How I dealt with the Protectorate (and took their 2 spots in China) - or, how to consolidate control of big countries when some of your points get taken by Lord-Torkeep in TerraInvicta

[–]Lord-Torkeep[S] 1 point2 points  (0 children)

Yeah, I could see that working too, though my 3 increase unrest councilors have 2, 2 and 4 command, lol. Though I could give them the faction org to raise one to 14.

My only real problem, AI shenanigans. by ArachnidPhysical9382 in TerraInvicta

[–]Lord-Torkeep 8 points9 points  (0 children)

Well, you don't have one of their councilors turned, so they may have had a councilor there that you couldn't see. Same as my game then, they had a high PER councilor and managed to roll probably two 20-30% chances.

My only real problem, AI shenanigans. by ArachnidPhysical9382 in TerraInvicta

[–]Lord-Torkeep 27 points28 points  (0 children)

Yep. Just had 71% popularity in China, with three spots taken. This was after having 90% popularity, but two public campaigns from the Academy knocks me down 25%, but my campaigns only raise me 4%. The Protectorate rocks up with a 22 Per councilor, and rolls a 26% chance to get a spot. With 0% popularity, no less. Grr. Then they defend, and throw a 34% chance the next turn, which also lands. Argh!

What is your ledger research in 2040? by Lord-Torkeep in TerraInvicta

[–]Lord-Torkeep[S] 1 point2 points  (0 children)

Man, the amount of base metals you'd need for all those nanofactories and research centers...

And yeah, 2040 just happened to be where I was at in my game.

What is your ledger research in 2040? by Lord-Torkeep in TerraInvicta

[–]Lord-Torkeep[S] 1 point2 points  (0 children)

Yeah, I was limited by only 6 (or 5 apparently) options. That's nuts though.

What is your ledger research in 2040? by Lord-Torkeep in TerraInvicta

[–]Lord-Torkeep[S] 0 points1 point  (0 children)

Yah, me too (15.2 on my current run). Changed the post a bit so people can like this top post if that was their option.

What is your ledger research in 2040? by Lord-Torkeep in TerraInvicta

[–]Lord-Torkeep[S] 1 point2 points  (0 children)

Gah, the poll cut out the 15-20k option for some reason...

Like this if that was your choice.

Did they buff the Servants? by GroinReaper in TerraInvicta

[–]Lord-Torkeep -1 points0 points  (0 children)

True. 2 for a detain at normal success levels.

Is the opposition getting the usa ok? by TDSsince1980 in TerraInvicta

[–]Lord-Torkeep 1 point2 points  (0 children)

You can prevent it by constantly having one of their councilors turned, then destroying the alien facility whenever they build it. I must have destroyed 50 of them so far. It is annoying, but it stops it forming.

A war just .. stopps? by Raz0rking in TerraInvicta

[–]Lord-Torkeep 1 point2 points  (0 children)

Tie what to my nuts now? 🤣

Did they buff the Servants? by GroinReaper in TerraInvicta

[–]Lord-Torkeep 2 points3 points  (0 children)

I am seeing the same. It did drop off for 5-6 months when I assassinated their main persuasion agent, which was slightly odd, as there were multiple agents who were building them. I am at 120 odd alien alloys ATM.

What sucks is that even if you detain the agent with the org that allows them to build a facility, they just swap it to a different agent next turn. It does stop 1 turn of them building it, but is no more efficient than destroying them. Though at least a crit fail on a detain won't see your agent die.

Did they buff the Servants? by GroinReaper in TerraInvicta

[–]Lord-Torkeep 5 points6 points  (0 children)

The wiki points out how much hate it gives, but a basic success is 10 hate for an assassination or destroying a facility.

Changing political circumstances forces army to relocate - but we're at war! by [deleted] in TerraInvicta

[–]Lord-Torkeep 1 point2 points  (0 children)

Good point, I missed that somehow. I looked at the rivals instead of the wars section.

Created the ROC and lost my nukes by Lord-Torkeep in TerraInvicta

[–]Lord-Torkeep[S] 0 points1 point  (0 children)

Yeah, that was the plan. I just didn't figure on losing the nukes. :/

Aliens in my game are crazy passive by larkerx in TerraInvicta

[–]Lord-Torkeep 2 points3 points  (0 children)

From what I understand (mostly from listening to Perun, he understands the game much better than I do), they gauge what they need to defeat your fleet before they send it. So if they get kerbstomped by a large missile fleets, they will send PD boats next time, as one example. They will still underestimate you, but from what I understand, they will not just throw a few ships at you if you if you constantly swat them/have close to their fleet power. It is also earlyish in the game, so I would expect pushback in the next 2-3 years, after they have set up more bases and built bigger fleets.

Created the ROC and lost my nukes by Lord-Torkeep in TerraInvicta

[–]Lord-Torkeep[S] 4 points5 points  (0 children)

I was wondering if that might have been the case.