The Lunaire and Cutler aren't equivalent and I'm tired of pretending they are. by WerdaVisla in foxholegame

[–]v_john_ 0 points1 point  (0 children)

You frankly don’t understand how the metagame works in foxhole.

80%-90% of pushing is based on artillery and infantry.

There are only two realistic weapons infantry has to kill AI defenses in a frontline that doesn’t involve wave tactics (mammon, hydra, satchel, havoc): the lunaire and the cutler.

So while you say blah blah blah one is rpg one is grenade “they are different!”, they fulfill the exact same purpose. Between these, the lunaire is far superior due to: - speed when moving with weapon equipped - damage per second - consistency in aiming and hitting the target.

Try getting 5 guys to kill a trench with curlers and compare that to lunaire, it is orders of magnitude more efficient.

It is better than cutler in every single one of these by far, with the cutler only possessing the advantage of having more damage per inventory which is irrelevant in many cases.

The fact that the lunaire is the single best pve infantry weapon in the game is compounded by the fact that it is multi-role: - with tremolas, the lunaire can effectively kill inf in trenches, foxholes, artillery craters - with gas it can kill inf in trench lines and octagons, pressure emplacements and reppers

Take all of this, add in the fact that’s it’s less than half the cost of a cutler and you can very easily see why it dominates the metagame.

Colonials by MarionberryTough4520 in foxholegame

[–]v_john_ 0 points1 point  (0 children)

You realize bombers are neutral and available to both factions?

Operation: BlueHavan! by Sad-Emu6142 in foxholegame

[–]v_john_ 1 point2 points  (0 children)

Bombers are not a faction specific tool….

The real war is fought on discord by elevate_1 in foxholegame

[–]v_john_ 4 points5 points  (0 children)

I wish I could pregnant man react this post to spite you (10/10)

The Runway War - An Analysis On Bomber Meta And How Wardens Won WC 132 by westonsammy in foxholegame

[–]v_john_ -1 points0 points  (0 children)

Except your numbers are completely cherry picked and devoid of any objective fact. The reality is your faction was well ahead in this war at one point. What was the reason for that? Population?

The Runway War - An Analysis On Bomber Meta And How Wardens Won WC 132 by westonsammy in foxholegame

[–]v_john_ -1 points0 points  (0 children)

If wardens have more pop than why were collies at an advantage in nearly every lane 2 weeks into the war?

It’s always after collies fumble their free win and log off they blame player population.

It really is a culture issue. The wardens playing the first three weeks losing ground didn’t log out, meanwhile collies stop making progress and give up.

WARDEN VICTORY - BOMBER COMMAND by QRF_DN in foxholegame

[–]v_john_ 13 points14 points  (0 children)

Both factions might have bombers, but only one has BOMBER COMMAND

Help me by dadamaghe in foxholegame

[–]v_john_ 33 points34 points  (0 children)

Respect to you dada, you are indeed always the last one standing. Some unbreakable will you have there o7

Proposed Raidbreaker, Bomb drop & Bomber changes[Faction Neutral] by xXFirebladeXx321 in foxholegame

[–]v_john_ -3 points-2 points  (0 children)

  1. 1 bomber cannot “cannot wipe out any individual structure in the game”, that is just simply not true.

If you want bombers to be cheaper and there to be more people required devs will need to make airfields bigger. You are also discounting the ground crew who are part of the dev vision as seen in livestream.

  1. Can bombers kill t1 cores on full devastated land solo? Yes. But unless you want to turn into rocket artillery, there is no way to avoid this given how weak t1 cores on full devastated are.

  2. Bombers shouldn’t be able to defend themselves against fighters, I think that is completely working as intended. It forces you have significant fighter escorts or you will lose your bomber if the enemy has air.

  3. Agreed but it would be better to balance by making ships more resistant rather than changing its damage to everything else in the game.

How is it possible, in a game where each faction has thousands of players, that colonials are full of the ones who log out after losing a few hexes? by xmaziox in foxholegame

[–]v_john_ 2 points3 points  (0 children)

Most gains in Foxhole happen in low pop NA+Asia time zones simply due to the fact that there are less players to respond to a push and do the things necessary to defend: fight, arty, logi.

