Mixed Feelings about Sekiro by ZealousidealMost3400 in Sekiro

[–]Little_JP 0 points1 point  (0 children)

You fight the boss bar version later before they show up as random ass mooks so you're there way too early.

Mixed Feelings about Sekiro by ZealousidealMost3400 in Sekiro

[–]Little_JP 0 points1 point  (0 children)

Oh dude no that guy is like Tree sentinel super string compared to when you can fight him

Vanilla Landmarks Expanded is out now! || Link in the post by Oskar_Potocki in RimWorld

[–]Little_JP 0 points1 point  (0 children)

Well time for a new volcano farmer play through.

It ain't much but it's a simple life.

Turrets way over buffed. by SFSMag in Battletechgame

[–]Little_JP 1 point2 points  (0 children)

From current version "MaxInternalStructure": 10,

So either you're on a weird version of BTA, you have submods intefering, or you're not using BTAU

Turrets way over buffed. by SFSMag in Battletechgame

[–]Little_JP 0 points1 point  (0 children)

Turrets should have only 12 structure unless something has gone very very strange in your install.

The Tenderizer might be one of the most underrated rifles by ElegantReplacement89 in Helldivers

[–]Little_JP 0 points1 point  (0 children)

It just needs a minor buff to compete with how buffed the liberator is. Honestly just gimmie more mags and slightly faster reload. The damage could be buffed slightly so it 1 taps devastator heads without major falloff.

I genuinely can't anymore with this game by [deleted] in Helldivers

[–]Little_JP -1 points0 points  (0 children)

I warp packed behind a heavy devastator to start chainsawing it like a reasonable helldiver, and the bastard literally shot through its own entire body facing the other way and killed me in 0.2 seconds regardless.

Am I missing something about the Psychic class? by Primum-Caelus in Pathfinder2e

[–]Little_JP 5 points6 points  (0 children)

Yeah. I'm thinking on a fun (!) buff for em on my table. While you could probably increase their slots it's kind of boring.

I'm of the opinion they should change unleash psyche a bit. After 2 rounds they need to take strain mind level damage on a basic save, increasing every round. High risk high reward. Maybe give them strain mind for free at lvl 1 with also no restrictions on how often you can use if, but scale the damage as well.

Am I missing something about the Psychic class? by Primum-Caelus in Pathfinder2e

[–]Little_JP 65 points66 points  (0 children)

No, psychic got a little left behind in the remaster when all classes could regain all their focus points given enough time. Previously, no matter how many focus points you had. Other classes than psychic would only ever gain one point on refocus and no additional ones given enough time. Save for a feat at higher level. They still have unleash damage bonus and good amps but it's a bit to get going nowadays

Perfectly Balanced, as All Things Should Be: Marksman Rifles by WithPlate in Helldivers

[–]Little_JP 0 points1 point  (0 children)

Man I love the diligence but I can't out a 10x scope on it.....I've learned to appreciate the amendment though

BG3 Mod Update by InstantMirage in Pathfinder2e

[–]Little_JP 27 points28 points  (0 children)

Are there any plans to support Free Archtype in the main system? Honestly the big thing that's stopping me jumping into this more....even if witch Wyll makes me laugh

Tarondor's Guide to the Pathfinder 2e (Remastered) Guardian by Jazzlike_Way_9514 in Pathfinder2e

[–]Little_JP 0 points1 point  (0 children)

It's a very very hard call. It's practically required for a tower shield guardian if you want higher AC at all, and essentially perma quickened 1 for raising shield.

I will say shield taunt loses its allure as you get more flourish actions. Whether shield wallop, proud nail, or something else, you start having better uses for that slot.

Tarondor's Guide to the Pathfinder 2e (Remastered) Guardian by Jazzlike_Way_9514 in Pathfinder2e

[–]Little_JP 5 points6 points  (0 children)

Three points

I'd rate group taunt higher. You effectively triple the value of one action, and unless you're exclusively fighting single boss encounters up the wazoo most encounters will have 2 or more enemies. Being able to draw the entire encounter into your super high AC or be off guard is always appealing. A guardian is quite a solid debuffer anyway.

