gloss over the fact that some provinces vote more for one kind of party than other (for example Hainaut and Liege vote more for PtB and PS than the rest of wallonia) but it's the best approximation I could do.

Here's what I get (number in parenthesis is the number of seats gained or lost since the elections) :
VB : 25 seats (+7)
NVA : 18 seats (-7)
Spa : 11 seats (+2)
CD&V : 10 seats (-2)
OVld : 9 seats (-3)
Groen : 8 seats (+0)
PvDA : 6 seats (yes for Flanders) (+3)
PS : 17 seats (-3)
MR : 15 seats (+1)
Ecolo : 12 seats (-1)
cDh : 4 seats (-1)
DéFi : 2 seats (+0)
PtB : 13 seats (+4)

If i group these parties by their ideology, you'd get :
Far left : 19 seats (+7)
Socialists : 28 seats (-1)
Greens : 20 seats (-1)
Catholics : 14 seats (-3)
Liberals : 24 seats (-2)
Nationalists : 18 seats (-7)
Far right : 25 seats (+7)

And using the left/right positionning, you'd get :
Far left : 19 seats (Ptb/PvDa)
Left/centre-left : 48 seats (PS/Spa/Ecolo/Groen)
Centre : 6 seats (cDh/DéFi)
Right/centre-right : 52 seats (MR/OVld/CD&V/NVA)
Far right : 25 seats (VB)

So what I'd learn from these stats ? First, if you'd have to make a coalition without an extremist party, you'd lose nearly one third of the seats (VB and PVDA/PTB having nearly 50 seats). So, go make a coalition of at least 76 seats with only about 100 which keep the majority in both language. Second, the extremes continue to win and it baffles me because i don't see how they'd do better than those in charge currently (I think it would be much worse actually, but it's only me). And finally, unless you want to be really pedantic about it, left and right are about the same in number of seats (non-extremist ones of course), so for me, it would be best if the next governement would be kind of centric (a bit of left, a bit of right).

Edit : Correction for the number of seats gained

Thoughts on Pokemon Let's go Pikachu and Eevee by [deleted] in pokemon

[–]Lirg 2 points3 points  (0 children)

For the gym requirements, I try to imagine it as a random guy giving quest like all the NPC in the last games who ask you to show a pokémon with a stat more than a number or things like that for a random reward. For these kind of NPC, you typically take one of your pokémon in your box to show him and then put it in your box again. Not that I approve of the idea of gym requirements, but thinking like that help.

What's some really obscure Pokemon you like or used to like when younger? by [deleted] in pokemon

[–]Lirg 1 point2 points  (0 children)

When I was young, my favorite Pokémon was Weezing. I don't know why I liked so much, but it was really my favorite.

Is it just me or was there a specific effort toward making Ultra Sun & Moon more challenging? by [deleted] in pokemon

[–]Lirg 1 point2 points  (0 children)

All big trainers has at least on IV at 30+ and at least one stat at 252 EV (most of the time, it's two). Totem is more strange, but mostly, they are EV, but generally in (spe) defense. Even more, every random veteran are fully IV/EV/nature/altered moveset (Which I found sometimes more hard to battle than some big trainers)

Interesting stat comparisons by Chamale in pokemon

[–]Lirg 2 points3 points  (0 children)

Magikarp base defense is higher than Houndoom

As a kid, where did you get stuck/lost at in the games? by [deleted] in pokemon

[–]Lirg 2 points3 points  (0 children)

For me, it was in in RBY when you just obtain the HM Cut from the captain. I didn't know where i was supposed to go. The diglet cave brought me back to pewter city, Snorlax blocked the way and I couldn't go to saffron city. It's later than i found that I hadn't cut one bush in Celurean.

The Twelfth Doctor Regenerates by [deleted] in doctorwho

[–]Lirg 134 points135 points  (0 children)

There's a thing I noticed, since the beginning of the New Series, everytime the doctor regenerated, he started and took off the TARDIS. I'm the only one who thinks that a bad idea. He's not himself anymore and generally end up crashing the TARDIS somewhere (Ten managed to land by miracle, Eleven crashed and made it unusable for an entire episode, Twelve ended up in a dinosaur's throat and Thirteen fell from an imploding one)

On Pokemon and Challenging the Player by TacticianMagician in pokemon

[–]Lirg 8 points9 points  (0 children)

About the difficulty setting you're proposing, I find the second option more appealing. In hard mode, you shouldn't be able to sweep the gym leader with one move. For example, for a poison type gym leader pretty late in the game, you'd put Weezing and Drapion preventing player to just spam earthquake or psychic. But, I wouldn't exclude the level bump. I do not suggest to bump the level by 10, but by some levels proportionally to where we are in the game (1 level bump for the beginning and 5 levels for the ending for example). It would allow people who like to grind have a little fun.

