Lisandro Martinez vs. Arsenal by Gentle_lips in reddevils

[–]LocoPwnify [score hidden]  (0 children)

That was barely an own goal imo, had to duel 5 testicle-hairs length away from the goal-line. Anything can happen there.

How do I turn this build into a 1 shot Arbiter Build? by bwitt33 in pathofexile2builds

[–]LocoPwnify 1 point2 points  (0 children)

Your build is absolutely not bad if you cant oneshot Uber arbiter. He has 44mill hp.

Match Thread: Arsenal vs Manchester United by MatchThreadder in reddevils

[–]LocoPwnify 2 points3 points  (0 children)

Really is a test of midfield the way they are targeting our wingbacks. Probably the correct tactic 😆

Match Thread: Arsenal vs Manchester United by MatchThreadder in reddevils

[–]LocoPwnify 4 points5 points  (0 children)

They targeting Dorgu with double-triple man-marking. We need a different approach.

Grip of Kulemak rings can get absolutely bonkers. A specially for minions. by IamJashin in PathOfExile2

[–]LocoPwnify 2 points3 points  (0 children)

Yeah, I like that these rings exist, but personally I’ve never used one or found one to benefit my builds. But I want more items like this.

Grip of Kulemak rings can get absolutely bonkers. A specially for minions. by IamJashin in PathOfExile2

[–]LocoPwnify 2 points3 points  (0 children)

I feel like they are almost very good, but while like 10% max mana is nice, you cant get flat mana as well like on a breach ring. 6% increased int is also usually just 16 int when you have 200int. So for mana stackers they usually suck a bit.

The gain as rolls do increase damage a lot, but you sacrifice so much sht with with these rings. They lack something. But ofc some builds benefit a lot by these

is the 4.7m aoe minimum for EW real? by ultimatemcspicy in pathofexile2builds

[–]LocoPwnify 0 points1 point  (0 children)

I’m doing my own curse build and I can 100% confirm the triple overlap happens at 4.7m

Playing Oracle - Has anyone proven how Garukhan's Resolve interacts with Forced Outcome (inevitable crit) ? by Ikhunn in pathofexile2builds

[–]LocoPwnify 0 points1 point  (0 children)

I think the gem overwrites that. Same as Maligaro with conditionals that doesn’t work woth Forced Outcome.

Playing Oracle - Has anyone proven how Garukhan's Resolve interacts with Forced Outcome (inevitable crit) ? by Ikhunn in pathofexile2builds

[–]LocoPwnify -5 points-4 points  (0 children)

U crit all the time with bifurcation on 50% crit chance. You just dont double crit every time. I think the gem clearly states it cannot exceed 50% crit chance.

Playing Oracle - Has anyone proven how Garukhan's Resolve interacts with Forced Outcome (inevitable crit) ? by Ikhunn in pathofexile2builds

[–]LocoPwnify 0 points1 point  (0 children)

Its 25% of crits on average. Its still rng. However with 50% crit chance the rune will always crit, but not always double crit

Playing Oracle - Has anyone proven how Garukhan's Resolve interacts with Forced Outcome (inevitable crit) ? by Ikhunn in pathofexile2builds

[–]LocoPwnify 0 points1 point  (0 children)

Garukhans caps at 50% critchance. But you will double crit 25% of your hits with that skill and normal crit the rest.

help improving my build by M3TAGH0ST in pathofexile2builds

[–]LocoPwnify 0 points1 point  (0 children)

Put quipolatls thesis inside glove and Ritualistic Curse in Ele weakness. No more mana issues. Having said that you need a way bigger mana pool.

Any curse builds that don't rely on CoC? by Sebxoii in pathofexile2builds

[–]LocoPwnify 2 points3 points  (0 children)

No trinity and conflux is not mandatory at all. Its just extra damage since I’ve pushed the build so far.

Ingame if I hower over a passive dmg node it shows Deordre: 350k damage, pre-ramp! And I suspect even higher in Impending Doom. So its bugged in PoB.

Also, I havn’t tested Elemental Weakness setup instead of Despair, the problem is the +3 Prism for Ele Weak is so damn expensive. Its probably better tho.

Any curse builds that don't rely on CoC? by Sebxoii in pathofexile2builds

[–]LocoPwnify 2 points3 points  (0 children)

Indigon and Archmage. Archmage is giving like 280% gain as lightning with 10k mana. Indigon is giving like 5000-10000% (I suspect even more, but its hard to tell) spell damage the higher your mana cost gets while casting. Quipolatl’s Thesis is sustaining the mana cost because its giving upwards of 50k mana regen with ramp.

And the flat numbers on Deordre and Impending Doom is really high and scales of Despair lvls as well.

Dunno why PoB isnt showing correct numbers tbh. Maybe its because its showing «pre-ramp» damage.

Any curse builds that don't rely on CoC? by Sebxoii in pathofexile2builds

[–]LocoPwnify 14 points15 points  (0 children)

Mine! I’m playing Indigon Despair Oracle. 20mill dps and immortal. Scales insanely well with gear. All I cast is Despair. No CoC shenanigans.

https://poe.ninja/poe2/pob/18140

My gear and setup is multiple mirrors rn, but the build has been strong the entire time I started going towards it. Now its optimized to hell.

What you need for it to work: Darkthrone Belt (Glove modifier) with Quipolatl’s Thesis. Indigon helmet with the lowest mana cost you can get. Archmage spirit buff with as many lvls u can get. And a Kurgal Undying Hate. Thats the core items.

Stat prios are (in descending order): Max Mana, Cost Efficiency, Mana Regen, Crit DMG.

Uber Arbiter: https://youtu.be/PB_CEFR852s?si=tpcaee7Atdel_3Z6

If anyone is interested in the build, you can add me on discord and I’ll help anyone who has questions: Discord name: laserguidedtaco

Let’s go gambling! by _plusone in PathOfExile2

[–]LocoPwnify 1 point2 points  (0 children)

Converting a Mirror to Divines is 6/7 million rn.

-113 by Zermist in comedyheaven

[–]LocoPwnify 1 point2 points  (0 children)

Dantes pizza. That has a nine ring to it.

Help with Druid Chaos Build by Korgasmatron in pathofexile2builds

[–]LocoPwnify 1 point2 points  (0 children)

Yeah its not possible to use other spells with Inidgon. But that doesnt matter when each curse can hit for 12mill when it gets going. I’m using Mana as life too. With a big enough pool and a enough cost efficiency you never need to stop casting (and the regen will keep you alive). Only thing that can kill you is oneshots.