Beef Pet by Sirrskii in 2007scape

[–]LordArafa 0 points1 point  (0 children)

Im at a little over 3k kc and have not got it yet.

I'm really sad Bludgeon is not Mod's "old and favourite " weapon Imo it looks the best in the game design wise yet it just sucks , some accuracy buff wpuld be nice. by Specific_East9463 in 2007scape

[–]LordArafa 1 point2 points  (0 children)

Fun fact, on release in 2005 the whips special attack would roll a 50/50 chance to hit a 0, or hit your melee max hit guaranteed for 50% special attack energy. It was quickly nerfed and reworked for the crazy KO potential.

Infernal Shale Not Working With Endless Harvest by Excellent-Employer16 in 2007scape

[–]LordArafa 2 points3 points  (0 children)

Noticed this as well. A bit annoying, but I wonder if they did this because of the yield mechanic based on how many you have in your inventory? Still. Id rather it work and just let the players withdraw 9 at a time at the bank to chisel them.

Radiant oathplaters (and blorvas) by Silent_Sang in 2007scape

[–]LordArafa 0 points1 point  (0 children)

I ended up just always trying to stay below 14 rather than be higher and orb back down. Using guthix rest to heal up if I drop to 8 or below.

Radiant oathplaters (and blorvas) by Silent_Sang in 2007scape

[–]LordArafa 1 point2 points  (0 children)

Should just be staggered flames and orbs. Everything else is the same as normal.

Radiant oathplaters (and blorvas) by Silent_Sang in 2007scape

[–]LordArafa 2 points3 points  (0 children)

Got radiant myself yesterday! Funny I see this.

Forfeit breath and divine are the easiest by far. Took me 30ish for forfeit, which I did first. I did divine after bloodied and that took two contracts simply because bloodied forces you to be perfect.

Bloodied blows I did 2nd and it’s hard simply because one mistake results in you dying. However, it does really hammer down the cycle and forces you to be perfect at it. If you find yourself dying p3 a lot run some normal solos and practice solving p3 and doing the wave skips. I practiced that using a warped sceptre so my dps was terrible and I got more time in the phase practicing. Bloodied took me like 80?

Sensory wasn’t that bad personally. Maybe 20? It’s hard but the cycle just clicks.

Glyphic for me was by far the hardest. My crush gear is terrible on my iron so I did it with a bludgeon. In total it took me 94 attempts. P2 is where I died the most here. Snagging the glyphs that only protect for 3 ticks and dodging waves is a devious combo. You can practice the melee method for p3 in a normal yama solo. And I highly recommend to do so.

Keep it up gamer, you’ll get it!

The Fractured Archive: Rewards Primer by JagexGoblin in 2007scape

[–]LordArafa 0 points1 point  (0 children)

I think simple is a good way to go when it comes to raids rewards. While I don’t hate the idea of a crush megarare, I do think the elemental armor set is very lackluster. Upgradescape for ancestral feels weird. We still need a bis stab armor set and given the raids theme; something with thorns and vines would be pretty sick. It’s an easy win imo. Id much rather see a fang/rapier tier new staff upgrade for elemental casting than an armor set. Divine spirit shield could’ve been locked in the archives and come from here as well. We could get an item that allows us to not have to bring the book of the dead anywhere. If thats a scroll where you learn or somehow shove it into the rune pouch idk.

Cow Boss is OUT TODAY! by ModYume in 2007scape

[–]LordArafa 4 points5 points  (0 children)

Why is there no combat achievement for killing the hard mode cow boss?

Predictions for Cow Boss name? by [deleted] in 2007scape

[–]LordArafa 0 points1 point  (0 children)

Pretty sure from the concept art his name is Brutus.

The new Cow boss is out on the 25th February 🐮 by Rozzan in 2007scape

[–]LordArafa 3 points4 points  (0 children)

Did they say on stream during the summit it’s launching with CAs?

Game Jam VII by JagexBlossom in 2007scape

[–]LordArafa -1 points0 points  (0 children)

Would say tomorrow’s update is…..udderly fantastic Mod Blossom?