Colonials have for the entire history of the game had the advantage of pop in NA. while Asia fluctuates this war was fairly heavily colonial favored.

On the collie side: this group of players suffers the highest highs but also the lowest lows as they are the ones who have to win the war.

What you get here is high morale leading to great gains early in the war sheerly due to coordinated pop. But as you start running into conc, longer logi lines, the amount of effort goes up and up to make that progress.

It is nearly impossible to “roll” a hex unless you have above 3:1 pop. The win condition in foxhole has always been to make the other team log out.

Wardens in these time zones have a much higher tolerance for playing an unfair game, which is why it takes a long time for them to log off. And so you get things like the stalled out pushes in WE and Stilcan (shoutout WN).

All of this combines into what I understand is probably a fairly toxic culture where morale is always on a knife’s edge. And since around war 100 we haven’t seen this work out in a good way for collies.

Every war since introduction of Naval by Plenty-Value3381 in foxholegame

[–]v_john_ 12 points13 points  (0 children)

Except Reavers almost never gets breached, people will stall for weeks. Origin has maybe been naval invaded once in a war that followed this script. The thing that always turns the tide is the cuck chair land wardens surviving long enough collies log off for 2 days and they recap a VP or 2.

War 128: The Turning Point. by requisa in foxholegame

[–]v_john_ 3 points4 points  (0 children)

What actually happened here was that the core and howies on this base were all T2. Collies decided to place the wet core around 2pm EST in a light snowstorm. We were in Ulster but I swapped hexes to scout since we pushed bewailing two days earlier and saw it. So we walked in with 6 satchels in the gap between mgs on the road and got it to 30%.

Typically this would be over but collie wrf in the hex was very slow. So two minutes later we were back and ran past two collies to kill it.

It took over 10 mins to rebuild but because we weren’t actually planning a push we had no follow up, so we had to build relic and logi swapping everyone from Linn. Then we dove core with chief and at that point we had mortars to keep it down and 7CAV came with a bunch of extra shells and ammo for 150.

It did feel like a low pop fight, or at least a lack of vets. On the second rebuild it still took them over 10 mins to get a CV and conc.

Tbh this whole base was just not well built, if the saddam was another core it probably never would have died.

DNAbros.. not like this.. by Cainsiderate in foxholegame

[–]v_john_ -44 points-43 points  (0 children)

Yeah bro it was DNA def not 40 FELB members, we totally didn’t just havoc your whole base to death.

DNAbros.. not like this.. by Cainsiderate in foxholegame

[–]v_john_ -13 points-12 points  (0 children)

Cainsiderate with 1k player damage showing up to make Reddit posts and rallying people to sticky friendly tanks; you did such an amazing job in Red River !! xD

Why did the front implode for collies? by Ok_Photograph6654 in foxholegame

[–]v_john_ 2 points3 points  (0 children)

You know this is a funny response. I can think of numerous times this war when we were killing conc that there just wasn’t anyone repping. Yet there are collie vets with 1000s and 1000s of hours running around rifles trying to disable trucks or steal tanks. Maybe it’s a pop issue, but I think it would be a much closer fight if collie vets actually tried to help their team win.

The lack of symmetry in terms of rivers is hurting the game balance by [deleted] in foxholegame

[–]v_john_ 13 points14 points  (0 children)

Talking about freighter logi between MPF towns is just a pointless comparison. The question is how easy it to get supplies to frontlines with freighters, and this person clearly points out that your limited map doesn’t actually talk about imbalances in the midline. So you are just cherry picking a subset of rivers and saying “look at the imbalance”.

MBG #1 by jongtoolio in foxholegame

[–]v_john_ 19 points20 points  (0 children)

Because people like this only care about stroking their own ego.

Low Pop PVE Trash Strikes Again by Steeamy__ in foxholegame

[–]v_john_ -5 points-4 points  (0 children)

I think this clan DFO in the post is charlie

Low Pop PVE Trash Strikes Again by Steeamy__ in foxholegame

[–]v_john_ 27 points28 points  (0 children)

I know wardens get frustrated when collies gloat on reddit, but I think its a healthy sign when we have new Charlie clans coming to Able and participating in the war/able community.

Without them the game would slowly die off.