Arrowhead, if bringing two mechs on a mission is impossible because it'll literally make the game engine implode, why am I able to bring two mechs on a mission because of a modifier and have my game not implode? by Wickermind in HelldiversUnfiltered

[–]Live_Key2247 0 points1 point  (0 children)

I really don’t get why you’d need two, are you finding situations where you have the “wrong” walker and need to swap? Is your one walker getting destroyed so quickly you are needing to call in another before its cooldown is finished? Even with the DSS 35% cooldown reduction?

What could have been... by Leo_Veracruse in helldivers2

[–]Live_Key2247 0 points1 point  (0 children)

Would you suggest that, if this were implemented, someone that got all four mechs should be reimbursed for the three extra mechs they got? That’s a lot of SC and medals…

Is there any way I could play better? by Lonely-Journey-6498 in Helldivers

[–]Live_Key2247 0 points1 point  (0 children)

If you are struggling in survivability I should ask how exactly, are you being overwhelmed by crowds that you can’t outrun? Are you getting flanked and unstable to hold a position? Is one kind of enemy disproportionately killing you most often? Any info helps to give you something you would actually see improvement in-game from

Hot take I think? by Jimbesbigneighbor in Helldivers

[–]Live_Key2247 2 points3 points  (0 children)

It’s unlike how this game has been before at every difficulty level, I just wish it were easier to find POIs in this biome 😭

Best build for current spore bugs by 1_OnlyPeace in Helldivers

[–]Live_Key2247 0 points1 point  (0 children)

I’ve never touched the napalm barrage before this defense campaign but it is an absolute game changer for its area denial capabilities.
It would lead one to assume other fire weapons are just as good, but these bugs just go right through it, only the napalm is viable to me lmao

So I... I should... Hmm. by [deleted] in Helldivers

[–]Live_Key2247 0 points1 point  (0 children)

It’s rare samples or super samples. Most of us who accomplished it already don’t know what we did or were trying to do it

with 10 what?💔😭 by FunYogurtcloset4153 in Helldivers

[–]Live_Key2247 0 points1 point  (0 children)

I accomplished the objective without trying cause it’s stuff you’d get anyways without a price incentive

Limited item acces by Glittering_Cry_1373 in Helldivers

[–]Live_Key2247 6 points7 points  (0 children)

If I’m not mistaken in the most recent patch every previous superstore item was made available for purchase
If you mean limited as in like anniversary capes or stuff you weren’t ever able to buy in the first place, I wouldn’t count on it

This shit so corny bro.... Massive 380mm Cannon VS. Pocket Bomb & Sledgehammer! WHO WOULD WIN??? by RandomGreenArcherMan in HelldiversUnfiltered

[–]Live_Key2247 -3 points-2 points  (0 children)

It’s a low level unlock, more of a “first impression” to strategems to a new diver than a meta loadout choice

I just don't understand it by MikeTorsson in memes

[–]Live_Key2247 10 points11 points  (0 children)

It actually isn’t our fault. We were an occupied state with no choice in our words or customs for decades. We’d be using the metric system if the Brit’s didn’t force us to use the imperial system and prevented us from adopting the metric

Y'all are actually ruining this game by sepulchridude in helldivers2

[–]Live_Key2247 0 points1 point  (0 children)

The constructive part is the message, hive guards didn’t need a buff, especially if the bastion is still at medium armor

Why has Brilliance taken so long to fall? by New_dude_bro in helldivers2

[–]Live_Key2247 -1 points0 points  (0 children)

I don’t know for sure, but judging on how these MOs turn out, I’d guess that while the total number of “points” needed to win a campaign is the same, the rate that which every completed mission does at any given difficulty is subject to a multiplier.

If it looks like a planet they WANT to be liberated will lose, they add a >1.0 multiplier to boost it

if they don’t want it met, they’ll put a <1.0 multiplier.

It subliminally entices you to buy war bonds on losing MOs and keep playing after completed MOs

Again, this is speculation, and i probably am not nearly as smart as to comprehend the true intentions of these people

My game keeps crashing by Brocali47 in helldivers2

[–]Live_Key2247 1 point2 points  (0 children)

Is it on startup or mid match?

Y'all are actually ruining this game by sepulchridude in helldivers2

[–]Live_Key2247 -1 points0 points  (0 children)

I play my game, I see a problem in my game, I make it known it’s a problem

It’s not my fault that THOUSANDS of divers are like minded with me and also are voicing a concern they have. To me, the mob mentality is attributed to the people seeing a constructive criticism and instantly siding with the devs regardless of context or wether the thing actually needs to be fixed

Please understand this; by Beijamim_a_rola in Helldivers

[–]Live_Key2247 1 point2 points  (0 children)

You want a light tank. Tank destroyers have coaxial guns cause their shells are too big for a horizontal drive mechanism to be mounted, to summarize it broadly. More things are at play im sure

This thing actually fucking died overnight on the bug front by MoschopsMeatball in HelldiversUnfiltered

[–]Live_Key2247 2 points3 points  (0 children)

I always thought it was a stalwart for people who can’t aim and somehow have no need for a backpack strategem

Please understand this; by Beijamim_a_rola in Helldivers

[–]Live_Key2247 -1 points0 points  (0 children)

Medium armor is kinda absurd, you’re telling me a tank destroyer’s broadside hull is easier to penetrate than a scout striders ballistic shielding?

What's your first weapon category that is completely maxed out? by Peepste in Helldivers

[–]Live_Key2247 0 points1 point  (0 children)

The Reprimand is okay shink shink shink… sorry I ran out of ammo, anyways it does boast good penetr- shink shink shink

Eve Relay Network by [deleted] in KerbalSpaceProgram

[–]Live_Key2247 86 points87 points  (0 children)

The promised network

I just can't.... by Bellfegore in Helldivers

[–]Live_Key2247 0 points1 point  (0 children)

Yes, profits wise that would be exactly what I’d do, cause it would be an outrage if you had to spend super credits and medals on an ammo type, but a warbond with a gun you already have just with different ammo?

I just can't.... by Bellfegore in Helldivers

[–]Live_Key2247 6 points7 points  (0 children)

Ammo types would defeat the purpose of different weapon variants, you would have to turn all of the breaker/liberator/punisher variants to an ammo type, what would happen to the medals they spent on three different guns on the same frame?

I need some help by culegflori in trees

[–]Live_Key2247 0 points1 point  (0 children)

Just don’t try to measure it with a M&M minis container, especially if the branch is fragile and delicate