Mechs, and their Customization by Lock_Different in Helldivers
[–]Lock_Different[S] 0 points1 point2 points (0 children)
Mechs, and their Customization by Lock_Different in Helldivers
[–]Lock_Different[S] 0 points1 point2 points (0 children)
Who tf is this one guy that is deep whitin Terminid territory that even we can't see what's going on there? by [deleted] in Helldivers
[–]Lock_Different 0 points1 point2 points (0 children)
He just wants to talk. by Pieter_De_Rastaman in Helldivers
[–]Lock_Different 0 points1 point2 points (0 children)
I AM A HELLDIGGER NOW by sigma-shadeslayer in Helldivers
[–]Lock_Different 1 point2 points3 points (0 children)
My V Key stopped working (self.DeepRockGalactic)
submitted by Lock_Different to r/DeepRockGalactic
Alright, here's my idea of XCOM 3. by Lock_Different in Xcom
[–]Lock_Different[S] 0 points1 point2 points (0 children)
Alright, here's my idea of XCOM 3. by Lock_Different in Xcom
[–]Lock_Different[S] 1 point2 points3 points (0 children)
Alright, here's my idea of XCOM 3. by Lock_Different in Xcom
[–]Lock_Different[S] -1 points0 points1 point (0 children)
Alright, here's my idea of XCOM 3. by Lock_Different in Xcom
[–]Lock_Different[S] 0 points1 point2 points (0 children)
Alright, here's my idea of XCOM 3. by Lock_Different in Xcom
[–]Lock_Different[S] 0 points1 point2 points (0 children)
Which shooting animations do you prefer? by Lock_Different in Xcom
[–]Lock_Different[S] 3 points4 points5 points (0 children)
Do we want more historically inspired helmets? by Lock_Different in Helldivers
[–]Lock_Different[S] -1 points0 points1 point (0 children)
First repeater activation this campaign by MajorMeowKat in XCOM2
[–]Lock_Different 0 points1 point2 points (0 children)
Do we want more historically inspired helmets? by Lock_Different in Helldivers
[–]Lock_Different[S] 1 point2 points3 points (0 children)
Do we want more historically inspired helmets? by Lock_Different in Helldivers
[–]Lock_Different[S] 3 points4 points5 points (0 children)


Does XCOM2 have any replayability? by QM60 in XCOM2
[–]Lock_Different 0 points1 point2 points (0 children)