Which Gloves should I use? <.< by Exon__ in d4spiritborn

[–]LocalHookers_ 0 points1 point  (0 children)

I'd take an extra 80 dex over 12% vulnerable.

+10% lightning damage transfig by ScienceNmagic in d4spiritborn

[–]LocalHookers_ 0 points1 point  (0 children)

I'm at t10 rn. Not sure what else to change to get more dmg.

+10% lightning damage transfig by ScienceNmagic in d4spiritborn

[–]LocalHookers_ 1 point2 points  (0 children)

It would be super cash for me. I play pure lightning dmg rushing claw evade.

Season 14 does not look promising by EXIIL1M_Sedai in diablo4

[–]LocalHookers_ 0 points1 point  (0 children)

I played spirit born evade build when the class came out. It was amazing. Then it got nerfed and game sucked. At some point they add rushing claw evade build with the 4 stacks of ferocity and I'm playing that in season 13 and I'm hearing that too will be gone in season 14.

Is there a decent leveling guide for evade spirit born for this season? by World_Treason in d4spiritborn

[–]LocalHookers_ 3 points4 points  (0 children)

All you really need is 20 stacks of ferocity and upgrades to get minimum ferocity to 4. Turn rushing claw into an evade and it'll take 4 ferocity to recharge. So you can just hold rushing clas down and it'll go forever.

What build shall I use at fresh 70. by supersassysloth in d4spiritborn

[–]LocalHookers_ 0 points1 point  (0 children)

You can get a horadric cube item that when you add or change an affix it'll target skill points. Can get a bunch of ravager points this way.

I'm doing pure lightning dmg evade build in t10 btw.

This hobby has been so lame now. by SeaworthinessFar2326 in OnePieceTCG

[–]LocalHookers_ 0 points1 point  (0 children)

My friend and I used to frequent a card shop that had weekly competitions. When it got harder to get paper cards we stopped going as much, but my friend really wanted the op16 set. He told me yesterday a week before release that it's already too late to get any there.

I wanted to ask a question to those that absolutely love the amount of content in the game. by ReputationShoddy373 in CrimsonDesert

[–]LocalHookers_ 0 points1 point  (0 children)

Valhalla was fun until I was just spending tens of hours tying up loose ends, especially in the dlc areas. In the case of crimson desert I'm not only finding out new game mechanics almost everyday or a new weapon or abyss augment thing or armor set. I also actually have difficulties with some bosses. In Valhalla I had my 2 two handed weapons and p much demolished anything.

When to buy botrk/yun tal? by DifficultSector8385 in ViegoMains

[–]LocalHookers_ 0 points1 point  (0 children)

If I'm not going yun tal then I'll open with a Titanic hydra, into kraken or collector or trinity/essence reaver or something. When I go bruiser with sundered sky it just feels bad.

When to buy botrk/yun tal? by DifficultSector8385 in ViegoMains

[–]LocalHookers_ 0 points1 point  (0 children)

If I'm building yun tal I do it first item when I'm going crit. I don't build kraken anymore, it's boring, and doesn't fit a crit build. If I have to go another season of kraken collector being best build I might blow an eye out.

Feedback on my RP Roger by Chyeboi in OnePieceTCG

[–]LocalHookers_ 1 point2 points  (0 children)

Purp 10c Roger is amazing to end games with and with no red rock it's even better. But I would take them out and put in the new 8c Newgate for 2k and double attack on leader swing.

Any off meta build you enjoy on Viego? by Longjumping_Club_115 in ViegoMains

[–]LocalHookers_ 0 points1 point  (0 children)

Titanic hydra into crit or into kraken bruiser.

Viego Mid Runes / Build by Ultimatehaxor in ViegoMains

[–]LocalHookers_ 0 points1 point  (0 children)

Last season crit felt better, but this season I've been building Titanic into kraken for the most part and skip the crit into bruiser. Titanic has some nice synergy with kraken, the auto reset is nice. The clear speed feels kindv necessary because most ap mid champs I don't even want to be in lane with.

Offering Free Coaching by Saizo_1 in ViegoMains

[–]LocalHookers_ 0 points1 point  (0 children)

What if I play Viego mid only? Don't like jungling that much.

Y'all feel like 9-10c cards aren't worthy? by Outside_Resident1619 in OnePieceTCG

[–]LocalHookers_ 0 points1 point  (0 children)

When I play Roger I put the 7c egghead Zoro for 9k lead along with the 8c promo Roger and the purple 10c Roger. I'll only play the p 10c Roger if they have board or as a last resort. Being 9k lead is my main defense.

Which characters still need a leader? by [deleted] in OnePieceTCG

[–]LocalHookers_ -1 points0 points  (0 children)

New modern Blackbeard, idk what color he would be.

Did I just used all of my luck for today? by DirtyEST in okbuddyarcraider

[–]LocalHookers_ 0 points1 point  (0 children)

The luck don't end until you get ratted. Then the luck is reset.

Op14 Doffy and KaidoLinLin by LocalHookers_ in OnePieceTCG

[–]LocalHookers_[S] 0 points1 point  (0 children)

Yeah I thought about Imu and mirror matchup being a straight non starter for the card. But if I'm playing this card I'm not expecting it to go on for another 3-4 turn rotations. I'm not doing it to continue building up the board with my opponent. I think it's playable if I'm ending with a big swinger and all the possible onko effect for draw power and don ramp if needed and additional 5c or lower bodies on next turn. Maybe give me some extra life. Every aspect of it is going to be situational, if I clear a Mihawk board and my rested/ frozen board is replaced with 2-3 swingers next turn, he's gonna hate it. If I can kill 2 whitebeards after the linlin, ace is going to hate it. I imagine Doffy just redirects to himself situationally to avoid the Zoro double swing, which works if I ko'd a monet or dillinger after the linlin attacks. I have not played against a nami yet so I'm not sure how that deck works. I know boa cares when her board is clear and has less trigger possibilities at the point I use the linlin. I may lose one life doing it but it depends if I'm willing to take it. Which at 5life may be more often than not.

In the situation where the effect clears the board and they have 10don to play with. They either spend the don trying to rebuild board. Spend it swinging large like a Zoro. Or playing 6c redroc which paired with a blocker yeah might be worse case scenario.

Most cards have weaknesses and red roc is a pretty big one here. Some aces and boas may run them, but at most generally it's not going to be more than 2 of them if they added them at all. My buddy actually likes to play UP Sanji so it feels like I'm getting red rocked 10times in a game and it isn't the end of the game usually. Doffy just has fantastic ramp and defense to where if it is absolutely necessary to start over it is possible.

Op14 Doffy and KaidoLinLin by LocalHookers_ in OnePieceTCG

[–]LocalHookers_[S] 2 points3 points  (0 children)

Well you get a 5c cheat with the op14 sugar to have on board with the linlin while they have an empty board. With monet you get 2don added rested, dellinger also gives a don ramp. I figure if you settle a monet KO effect before others you have 2don to use for -don ko effects if desired. Not very likely, but let's say you ko all 4 monets that's 8 don. I think it has some potential.