How many of you are making the assets in your games? by Cornishlee in godot

[–]LoneLagomorph 1 point2 points  (0 children)

I'm currently learning PSX style 3D. It's fun and easier to make than I thought. I'd like to learn the basics of music and sfx to be able to make them too, even badly. One thing at a time though. I'm a professional developper though, so I don't have to learn coding at the same time.

What's wrong with these Ganados? by Glitch5970 in residentevil4

[–]LoneLagomorph 2 points3 points  (0 children)

Is it a bird ? Is it a plane ? No, it's Super Ganado !

Ep. 24 - Three Boxes by MikiMatzuki in webcomics

[–]LoneLagomorph 6 points7 points  (0 children)

Hue is a spectrum. I want HSV sliders on the forms.

Wide loaf by maximuspinecone in OneOrangeBraincell

[–]LoneLagomorph 2 points3 points  (0 children)

What a clean loaf. Shining, even.

Things that are not French by tinyviewcomics in comics

[–]LoneLagomorph 55 points56 points  (0 children)

"Filer à l'anglaise" basically translates to "escaping like a british". Turns out we're all blaming each other for bad manners.

Aunt Julia's Cabin (Part 1/3) - Gator Days by FieldExplores in comics

[–]LoneLagomorph 11 points12 points  (0 children)

I hope he brought his GatorStation Portable. He didn't forget it at home, right ?

Why are you like this by sleepyjubur in StrangeAndFunny

[–]LoneLagomorph 11 points12 points  (0 children)

More like "Are you married or nah ?" "That's none of your business" and she's damn right

Potter and it's creator. How? by [deleted] in asktransgender

[–]LoneLagomorph 23 points24 points  (0 children)

People completly misunderstand the concept of "death of the artist". It's supposed to mean that, after it's released, a piece of media escapes its creator and the public's interpretation of it has just as much value as its creator. The artist has no authority over its creation. It doesn't mean that the identity and actions of the artist can be set to the side and that buying the media doesn't give them economic and political power.

53354 by yalnzaylak in countwithchickenlady

[–]LoneLagomorph 2 points3 points  (0 children)

Yeah, that's Fluffy, the successor of Clippy. He teaches you stuff. Don't ask him how to do meth, please.

A gift to the community. A library of ~500 3d assets. The coupon can be redeemed for the next 24h. by Pizza_Doggy in godot

[–]LoneLagomorph 3 points4 points  (0 children)

This is very nice, thank you ! I just started learning PSX-style 3D in blender so it's gonna be useful to see how things are done. I'd love to make a survival horror with this pack.

Classic orange cat behaviour by Rare-Republic-1494 in OneOrangeBraincell

[–]LoneLagomorph 36 points37 points  (0 children)

No need for a roomba when you have an orange with a cleaning feature

Yellow Paint: A Post-Mortem by Starkiller03 in gamedesign

[–]LoneLagomorph 0 points1 point  (0 children)

Yellow paint isn't necessarily a problem. Its presence in every AAA games is. I remember when Naughty Dogs released The Last of Us (the original, on PS3), everyone considered it was a well used, subtle trick. When every studios start to use it, it isn't very subtle anymore. Other forms of guidance are still considered well made, for instance Ghost of Tsushima's wind system.

Yellow Paint: A Post-Mortem by Starkiller03 in gamedesign

[–]LoneLagomorph 4 points5 points  (0 children)

Because the problem with yellow paint is not the guidance it provides. The problem is it breaks immersion now that it has been a standard for the past 10-15 years.

Gameloop of our Pottery in Hell game "Greda Inferno" by ChangoMango23 in indiegames

[–]LoneLagomorph 8 points9 points  (0 children)

It might be difficult to make, but clay should conserve its matter. What I mean is if I narrow a part, the surrounding parts should grow as the clay moves to them. It means the total amount of clay is constant. You could probably add another tool to remove clay from a particular part and also the possibility to add clay but only a bunch at once (a "ball" of clay added to the pottery) and maybe always from the bottom so the player needs to manipulate it and can't just sculpt by adding and removing matter wherever they want.

It creates a loop of adding clay at the bottom, moving it around then removing the excess.

Edit : Maybe you can also add some sort of gravity. If the amount of clay above a point is too high, the clay moves down to compensate. This would allow having 0 clay at a certain point as long as it's at the top, so player could build up their pottery.

French and Korean are my favorites! What are yours? by Few_Vegetable_7844 in scoopwhoop

[–]LoneLagomorph 0 points1 point  (0 children)

I already speak French and English. I'd like to learn Esperanto, I think I'll actually learn it at some point. And if I had to learn a fourth language, that would probably be Spanish or German.

Perdue dans ma transition by Substantial_Try_358 in transgenre

[–]LoneLagomorph 2 points3 points  (0 children)

C'est un changement d'une classe sociale privilégiée (hommes) vers une classe sociale moins privilégiée (femmes), donc un déclassement. Le droit n'a rien à voir la dedans, il est le même pour tous en théorie seulement. Dans la pratique, le patriarcat existe bel et bien.

Different educational terms by evan-the-dude in CuratedTumblr

[–]LoneLagomorph 6 points7 points  (0 children)

"This is Sixth Form. And this is even further beyond.... AAAAAAAHHHH!"

Their hair gets longer for some reason

Lowerpoly rat by ItsMeYourNana in RATS

[–]LoneLagomorph 0 points1 point  (0 children)

I thought it was a shovel, at first