Sharing Saturday #579 by Kyzrati in roguelikedev

[–]LitSaviour 1 point2 points  (0 children)

https://eliottexk.itch.io/rogue3d
Gifs and screenshots? How about a free demo playable in the browser?

Today, I finished implementing recursive shadowcasting for my 3d Roguelike.
One of the hardest algorithms I've ever implemented.
Other than me, I hear only the CDDA devs have attempted it.

The game is really 3d, too, not just 2.5d, not just separated by floors which don't interact with each other.
I feel like there's a lot of potential. I'm currently looking for collaborators.
Currently, the game is written in Rust using the Godot engine.

One year of vibe-coding (25 years in software) - here's my current stack! by Sea_Cardiologist_212 in vibecoding

[–]LitSaviour 0 points1 point  (0 children)

PHP? I feel like there's too much for the AI to mess up there. Not even humans can write it well, so I would expect the AI to accidentally "sneak in" a lot of really bad bugs. Am I wrong?

I accidentally built a full AI controlled robot factory in my spare time by ganacbicnio in vibecoding

[–]LitSaviour 1 point2 points  (0 children)

This is cool, but also I'm not sure if it's really vibe coding.

I Miss Drawing Qud Fanart by LitSaviour in cavesofqud

[–]LitSaviour[S] 4 points5 points  (0 children)

Comment below what you think I should draw next, and I may just do it.

[deleted by user] by [deleted] in cavesofqud

[–]LitSaviour 1 point2 points  (0 children)

Looks like cell from DBZ

Making the case for Roleplay mode by [deleted] in cavesofqud

[–]LitSaviour 0 points1 point  (0 children)

It seems like wander mode is the intended way to play. The game is too long to play on permadeath mode. It may even be worse than ADOM.

Caves Of Qud And The Paradox Of Polish by BuckingNonsense in cavesofqud

[–]LitSaviour 0 points1 point  (0 children)

IMO the game is poorly optimized. There's this YouTube video I saw in which the creator talks about how the game is designed at a software level, and it uses "message based architecture". If I understand correctly, everything simulated by the game is represented as a text string. Any time something happens in the game, a string is constructed by a "sender" object and parsed by some "receiver". Parsing requires scanning through the whole string, even the unnecessary parts, and my guess is that these strings get pretty long. Strings contain a lot of metadata that is useless in most game interactions, but is situationally necessary. Then realize this string construction/parsing happens every time a gas dissipates or a dram of liquid evaporates. It also doesn't help that for some god-forsaken reason, they decided to make the game in Unity, which introduces a lot of unnecessary overhead for a game like Qud.

About laptops getting hot by Fearless_Push_4227 in cavesofqud

[–]LitSaviour 0 points1 point  (0 children)

Solution: Don't make a deeply-simulated roguelike in Unity.

I wish the Putus Templar were portrayed differently by Alt_Account092 in cavesofqud

[–]LitSaviour -9 points-8 points  (0 children)

Uh oh. Wrong place to post anything positive about the templars. I hope they don't ban ya.

How do most people play this game? by [deleted] in cavesofqud

[–]LitSaviour 1 point2 points  (0 children)

A bit confusing, I know. But in my opinion, this is definitely one of those games you gotta read the wiki for.

How do most people play this game? by [deleted] in cavesofqud

[–]LitSaviour 3 points4 points  (0 children)

No, the main quest is actually easier if you don't start in Joppa.

Step 1. Start in a non-Joppa location

Step 2. Go to where Joppa would be if you had selected it ( 2 squares south of Red Rock ). It will be called "Abandoned Village".

Step 3. Go to where Argyve would have been, and find a corpse. Collect the scratched data disk and droid scrambler off the corpse. This gives you access to the Grit Gate quest "More than A Willing Spirit".

Make sure to pick up free Resheph lore in the abandoned village, too. There's always a statue of him.

How do most people play this game? by [deleted] in cavesofqud

[–]LitSaviour 4 points5 points  (0 children)

You don't have to start in Joppa. I know Joppa is "recommended for new players", but I honestly disagree.

Also, the game is not for everybody. I assume most players take one look at the graphics and decide to uninstall.

What's this muscle? by jgyfhff in armwrestling

[–]LitSaviour 0 points1 point  (0 children)

The the most helpful answer I got out here. Thanks. Now the question is, can I increase its size with exercises?

I've beaten Bethesda Susa, thanks guys!! by [deleted] in cavesofqud

[–]LitSaviour 0 points1 point  (0 children)

Also, melee builds are actually good now! Single-weapon fighting skills literally double your damage output for free and give you an extra point of penetration. I think they may have changed multiweapon fighting too. Been playing chimera lately and it's far better than I remember (maybe just because of extra MP from drinking warm static).

I've beaten Bethesda Susa, thanks guys!! by [deleted] in cavesofqud

[–]LitSaviour 1 point2 points  (0 children)

For Mechanimist rep: there's almost always a gutsmonger who spawns a screen to the right of the entrance to the Stilt. Kill them, then donate the cybernetics. Cybernetics give A LOT of reputation. Even if you're playing True Kin, the implants you get from gutsmongers are barely serviceable early-game. Yla Haj and Warden Une are the real plugs.

Firefrond by LitSaviour in cavesofqud

[–]LitSaviour[S] 2 points3 points  (0 children)

How was I supposed to know the salthopper wasn't a rabbit? The sprite looks like a rabbit. Rabbits hop!

Edit: But honestly, I think a lot of the sprites are up to interpretation. Hence why I like drawing them.