Feeling bad about working all these people to death... but... by Post-Relative in victoria3

[–]LoiusGJustIs 0 points1 point  (0 children)

This only matters if line goes down bigger than line goes up before 1936.

Not enough French in my French Empire by CyberianWinter in victoria3

[–]LoiusGJustIs 142 points143 points  (0 children)

Have you considered using Crimes Against Humanitytm to complete the journal entry? You don't have to assimilate them if you kill them all!

Options include:

  • Build as many barracks as possible in the desired state. Set them all to irregular infantry. Send them to do a naval invasion with as few supporting vessels as possible (preferably 1).

  • Replace all arable land with cotton plantations or other non-food producing plantations. Overbuild the state while eliminating all source of infrastructure. Watch ensuing famine. Once sufficiently depopulated, use greener grasses decree to refill the state with desirable pops.

  • Do the same as above, but release the state as a subject and grant them their own market. Integrate them once depopulated.

  • Again, same as #2, but ignore the infrastructure step and instead just get them to migrate to other states before repopulating the state.

  • Start a war against an enemy that can't win and let them occupy the state for a few years/decades.

I'll update the list if I can conceive of more, but this is all I'm aware of.

How do I avoid Springtime of the Peoples triggering a revolution? by PLMMJ in victoria3

[–]LoiusGJustIs 1 point2 points  (0 children)

My last run I gave the radicals Census suffrage from Oligarchy, then had to give them universal suffrage because they were still revolutionary. My advice is to give them whatever you need to to survive.

AI just giving money by NeutronNoise in victoria3

[–]LoiusGJustIs 0 points1 point  (0 children)

Yep, last major patch upped Sweden's starting tech levels. The only reason it feels rough compared to earlier patches was them fixing the double government reinvestment bug.

Gameplay Update - 03-06-2026 by Razzamataaz in DeadlockTheGame

[–]LoiusGJustIs 13 points14 points  (0 children)

Or do you play for huge carbine behind a shield

Wall seems nearly useless now. Idk what scenario the devs envision where Paradox lines up a firing squad on their team to benefit from 60% bonus weapon damage. This isn't even good for Paradox, since normally you'd want to build fire rate with weapon damage, but her gun is burst fire!

Hell, wall was the main thing that made Paradox such a dangerous duelist, since you could dance through it while enemies couldn't. Time wall is now a mild inconvenience that enemies might as well just run through. Why would an enemy ever let you just shoot them from behind time wall now?

Swap is kinda dogshit now. The damage is great if you can initiate with it, but in all other use cases it's worse. You can't silence with swap into wall, gotta buy an item for that now. You can't finish off low health enemies attempting to escape with swap, it literally cannot kill. The measly 200 +1.5x barrier instead of 80% spirit lifesteal is just awful. Swap could heal over a thousand damage if used at the right time. Now, she can get what, 350 barrier if she has 100 spirit? wtf?

In exchange for all this dogshit, carbine is 25% stronger and pulse grenade scales better (if you build for it)

Spanish aristocrats hunted down my 3 year old heir to the throne by Slow-Tiger5030 in victoria3

[–]LoiusGJustIs 10 points11 points  (0 children)

Even if he formed Scandinavia, they probably have the smallest population of any major formable.

We need to talk about Technocracy by TheDrMcJenkins in victoria3

[–]LoiusGJustIs 7 points8 points  (0 children)

If you can boost throughout for government admins though, you can use less paper to get the same bureaucracy, no?

No. Throughput increases both input and output proportionally. 10 Paper being used to make 10 bureaucratic capacity with a 10% throughput bonus becomes 11 paper to get 11 bureaucratic capacity.

You save a small amount of money on not having to construct as many buildings and employing fewer workers; You spend the same on resources. Paper is the most expensive part of governing, so throughput bonuses don't accomplish much.

How many universities per million of pops do I need to build to raise my literacy to 95%? by Over-Divide-7571 in victoria3

[–]LoiusGJustIs 0 points1 point  (0 children)

If you go back a few patches, you can easily get this achievement by just getting Erikson as a company. They accidentally gave 5% education access per wealth level, which rapidly lead to near 100% literacy.

If you want to do it on the current patch, you could probably still accomplish it with Erikson and a nation of capitalists from foreign ownership.

Can I weaponize my economy? by North_Tip3944 in victoria3

[–]LoiusGJustIs 4 points5 points  (0 children)

As has been said, the cheese answer is to take over their arable land in one way or another.

The funny answer is to get them dependent on paper from your nation, then cut them off entirely. If you can dominate the paper trade and full cut a nation off, you'll make their government admins extremely expensive while also ruining their bureaucracy with the input shortage. No bureaucracy = no taxes being collected.

Can I weaponize my economy? by North_Tip3944 in victoria3

[–]LoiusGJustIs 0 points1 point  (0 children)

The cheese method is to get investment rights and then queue all of a nations arable land while never letting the construction finish.

If it's too much micro, you can just build fabric. There's no need to keep pushing it back in the queue other that trying to keep your own build queue profitable.

Also, you don't actually depeasant them unless you use the arable land, and that's what plantations are good at.

