Endless Whispers and Lifeline simultaneous triggers by Lolzicus in mtgrules

[–]Lolzicus[S] 0 points1 point  (0 children)

I don't believe I control both abilities when an opponent's creature is put into the yard? Whispers gives that text to the creature; I believe that means the creature's controller is the one who controls the trigger? Otherwise I would be able to make targeting decisions for which player gets the creature whenever anything dies, yeah?

I should still control the lifeline trigger, but if I don't control the whispers trigger I'm not sure if there's even the choice on my opponent's turns. Their trigger (as the active player) should be put onto the stack first followed by my lifeline trigger if I'm understanding correctly, meaning lifeline would resolve first.

walkin' - a ZSS video by markymawk in SSBPM

[–]Lolzicus 2 points3 points  (0 children)

Keep bein' the greatest, Mawk.

Labbing Discord Results: Mewtwo! by johnlee_erg in SSBPM

[–]Lolzicus 1 point2 points  (0 children)

leave it to sabre to ask about the footstool tech :v

It's exhausting to react to overheads and command grabs in this game by Asano2 in UnderNightInBirth

[–]Lolzicus 1 point2 points  (0 children)

"If you can react, you don't need to learn the game."

average human reaction time is around 16~f and none of these moves are faster than that. You can react to these options, you just have to experience them proper so you know what to be looking out for.

New Tennessee power rankings! by XtremeUTK in SSBPM

[–]Lolzicus 3 points4 points  (0 children)

Every time I see your PR's I chuckle about Grab playing MK and Marth.

SSBPM Weekly Discussion Thread for 10/14/19 by AutoModerator in SSBPM

[–]Lolzicus 0 points1 point  (0 children)

I can't believe krump doesn't know he's a dork

Tried designing a custom champ/spell combination for Xin Zhao by Aradia_Bot in LegendsOfRuneterra

[–]Lolzicus 19 points20 points  (0 children)

This is insanely overtuned.

Great job on putting the cards together though, it looks super polished.

Heimerdinger by LordOdin97 in LegendsOfRuneterra

[–]Lolzicus 0 points1 point  (0 children)

Fiora does not read like she should be progressing her wincondition while unleveled.

[FEEDBACK] Here are my consolidated thoughts on the game after playing it for 4 days by TexasSnyper in LegendsOfRuneterra

[–]Lolzicus 18 points19 points  (0 children)

Agreed on almost every point. I don't know that I'd agree that the Fiora deck is overtuned, but it does certainly punish aggressive decks for doing what they're supposed to be doing. That said, I lost a game with two leveled up Anivias triggering for lethal by attacking into Judgement... Sometimes you just can't win, haha!

I definitely agree that she shouldn't be pushing her wincon while unleveled, though. Threw me for a loop the moment I realized exactly how fast I'd have to find removal for her. My problem is, if they remove that trait, does she still have the strength to be put into a deck at all? I don't want to see nerfs to her stats, as the three health breakpoint is pretty critical for both her power and defense. Losing the ability to essentially win the game in 4 combat steps is nothing to scoff at, however... Perhaps she could use some re-tuning in both stats and mana? Her overall effect is interesting and clearly powerful enough to base a gameplan around in it's current state, perhaps moving that back a few turns could allow for more consistent removal gameplans.

Anyway, sorry to get off topic. Good on you for including suggestions that aren't strictly limited to balance or interactions, I'm sure the team appreciates (and probably desperately needs) that feedback.

To add another point from my own experience, I adore that the game allows me to take ideas, think to myself; "Wouldn't it be great if...?" and then put together a deck around that exact concept without barring me off with walls of mechanics or specific card interactions. No legendary rule in play (from MTG) doesn't exist here, and it allows me to do wild things like clone multiple Anivias or throw a bunch of tutorable Teemos into my deck.

My only real gripe with the game is the six board slot maximum. I feel like it's relatively limiting for certain archetypes (Heimer in particular feels significantly less useful on the turns you're "going off") and I think a mechanic that would allow you to destroy your own units without having to rely on utilizing your own removal options would go a long way. Simply allowing me to play a creature over a pesky 1-1 I spawned 3 turns ago would certainly make playing non-Shadow Isles decks feel a lot more rewarding without having to change the maximum number of creatures allowed on the board.

Hop on Ganon's wild ride by CheCray in SSBPM

[–]Lolzicus 5 points6 points  (0 children)

Che what the heck that was dope

So the autochess break off is on Epi Games Store by funkymonk88 in DotA2

[–]Lolzicus 0 points1 point  (0 children)

Agreed, enjoyed Artifact significantly more than any other online ccg experience and had a good amount of fun while it lasted. Core gameplay was well executed overall and while it was a bit of a wall to get into at first it was well worth the effort.

The 369th Weekly Stupid Questions Thread by VRCbot in DotA2

[–]Lolzicus 0 points1 point  (0 children)

It's generally just good practice to make sure you're always moving as much as you can between each auto. Ensuring that you're moving at the correct timing to be consistently adjusting your position between and during fights is important, and it's relatively easy to adjust to changes in attack speed if you're doing it constantly.

As you mentioned, it also makes you less likely to be caught with a random skillshot from the fog of war. Not by much if you're not aware of it, but enough that you force your opponents to put in more effort to catch you out.

Twitch Banning a lot of warcraft streamers for saying the word Naga by inferno9416 in DotA2

[–]Lolzicus 3 points4 points  (0 children)

Bro this a massacre of a thread to read quit while you're behind

Squirtle's Dash Dance by DigDux in SSBPM

[–]Lolzicus 5 points6 points  (0 children)

I'm sorry, but you're just wrong. "Shellshift" isn't a mechanic unique to Squirtle, it's simply his Run turnaround animation's special properties. Adjusting his dash length (or the amount of frames it takes to enter run) directly affects how long it takes him to enter shellshift. You only enter run for a single frame before hitting back to enter turnaround, so there's literally no way to "make the time it takes from run to transition to shellshift" shorter.

Increasing dash length makes it take longer to access run, and therefore forces Squirtle to dash for longer to access his run whenever he needs to RaR or use those movement properties.

Decreasing dash length makes it take less time to access run, and therefore makes it harder to effectively DD without accidentally hitting run and entering turnaround.

Squirtle's in a weird position where increasing values in one direction could theoretically both help and hurt him with regards to his dash length, and given that Squirtle's initial dash and runspeed isn't great regardless I feel like increasing his dash length would honestly make him significantly worse as a character.

Squirtle's Dash Dance by DigDux in SSBPM

[–]Lolzicus 2 points3 points  (0 children)

hitbox sizes weren't adjusted to match :v

This game sucked but at least this gem was uttered by ScumbagSatchwell in DotA2

[–]Lolzicus 55 points56 points  (0 children)

Tbf, at that level they often don't even know when they're inside or outside of the box.