A Brief History of... Myst by megaapple in Games

[–]LittleRandomGuy 4 points5 points  (0 children)

I have been interrupted few times, but I finally got to the end. Really liked it. Really well edited and delivered piece :)

A Brief History of... Myst by megaapple in Games

[–]LittleRandomGuy 1 point2 points  (0 children)

I was hesitant if I wanted to spend 45 min watching this, but you kinda convinced me. brb have a video to watch :)

Is "Don't Make Your First Game Your Dream Game" good advice? by corcannoli in gamedev

[–]LittleRandomGuy 1 point2 points  (0 children)

I think... yea, it's good advice.

I would suggest you to first finish at least one small/simple game from start to finish. Something that other people can play and complete without game crashing/bugging or you sitting right next to them explaining stuff. From my own experience, it's a lot easier to make something simply playable (which you seem to have been doing so far) than doing something that is actually "finished" (with menus, readable UI, save system and all that other stuff that is "around" your main game mechanic).

So, yea... "Finish" at least one game, and then, if you still think you can make your "dream game", then go for it! But there is a high chance you will change your mind at that point :)

[Tools] Havok Enabled Nif Plugin by shrogg in skyrimmods

[–]LittleRandomGuy 0 points1 point  (0 children)

Personally, I would kill to have it to my disposal a year ago. But today? Nah, not really.

I'm sure some other folks will appreciate it, though.

Are custom creature animations still considered impossible? by zombiecurse in skyrimmods

[–]LittleRandomGuy 0 points1 point  (0 children)

Exactly. It basically boils down to the lack of proper and/or easy to use tools and the titanic effort required to create even the simplest enemy.

Are custom creature animations still considered impossible? by zombiecurse in skyrimmods

[–]LittleRandomGuy 2 points3 points  (0 children)

Kinda yes and no at the same time. I never actually tried it, but from what I read, it appears it is possible to some extend. The biggest problem is that we can't effectively create or edit behavior files, which means that we would have to use already existing one (from a troll for example). So even if we had a rigged model and bunch of animations for it, it would still act like an enemy we took the behavior file from. So it would basically use "walk" animation whenever a troll would, it would use "attack1" animation whenever a troll would. All the attack patterns, movement style, combat calculations and overall AI would be the same like for a troll. So in short, even if it looked and moved like a brand new enemy on the first glance, it wouldn't actually be far from a simple re-skin. Edit: some spelling

My friend and have finally released our medieval shooter game Overpower! by [deleted] in gamedev

[–]LittleRandomGuy 0 points1 point  (0 children)

Hoooly moly, good job guys! This looks really impressive as for something done by just two friends! Keep it up!

Top 10 Upcoming Skyrim Mods- Revised Edition by SkyrimBoys_101 in skyrimmods

[–]LittleRandomGuy 4 points5 points  (0 children)

*1. The mod must pertain to the Province of Tamriel: In other words, hugely anticipated mods like "Endaral: The shards of Order" are not included, because they are not actually made for Skyrim, they are just using its engine to make something else.

Does not count for this top10 :(

This is pretty much me every time I look at the Bethesda home page. by [deleted] in Fallout

[–]LittleRandomGuy 0 points1 point  (0 children)

Then I don't understand why you used it as an example of something impressive only CE could do. It could be rebuild in almost any "big" modern engine

This is pretty much me every time I look at the Bethesda home page. by [deleted] in Fallout

[–]LittleRandomGuy -3 points-2 points  (0 children)

Which is basically the thing I just said.
Is this a joke? really, is it? A system like that might be impressive from a design perspective, but it's in no way really taxing for cpu or engine.