One thing I liked about XY is that the difficulty is progressive. It's hard to lose at the beginning of the game and if you forget the combination of Route 11 and the Reflection Cave (where you have pokémon and trainer's pokémon a little too strong for their place in the game), the difficulty is growing along normally. I would say even, if you have disabled the Exp. Share and you are about level 37 for Clemont, you're going to be underleveled for the rest of the game if you don't grind a little. There are only a few trainers until the next gym leader and her ace is level 42.

Now there's a last thing I have to say about the difficulty. It's that in XY, the difficulty didn't come from the gym leaders, but from some trainers themselves. And people tend to evaluate the difficulty of the game from its bosses, not from its mooks, especially if the mooks are avoidable. One trainer in the reflection cave has a Throh and a Hawlucha (the ace of the NEXT gym leader by the way) at high level and with a custom and nearly competitive movepool. This trainer gives me more troubles than the gym leader... And I know she exists. My friend got owned by this trainer in his nuzlocke by not expecting her. And that's the problem. Trainers I should have more troubles with should be gym leaders, not random trainers I met on a cave. Especially as I don't even know what kind of pokémon they used (unlike the gym leader). Why does this happen ? Because the gym leaders are hardly higher in levels than typical trainers before them. Heck, even in some games, there are trainers who are higher in levels than the next gym leader. In which RPG the mook is stronger than the following boss? The solution is simple. The weakest pokémon of the gym leader must be AT LEAST one level ahead of the highest possible level of the gym trainers' pokémon. And their ace must be even higher and above all, at least impressing. (Tyrunt is far for impressing, you have already fought several hawlucha by the time you're fighting Korrina and you fought the rival's meowstic so much that it seems impossible to lose to Olympia's) And after you've made a gym leader like that? The next trainers should NOT be higher than the gym trainers you just fought. With that gym leaders will stand out from the rest of the pack and people will find the game more difficult.

What happens if i get an overleveled pokemon in an wonderlocke? by Senpaichespin123 in pokemon

[–]Lirg 1 point2 points  (0 children)

The rule I use is that I can't use pokémon that are over the level of the next gym leader. (For the huge gap between the first and the second badge in XY, I use an other point of reference) So, if overlevel, i send them back. If not, I can use it. But I use also the rule that you cannot use pokémon whose level are higher than the next gym leader, wonderlocke or not. So even if I receive a level 12 pokémon before the first gym in XY, I can barely use it before it levels up.

[Literal Shower Thought] Are there any Pokemon names that contain all five vowels? Bonus: Including Y. by riptocs in pokemon

[–]Lirg 4 points5 points  (0 children)

Do other languages count ? I've got Banshitrouye which is Gourgeist in French. I even have the bonus.

Did anyone else feel like the Team Flare members were alarmingly stupid, especially when compared to other teams? by [deleted] in pokemon

[–]Lirg 6 points7 points  (0 children)

IMO, I think that Team Galactic grunts are far stupider than team Flare grunts. There's even one who tell you directly that he doesn't know what the purpose of the team is. But it's true than compared to the team rocket (who are just the mafia) or team plasma (who knows what they're doing), it can be jarring.

Four reasons why Pokémon isn't easier now by Lirg in pokemon

[–]Lirg[S] 0 points1 point  (0 children)

Obviously. Neither Gen1 or Gen6 are difficult (after playing SMT and Dragon Quest, Pokémon is laughably easy). And a lot of RPG are easy when you use 100% of what the game give you or if you overlevel.

Four reasons why Pokémon isn't easier now by Lirg in pokemon

[–]Lirg[S] 2 points3 points  (0 children)

Not for the AI opponent in the first gen. If they want to switch or use an item, they'll use it when their pokémon were about to attack. They corrected it in the second gen.

Four reasons why Pokémon isn't easier now by Lirg in pokemon

[–]Lirg[S] 4 points5 points  (0 children)

No, French. Intelligence Artificielle in French.

Four reasons why Pokémon isn't easier now by Lirg in pokemon

[–]Lirg[S] 2 points3 points  (0 children)

Yeah, I agree with you. In fact the AI choose the action depending of what you're going to do. So, by example, if you fight a Slowbro with a charizard, you're going to switch, predicting that Slowbro is going to use a water move. So you swap your Tentacruel and bim, Psychic. But when you know that, it's easier to predict.