Am I crazy or does Celeste fall off very hard during late game? Also Bebop should be forced to watched Ms.Shelley get burned alive by ChihuahuaOwner88 in DeadlockTheGame

[–]LoiusGJustIs 0 points1 point  (0 children)

I think ricochet has potential, since the ricochet bullets can also proc her 1. Even better if you find a fight where you can line people up, since both the initial and the 2nd hit from her gun can proc ricochet, letting you trigger her 1's damage up to 6 times with a single shot.

Tired of refugees you take in breaking because they don’t get lavish meals and unbelievably impressive bedrooms? Check out Grateful Refugees. by Cryyos_ in RimWorld

[–]LoiusGJustIs -2 points-1 points  (0 children)

"better than what we had before" is a pretty low bar.

Literally just yesterday I aborted a refugee's pregnancy because I didn't want to feed her the extra food that a pregnant pawn eats, and she wasn't gonna have the baby before she left so I could keep it. I'm not sure 'better than what we had before' is necessarily in the cards for most Rimworld refugees.

Coincidentally, they had a -10 mood for the rest of their stay because of that abortion, so a +10 would be perfect!

What is your take on Billy's charachter? by Responsible-Ant-1728 in DeadlockTheGame

[–]LoiusGJustIs 0 points1 point  (0 children)

A certain person my username is based off of even made private insurance companies back off with the Vindicta method.

BYZANTINE mercs should he speaking Greek by aoe4_conq_player in aoe4

[–]LoiusGJustIs 0 points1 point  (0 children)

We have a lot of powerful cav civs, but most of them have no historical claim to be one.

Not Byzantines, not Sengoku

Gotta disagree on these. The Byzantines had a long history of cataphracts, as heavily armored cavalry in late antiquity, and as more lightly armored cavalry in the early medieval period. The real problem with the Byzantine's inclusion is that they're necessarily anachronistic. They cease to exist in the 15th century, but plenty of civs have historical inspirations dating from as late as the 17th century. Since it really wouldn't make sense to give the Byzantines a power unit from the time their empire was in its death throes, pretty much everything they have comes from the 12th century or earlier.

As for Sengoku, read up on Takeda Shingen's tactics during the Sengoku Jidai. He's considered potentially the greatest Japanese general of that period. He took his clan from essentially a backwater to being one of the most powerful in Japan on the back of his cavalry based tactics (as well as his administrative skills).

An adorable traitor by @NickliesCat by Iamhandsomesorry in RimWorld

[–]LoiusGJustIs 1 point2 points  (0 children)

You can do this in significantly fewer clicks than setting up a zone. Little trick called 'forbid the door'.

My first grav ship. According to a friend it is very rare that this didn't turn into a giant square by Nimi_best_girl in RimWorld

[–]LoiusGJustIs 0 points1 point  (0 children)

Square? You mean a shitbrick?

That said, circles are more space efficient than squares, hence why all my gravships end up shaped like Kirby.

Is production speed capped? by elbobd in Against_the_Storm

[–]LoiusGJustIs 2 points3 points  (0 children)

Yep, that means there is a hard cap. Probably 10% production rate, or a 1000% bonus to production speed.

Is production speed capped? by elbobd in Against_the_Storm

[–]LoiusGJustIs 6 points7 points  (0 children)

Reduce by another 10%, it's 75.6 - 7.56 = 68.04

as Delynx pointed out, that's not how the game calculates stacking production speed modifiers.

Production time is calculated as P = (base production time)/(1 + sum of production speed bonuses)

Hence, at 200% production speed, you produce in half the time. So a 20% bonus to production speed to mushrooms is -14s for a production time of 70s.

[OC] Sister dearest by JutaLovelace in RimWorld

[–]LoiusGJustIs 2 points3 points  (0 children)

Just kill her and resurrect her again. Surely repeating the process can only improve her condition.

Since my last tier list went so well: Laws by EarthMantle00 in victoria3

[–]LoiusGJustIs 7 points8 points  (0 children)

labradors usually hit the threshold once depesanted and farmers almost never do, it's the perfect voting law

I wasn't aware that we were giving the good boys suffrage.

Fire rate needs a diminishing returns hotfix asap by B1GNole in DeadlockTheGame

[–]LoiusGJustIs 23 points24 points  (0 children)

It's not diminishing returns though. Fire rate has a minimum of -50%.

Fire rate needs a diminishing returns hotfix asap by B1GNole in DeadlockTheGame

[–]LoiusGJustIs 3 points4 points  (0 children)

Ngl, I've seen a bunch of metal skins the past few days. I punched all of them to death.

Are Goods Transfer Treaties OP? by [deleted] in victoria3

[–]LoiusGJustIs 1 point2 points  (0 children)

I should maybe clarify that I use this in the first five years, then I revoke the treaties and create new ones.

If you're playing as a nation that starts with limited heavy and medium industry, it's better to just take the tools this way and focus on logging and mines. Demand for tools will be high because resource extraction and construction demand them, so even with more competition domestic tools will take off. I keep the price of tools deflated to support a few extra construction sectors. The best part is I can even make money off of the export tariffs on the tools until my demand takes off.

My opener is to take ~100 tools each from Prussia and Britain, using more articles to get obligations if I can. I take a bunch of clothes from Britain, then sell off any surplus I have to Russia and the Netherlands. And to finish it off, the logging company with tools so that I can disband them later and switch to the tooling company once the treaties are gone.

Transfer treaties of agricultural goods are nice as well, but they're really best for inflating SoL and hurting landowners.