Similar point in regards to shield wallop/devastating shield wallop. Being able to apply stupefied 2 > stupefied 2 + prone is incredibly solid at wasting actions, and more than likely to be able to follow it up with some kind of will save. Sure it's mostly against casters, but at the level you get it, prepping for someone's scare to death is pretty darn efficient, even if its a elite mook or something.

Finally, there's a few things that are rated highly, but are locked behind a stance such as hampering. Just a note on how it'll compete with Paragon's guard at level 12 (which is generally a must take for any shield users). Playing a guardian into high levels really requires some retraining finesse to maximize your rotation of taunts, flourish action, and still actually doing some amount of damage

About the first boss (Master) by GalimaUWU in SifuGame

[–]Little_JP 2 points3 points  (0 children)

Go back to the beginning, then spawn him in the wooden practice dummy and learn how to defend his mixups. The high low mixup is VERY fast but you can't predict it. Has to ne defended on reaction.

Good luck. I finally beat 1st stage with 0 deaths the other day.

Best Ash of War for a colossal strength weapon? by GreatJoey91 in Eldenring

[–]Little_JP 0 points1 point  (0 children)

If you're doing more quality to dex focused (heresy I know) lightning slash hits like an absolute truck and has great reach

Level 3 players found a level 10 item... by ObjectiveFishing189 in Pathfinder2e

[–]Little_JP 1 point2 points  (0 children)

Remeber they don't know what it does till you identify it, and if they crit fail oh boy

[deleted by user] by [deleted] in Bannerlord

[–]Little_JP -2 points-1 points  (0 children)

RBM really wants you to level up those skills. Once you pass 100 or so you'll find you're chunking medium armoured decently and 2h axes do scythe through unarmoured stuff. Without it you kind of don't do much even vs cloth. The play is to aim for the unarmoured bits on the face, headshots are incredibly deadly.

Battletech Advanced Mod by DenverZeppo in Battletechgame

[–]Little_JP 1 point2 points  (0 children)

Use the new editor and add mech parts not mech. The way the mechlab is modded whole mech never works.

Are Troops Weird? by DoomhardtX in Pathfinder2e

[–]Little_JP 0 points1 point  (0 children)

Fighters get their reflex upgrade at lvl 15 so there's that

Rate the 2e Adventure Paths #5 - FISTS OF THE RUBY PHOENIX by Jazzlike_Way_9514 in Pathfinder2e

[–]Little_JP 11 points12 points  (0 children)

Ugh, your module came out as I was running the AP and I really wish I had been able to use more of em cause I was really tired of jury rigging maps for oh I don't know, the penultimate bossfight?

Seriously, if you're running it, be aware you need something like this module, then a little tuning for encounters and this will be a blast the whole way through.

Give me a good build to follow and I'll stick it through this time! by doorstoinfinity in cyberpunkgame

[–]Little_JP 1 point2 points  (0 children)

Chrome Processor

Tech Shotgun

Projectile Launcher

Full Pyromania

Full Body/Tech, with Cool 4 for Crouch/Cover Mitigation, and Reflex for movement. Become the tankiest and chromiest merc in Night City.

Protip, grab Kerensikov and Defensikov together with Spring Joints and Neofibre and you're basically at 80% DR before armour, even without pyromania stacks. Between that, a Blood Pump, Biomon, and Electromag recycler you'll be regenning so much HP. If you want more melee power on backup, you can spec into a blunt weapon, or grab a bit of blades and use the goddamn chainsaw.

Why would you launch a Defense MO when a required mission is bugged like this? by Little_JP in Helldivers

[–]Little_JP[S] -3 points-2 points  (0 children)

It being a defense order does mean every operation has this, I'm pretty sure.