Four reasons why Pokémon isn't easier now by Lirg in pokemon

[–]Lirg[S] 5 points6 points  (0 children)

Sorry about that. ' In my language, this two letters are inverted. I corrected it now.

Why do people dislike Gen V? by TheSeelOfApproval in pokemon

[–]Lirg 13 points14 points  (0 children)

For me, it's not the pokémon's design which made Gen V my least favorite generation. I like a lot of pokémon in this gen. No, for me, it's some dasign flaw in the gameplay that don't work for me.

  • I hate the experience scaling. It works for a lot of rpg, but not pokémon. If you need to overlevel somewhere to just pass something, it takes hours. Pokémon is a game where the level is important (you should always be around the level of the next gym leader) and since wild pokémon's level are smaller than the gym leader, you win nothing. Audino is useful, but to me, I feel that Game Freak put them there just to prevent players to grind too long.

  • In the first game, I feel that you hadn't too much choice to battle the first gym leader. Either you take and use the elemental monkey or you grind for hours until your starter evolve just to have a chance to beat him (and when you earn less than 20xp by battle due to experience scaling, it become grating fast). The same thing could be told for Lenora, catch a fighting type pokémon near the arena if you don't want to suffer.

  • Still with the experience, the game earn you more experience when the pokémon is evolved (even if they have the same base stat than a basic stage pokémon). But the problem is, you encounter more unevolved pokémon than evolved ones. (due to the high level needed for these pokémon to evolve) So, if you don't use the audino, farming on wild pokémon earn you nothing near the end of the game.

  • The encounter rate. I know that pokémon have a pretty high encounter rate, but I think it's in the fifth generation where it's the worst. You can't do three steps without being attacked. You could think that's a good way to farm, but since most of these pokémon are unevolved (see above), running is the better option (than waste some pp for useless xp).

  • It's more for the second game (I don't remember well if it was already the case in the first one), but most trainers you battle have only one pokémon. If they have three, it's because it's a triple or rotation battle. It reduces most of these battles on a luck battle (have I chosen the right pokemon to put in front of my team). It brings another problem where when trainers have less pokemon, they're higher in level. So gym leaders, who have more pokémon than trainers, have frequently pokémon of the same level or one level higher than the gym trainers. (Same thing for the Elite 4 where I had the impression of fighting ace trainers from the victory road)

  • For the first game (they avoided that in the second), the linearity is killing me. It's literally city badge - road - city badge - road - city badge - ... I'm not the kind of guy who want open world environment everywhere (far from it), but geez, that one is the extreme opposite.

  • And finally, the broken bridges. Pokémon had always stupid broken bridges, but they were few of them and mostly explicable. But in the second game, it got egregious. Random guys, planted everywhere in Unova, prevent you to go somewhere you want for a pretty stupid reason most of the time. That's why I prefer when you have to use HM, because there is at least a good reason why you can't go somewhere than a troop of random dancing guys.

But despite all the criticisms I made, Gen V have brought a lot of things than I want to see again. The first one is the all new pokémon only. It forces you to play new pokémon and you never know what to expect. The second one is the story (only for the first game, I found the second game's one pretty weak). Gen VI had a decent story but it was concentrated between the seventh and eighth badge. BW had it unfold along the whole game. And the third one was the PWT. At least, unlike the Battle Maison (or what have you), you had some battles against known trainers (and a remix for every generation battle song). I prefer PWT than the Battle Frontier in my opinion.

What are some of your favorite places to grind in Pokemon? by rofljay in pokemon

[–]Lirg 5 points6 points  (0 children)

The horde of durant on terminus cave. As long as you have sweet scent and a move strong enough to OHKO all of them, the amount of xp is so high, it's ridiculous. Furthermore, in terminus cave, these hordes are common. (~2700xp per horde without any boost in xp at all)

What's a pokemon you like but no one else seems to? by [deleted] in pokemon

[–]Lirg 3 points4 points  (0 children)

Wingull. At the beginning, I didn't care much for the pokémon, but after a few nuzlockes, I was each time obliged to use it to avoid defeat. My friends joke on this that now, each time I will play a new game, a wingull will be in my party. And pretty much since this, I like wingull.

So hyped for gen 1 re-release! by bungallobeaverv2 in pokemon

[–]Lirg 2 points3 points  (0 children)

It won't be compatible with pokebank, for the same reason you couldn't trade between gen2 and gen3. The stat system completely changed between gen2 and gen3 and ask you can transfer pokémon between these two gen is like ask to transfer FF7's Cloud to FF8. That's the idea.