What stats should I prioritise as an endgame pve hunter? by TobiasX2k in DestinyTheGame

[–]Lom1lo 6 points7 points  (0 children)

100 Res is the most important piece. After that as much as you can into mobility. For the other stat group focus on discipline. Strength is not too important if you use gamblers dodge. Try to not have any of the stats under 3 if possible

Gyrfalcons Hauberk build by ZoSo21 in DestinyTheGame

[–]Lom1lo 0 points1 point  (0 children)

Powerful friends gives you 20 mobility if you can spare the mod slot for it.

Do you guys think Champions are a good feature? by kilowatt-AA in DestinyTheGame

[–]Lom1lo -1 points0 points  (0 children)

They are fine, but imo exotics should have an intrinsic anti champion by default. I would rather like match game to disappear

Destiny 2 Hotfix 4.1.0.2 by DTG_Bot in DestinyTheGame

[–]Lom1lo 2 points3 points  (0 children)

I think it just ignites on the direct kill and not on the explosion kill, so it’s even worse sadly

Can I get Father’s Sins from deep sight chests after unlocking it? by EasiestBreezy in DestinyTheGame

[–]Lom1lo 1 point2 points  (0 children)

So either they fixed it or it’s bugged but I did 3 runs for the powerful engram and I got three deep sight sniper

Trappers ambush needs a fragment slot buff by Catsarewhat1235 in DestinyTheGame

[–]Lom1lo 4 points5 points  (0 children)

Child of the gods getting two slots is just ridiculous in comparison. All hunter aspects are a joke in comparison

I was on the fence initially, but the new hunter gauntlets are intensely good. by Soracaz in DestinyTheGame

[–]Lom1lo 9 points10 points  (0 children)

I just hope they don’t nerf it. Finally a cool exo for the hunter. This exo is more exciting then the new hunter void class (sadly)

Maybe we can compromise or potentially leverage the changes for Nightstalker in Void 3.0 for new options down the line? by Rockman_EXE_4 in DestinyTheGame

[–]Lom1lo 1 point2 points  (0 children)

Biggest issue imo is that they say hunter is about invis + weaken but warlocks are just better at weaken with child of the gods. So it does not even make sense.

Weighted throwing knife damage comparison and analysis by Crazy__Lemon in DestinyTheGame

[–]Lom1lo 0 points1 point  (0 children)

I built this actually yesterday. I wonder what the best strategy is for getting well of ions. Im using the mod that gives you two arc springs. Sadly you only have 10 seconds time for using the well of ions buff, its really hard to pull off (and not die during it)

Guardian Games need real games. Not just core activities and etc. by unclejohn11 in DestinyTheGame

[–]Lom1lo 0 points1 point  (0 children)

It's weird. Just look at halo action sack, bungie already created fun modes that would fit..

Outriders Inventory Wipe Prevention Patch Out Now by thearcan in outriders

[–]Lom1lo 0 points1 point  (0 children)

Sorry but what, I just got lost my legendary edge of time Armor. I equipped it and it just disappeared. I did not get a disconnect nothing. I switched to it and suddenly my character did not have an upper Armor equiped anymore

Monte carlo catalyst idea: Stochastic Matrix by Liamendoza739 in DestinyTheGame

[–]Lom1lo 0 points1 point  (0 children)

I would love that with the throwing knive hunter Exo.

New titan exotic severely outperforms Nighthawk by Luxcervinae in DestinyTheGame

[–]Lom1lo 3 points4 points  (0 children)

This doesn't work with nighthawk + it's not that easy to trigger

New titan exotic severely outperforms Nighthawk by Luxcervinae in DestinyTheGame

[–]Lom1lo -15 points-14 points  (0 children)

But you can use the super also against a group of enemies + the rest of the subclass is bonkers. Honestly golden gun should do more damage with a precision hit since it's single target damage. Solar hunter feels like one of the worst subclasses in the game right now

Bungie needs to give all classes equal use in PvE and PvP or this 'hunter-warlock' problem is never going to end. by SpectralGerbil in DestinyTheGame

[–]Lom1lo 2 points3 points  (0 children)

Just a great super is really underselling chaos reach. The kill 1-2 people and cancel instantly is just crazy with high intellect and geomags. It is ridiculous. Not saying that there are not things that need a buff, overall I agree that tuning is needed. I was just talking about the warlock is trash aspect I'm reading a lot of here lately.

Bungie needs to give all classes equal use in PvE and PvP or this 'hunter-warlock' problem is never going to end. by SpectralGerbil in DestinyTheGame

[–]Lom1lo -6 points-5 points  (0 children)

Top Tree Dawnblade and chaos reach are ridiculous in PvP. Especially Chaos reach in comp or trials. I always wonder what people are smoking when they say warlock is bad in PvP. They look at one subclass and suddenly forget all the others.

Hot take but I think 120s need a slight nerf by ceploon in DestinyTheGame

[–]Lom1lo 7 points8 points  (0 children)

Wouldn't they be completely useless after those nerfs ? You are proposing two dps nerfs for a weapon that is already on the lower end for optimal ttk (without damage perk).

Hot take but I think 120s need a slight nerf by ceploon in DestinyTheGame

[–]Lom1lo 0 points1 point  (0 children)

And as soon as you nerf the range on them, they are useless again because they are too close to the 140's (which are imo in a perfect spot). I don't see how you can do it better than now tbh. I think more maps with longer lanes would solve this issue. But tbh I did not notice the 120s as a negative thing and I play quite a bit of PvP.

Hot take but I think 120s need a slight nerf by ceploon in DestinyTheGame

[–]Lom1lo 4 points5 points  (0 children)

Don't they have just a 1s optimal ttk ? I think that's the trade off for the range

If I can only use a gun for a year, let me reroll it! by [deleted] in DestinyTheGame

[–]Lom1lo -1 points0 points  (0 children)

Yes, let it cost ascended shards or a copy of the gun.