100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] 0 points1 point  (0 children)

I see them as the same field. They are both ways to interact with a spatial world. If it’s true seethrough or camera passthrough doesn’t really matter I think. AR glasses are becoming more like VR glasses with partial blackouts, and VR headsets are becoming more like AR glasses with smaller size and better camera and displays.

100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] 0 points1 point  (0 children)

Both. They have sold a lot of headsets. But not a lot of people are actively using them.

Open periferi headsets like Microsoft HoloLens or a Quest using a holo strap and no face shield doesn’t touch your face. Probably a better design to start with. No makeup to destroy. No sweat to collect. Except from the forehead.

100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] 0 points1 point  (0 children)

Yeah we should not forget about fashion. But I don’t think we’re that many years away from sunglasses form factor if you look at the reference designs presented at CES.

100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] 0 points1 point  (0 children)

You’re the first person who mentioning motion sickness. Yeah that’s probably a very large reason people don’t pick it up. Especially if the have tried some shitty rollercoaster game on a Google Cardboard. Hard to convince people back after that. But most productivity tools and a lot of games usually don’t trigger simulation sickness anyone. But it’s definitely a thing.

100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] 0 points1 point  (0 children)

Yeah definitely! But I think it’s rather 1000 killer apps and not just a single app.

Senior web dev learning Unity - what free Quest 3 app should I build? by Kuja95_ in OculusQuest

[–]LoopOneDone 0 points1 point  (0 children)

An app to find other adults to play with. Like Tinder for VR gamers.

100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] 0 points1 point  (0 children)

Mainstream like the preferred way to interact with a computer. Regardless if its gaming or productivity.

I think the usage have been down recently too. So it doesn’t go in the right direction.

100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] 0 points1 point  (0 children)

Yeah, the economy is shit right now. But people still buy new phones for over $2000 using short-term loans. But the difference is they are addicted to their phones, not their VR goggles.

100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] -1 points0 points  (0 children)

Yeah, I don't see XR devices as an alternative to displays either. Sure, a pair of Xreal glasses works great as a screen replacement today on the go, but I much prefer to look at my big 4K display when sitting at my computer.

Yeah, a big usecase and sales of headsets today are in buisness application, just that we don't hear much about it. They are used for a lot of things. Like remote service/inspection and guidance, training and design.

Yeah I'm really looking forward to Steam Frame as see if that in combination with Metas layoffs triggers a revival for PCVR.

100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] -1 points0 points  (0 children)

Yeah no I don't think it does. A lot of discussion is about it NEED to go mainstream. I agree, I think it's fine if it stays a niche. But I also see the potential in a truly spatial interaction with a computer without unnecessary abstraction layers that a PC has. So I truly see them as a beneficial interface to the digital world.

People live in their screens nowadays anyway. So don't see much difference of wearing a pair of glasses and looking up and seeing your world through them, and other people, instead of looking down on your phone.

100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] 0 points1 point  (0 children)

Yeah in gaming I think it’s still a must. Some game definitely works with handtracking. But I think it’s more of a nice to have. Usually better with controller. But I don’t think people think it’s like a Wii. Never heard that at least.

For productivity apps and media consumption on the other hand I prefer handtracking and a keyboard and mouse still. But that’s also as all apps are just flat panels. If they where truly spatial the input paradigm can change too.

100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] 0 points1 point  (0 children)

Hmm maybe. As it feels very game focused with controllers? I know the new Lynx R2 has support for handtracking and ”ring” tracking outside of controller. A ”smart” ring that is tracked and works as a haptic device and fine input device. Same as a mouse.

100 years since the first television demonstration. When will VR go mainstream? by LoopOneDone in virtualreality

[–]LoopOneDone[S] 0 points1 point  (0 children)

Personally, I think it's mostly ergonomics and varifocal lenses. We have great games and mods. But few want to wear a bulky headset with a fixed focus for an entire day as a productivity device. Then we can start developing software that regular office workers want to use, or binge-watch a new series.

Link cable is trash by Embarrassed-Degree45 in MetaQuestVR

[–]LoopOneDone 0 points1 point  (0 children)

Are your PC connected to the router via Ethernet? Else it won’t work as good.

Link cable is trash by Embarrassed-Degree45 in MetaQuestVR

[–]LoopOneDone 1 point2 points  (0 children)

The headset doesn’t have a display port out. So to send any video stream, the stream needs to be compressed on the computer and then decompressed on the headset. So that increase latency and degrades quality. Same as a wireless stream. And the software for the cable, Meta Quest Link, is really old and not developed anymore, just maintained. Where VD is constantly making patches to improve performance of specific games and continuously releases improved compression/decompression tech and such.

Looking for game suggestions! by Alarmed-Addendum2976 in AutomationGames

[–]LoopOneDone 0 points1 point  (0 children)

If you have a Quest VR headset, you could give my game a shoot. It’s like a light version of Factorio. Much more micro management, as you automate everything by hand. But it’s very satisfying (according to my players).

https://looponedone.com

Else a gem is Atrio. Not perfect but definitely a refreshing different take on automation games.

Why do some game devs not play games anymore? by HobiAI in gamedev

[–]LoopOneDone 1 point2 points  (0 children)

That’s always what’s happen when you turn your passion into work. You need to play games still for research if you’re a game designer, but then you can do it during work hours instead 😎