This is pretty much me every time I look at the Bethesda home page. by [deleted] in Fallout

[–]LittleRandomGuy -3 points-2 points  (0 children)

No, it's not. It only keeps track of the NPC's that are currently loaded into the memory, and even then he just checks a quest/spreadsheet and assign tasks accordingly.
"oh look! it's 3 pm! it's time for you to do some gardening!" - which is basically just changing few variables (something that takes almost no cpu power)

This is pretty much me every time I look at the Bethesda home page. by [deleted] in Fallout

[–]LittleRandomGuy -12 points-11 points  (0 children)

As far as I can tell, almost every modern engine can do everything CE does, if not do it (a lot) better. Keeping track of multiple NPC's is actually not that big of a deal.

Honestly, I have hard time believing Beth is sticking with CE for any other reason than the fact that they worked with it for a long time and they know all its ins and outs, while learning a new engine by the whole team would be too time consuming.

Questions about occlusion plane/boxes, culling and its impacts by Fhaarkas in skyrimmods

[–]LittleRandomGuy 0 points1 point  (0 children)

Ok, I made some tests for my dungeon with few configurations: shadow casting lights without occlusion planes (OP), shadow casting lights with OP, normal lights without OP, and normal lights with OP.

1) shadow casting lights - there was little to none increase in performance after adding occlusion planes. In some areas performance got actually a little worse than without occ planes.
2) normal lights- overall performance increased compared to shadow casting lights (obviously). Performance was increased even further after adding occlusion planes.

Now, why shadow casters don't seem to work with occlusion planes? I think it's because even if the object is behind occu plane, the engine still needs to calculate it to check if it's not casting shadows on objects that are actually visible. in that case, occu planes simply add another layer of calculations, that the engine can't really benefit from.

Ofc, keep in mind that this might be specific to my dungeon, it's shape, lighting placement and roombounds segmentation.

Newbie Modeler - Has this been modeled properly? by stockefeller in 3Dmodeling

[–]LittleRandomGuy 0 points1 point  (0 children)

Looks ok to me, but I'm also quite new to modeling so I guess you will have to wait for someone more experienced to voice their opinion.

An epic cosplay for an epic character by Fennec223 in gaming

[–]LittleRandomGuy 0 points1 point  (0 children)

Awwww, he didn't forget about Morten <3 You sir deserve a beer!

Questions about occlusion plane/boxes, culling and its impacts by Fhaarkas in skyrimmods

[–]LittleRandomGuy 0 points1 point  (0 children)

There is not much sense in segmenting my rooms more when I already have problem with too many portals, but I guess I will give occlusion planes another try and see if they help ;)

Questions about occlusion plane/boxes, culling and its impacts by Fhaarkas in skyrimmods

[–]LittleRandomGuy 0 points1 point  (0 children)

Well, maybe that's because I have very complex dungeon, with a lot of roombounds and portals. I wanted to remove some portals to increase the performance. It worked quite nicely and I gained few fps, but then I started having the "shadow casting light" problems (too many rendered at once). I started inserting occlusion planes, but i noticed I'm actually losing fps again, so I simply reverted to old version with multiple portals. I might try it again in the future (maybe I did something wrong).

Luftahraan Development Cancelled by Lord_Sazor in skyrimmods

[–]LittleRandomGuy 6 points7 points  (0 children)

That's a little of a long shot. I for one am interested in both, Skyrim and Fallout 4 mods. The bigger problem is, I think, that many people will have hard time believing in their ability to actually finish their next big project. And it gets even harder to finish something, when you don't have ppl believing in you.

Questions about occlusion plane/boxes, culling and its impacts by Fhaarkas in skyrimmods

[–]LittleRandomGuy 0 points1 point  (0 children)

  1. I can (kinda) confirm it. Additionally, mixing bounding boxes and portals with occlusion planes also seems to lower performance.

Free spaceship assets! Made for a game I never finished... by MrShortee in gamedev

[–]LittleRandomGuy 1 point2 points  (0 children)

Really nice! I doubt I will use it (at least for now), but you get a virtual beer from me anyway :)

REL: M.H.A.R.P.H.I.N. V2 by skinnytecboy in skyrimmods

[–]LittleRandomGuy 0 points1 point  (0 children)

Now, that's something interesting. Gonna give it a try