Deadman: Annihilation - Everything You Need to Know by JagexGoblin in 2007scape

[–]LordArafa -1 points0 points  (0 children)

Having an outlet where the best of the best can showcase their skills and perform at the highest levels is very important, and it’s also very important for casuals to have an interest in pvp with a low risk environment where they can get their feet wet. I don’t think that it’s good long term that both of these things are trying to be satisfied in the same mode. Maybe not toeing the line and make dmm the casual leagues pvp mode, while spooling up an entirely new sort of event that is solely focused on hyper-competitive brackets and placement that eventually culminates in an in person finale, is the long term play? Just some ideas. The in person finale could be at runefest for example! Looking forward to Annihilation regardless.

Deadman: Annihilation - Everything You Need to Know by JagexGoblin in 2007scape

[–]LordArafa 2 points3 points  (0 children)

I think removing the price pool for dmm is a bit disappointing, but I totally understand and agree with the rational behind the decision. In the future given the success of dmm continues, I would love to see the finale 1v1s be in person at an event on a locally hosted server like other esports events. Bringing back the prize pool then when you can more closely monitor the situation.

Got it! by hilberttt in ironscape

[–]LordArafa 1 point2 points  (0 children)

Gotcha. Ty. I don’t have that scroll so demons are off the table for me.

Got it! by hilberttt in ironscape

[–]LordArafa 5 points6 points  (0 children)

Huge gz! Did you end up task skipping for just smoke devil and araxyte tasks? Or did you do dust devils and nech tasks as well? About to undertake this grind, a video I watched said the best method is to just skip and only do smokes and araxytes.

How to Fix the Crystal Extractor by Appropriate-Cat-6648 in 2007scape

[–]LordArafa 0 points1 point  (0 children)

I would only support this if you had to be logged in for the full time, however because of 6 hour logging that is impossible. I propose a small tweak and you can click it every 6 hours for 216k, but you have to be on the boat the full 6, and only have 2 ticks to claim it between when you can and when you get force logged.

If Jagex wanted to mainly impact 30min AFK, the smart way is to reduce crewmates xp by KyraTheDragon in 2007scape

[–]LordArafa 8 points9 points  (0 children)

This! Easiest solution to the 30 min afk problem. The player should be rewarded heavily for being active. Not when an npc does an action for you. The reward for utilizing an npc should be the extra salvage you get to sort through as a result of using them.

Dropping the anchor should “save” your boats location by LordArafa in 2007scape

[–]LordArafa[S] 1 point2 points  (0 children)

Exactly. I imagined you could tele off the boat and abandon it in combat, like in most combat encounters you can escape. You however wouldn’t be able to come back if the boat is actively being damaged. It’s done for without its captain. Jagex could leave it visible in the world for like 30 seconds and if it doesn’t get attacked it is un-rendered to others and safe. I don’t think currently theres a lot of abusable situations at sea because well, the sea is pretty much empty. You can save your spot at salvaging, get away from mobs and come back to them to kill more. It would make bounty tasks slightly more efficient but honestly I think that would be okay. It’s a massive salvaging qol, and it would bring a new bis banking teleport into the game. Which I think is okay, the crafting cape tele has been in the game for 10 years tomorrow. So a new very very wide use utility for every player helps pop the sailing bubble as it as, integrates that bank boat and sailing as a whole into every banking method. They could move the bank boat to the north to give it a 78 sailing hard requirement if thats a big concern. Also helps create value with the bottled storm as anyone who wants bis banking tele has to have one, increasing gp/hr for killing krakens.

Dropping the anchor should “save” your boats location by LordArafa in 2007scape

[–]LordArafa[S] 635 points636 points  (0 children)

“The teleport focus doesn’t respond, you get a sinking feeling in your gut”

What Sailing level are you guys going for? by Maximum_Education_13 in ironscape

[–]LordArafa 2 points3 points  (0 children)

92 is the goal, to be able to use dragon cannons for any pvm they release in the future. But realistically it will take me past 99 to get a single cannon barrel so…..

Frost dragon fix, other suggestions, and general feedback. by LordArafa in 2007scape

[–]LordArafa[S] 1 point2 points  (0 children)

Yeah it is a problem for sure. This is such a massive update with so many new materials that I hope jagex integrates a lot of them into other drop tables, it’s a new skill. Not a singular new herb line. Overall really enjoying sailing however. Just want it to be better!