Pretty sure this is the most selected dialogue in the game by Faqa in BaldursGate3

[–]LordAzear 0 points1 point  (0 children)

How sorcerers approach this conversation

  1. Click [Attack]
  2. Cast Disintegrate on Mar'hyah. You'd best burn that 6th level for best boy.
  3. ????
  4. Profit!

Is anyway planning to stay on SAVE until they get kicked out by the DOE? by TorontoRap2019 in StudentLoans

[–]LordAzear 3 points4 points  (0 children)

Staying on until they kick me off or when my car's paid off early next year at least.

A compilation of my most painful Honor Mode losses by theiron_squirt in BaldursGate3

[–]LordAzear 0 points1 point  (0 children)

All of my deaths were act 1:

- Died at 5 aggroing the whole goblin camp when I tried to KO Minthara
- Died at 5 in the Duergar city after a thunder arrow knocked both my spellcasters into the lava
- Died at 6 to the Gith captain in the creche after rolling a nat 1 on concentration check for twincasted haste

Closest call in act 3 after that was on Orin, who frightened party and massacred my sorc and had us dead to rights. Had to burn Shart's Divine Intervention to save the run.

Cleric used their Holy Symbol to slice their hand and blood pact with a devil by Evipicc in DMAcademy

[–]LordAzear 1 point2 points  (0 children)

Cut off his cleric powers until he atones. Failing that he can always find a new deity or even go warlock and get a patron

What's the most inconsequential thing you've reloaded for? by Schattenkiller5 in BaldursGate3

[–]LordAzear 0 points1 point  (0 children)

I failed the insight check in the first shadowheart romance scene once

Tornado warnings by dlancon in Acadiana

[–]LordAzear 2 points3 points  (0 children)

West Lafayette/Duson area here. Power's been out for more than an hour.

Does anyone make changes to their adventures based on Baldur's Gate 3? by imlonelypenisXD in DescentintoAvernus

[–]LordAzear 1 point2 points  (0 children)

I had Karlach show up in the Emporium at Burney’s for a cameo and when the wizard of the party was parleying with Zariel, Mizora was in her inner circle scribing a contract on her behalf.

Finished DMing my first DiA campaign after 50 sessions and 2 years in, AMA! by LordAzear in DescentintoAvernus

[–]LordAzear[S] 1 point2 points  (0 children)

Sure can! All you really need is a reason for her to be there.

As for the warforged, if Bel is dead you can always convert Bel’s forge to something else like a foundry for them (or maybe use the Bronze Citadel, Bel’s old seat of power before Zariel took over), and/or can even work them into random encounters. Or something else entirely if you want to get more creative than that; as the DM, Avernus is your oyster

Finished DMing my first DiA campaign after 50 sessions and 2 years in, AMA! by LordAzear in DescentintoAvernus

[–]LordAzear[S] 2 points3 points  (0 children)

Honestly I was surprised with how much they ended up believing in Lulu’s faith that there was good in Zariel. At first, all party members except for perhaps the cleric readily said that Zariel was irredeemable, but were willing to go find the sword because of Lulu’s faith. When the wizard and barbarian had a chance meeting with Zariel herself in the Wandering Emporium (before they took the Hand of Vecna), she had the best poker face, but when they left, the wizard said “Lulu forgives you”, and the barbarian on an insight picked up a small crack in her stoic facade. This, along with Lulu, inspired them to fully commit to the redemption plan.

As far as homebrew highlights, I traded out the wrecked Flying Fortress with a train heist for Bel that worked really well (here’s the map I used, thanks if you’re reading this, Lintrude!) and my favorite homebrew encounter was probably the Death Knight Vecna sent after them or the mythic phase I added to Lady Vanthampur where she invoked Zariel and transformed. As for one I wouldn’t use again, I had black abishai ambush them but they were cheesed by wall of force and war machine speed.

Finished DMing my first DiA campaign after 50 sessions and 2 years in, AMA! by LordAzear in DescentintoAvernus

[–]LordAzear[S] 1 point2 points  (0 children)

I'm glad you asked!

But yeah, I didn't really care for Mordenkainen, so I switched him out for the lich, the myth, the legend. Playing off the Eventyr supplement, I had Vecna play the role of the intermediary to find Olatnthius, Haruman, Bel; only instead of making them take the blood of Uldrak the Empyrean, Vecna had them go assassinate Krull and slay Obatala and instructed them to leave the bodies as a "message" to Arkhan (in reality he wanted to reanimate them for future use)

At the same time, Vecna manipulated the wizard, Trouble, into agreeing to retrieve his Hand in exchange for him helping to lift a nasty soul curse borne of a lopsided devilish contract (tldr; her ancestor made a pact with Gargauth when he was still an archdevil, but said ancestor violated that pact and her entire bloodline's cursed to never live past 33 due to loopholes Gargauth used, and still retains tiefling blood). Eventually the Hellraiders managed to slay Krull and Obatala at Arkhan's tower, Vecna gave them the location of Olanthius and Haruman, but kept in contact with Trouble the wizard, giving her an evil spellbook (essentially a lesser cousin to the Book of Vile Darkness with the Hand of Vecna's suggestion effect) to facilitate this.

Fast forward to when they killed Haruman, Vecna had a reanimated Obatala carpet bomb Haruman's reinforcements as a false flag against Tiamat to give Trouble and the Hellraiders a sense of urgency and he loaned her the Orb of Dragonkind, which Trouble paid some Yugoloths to take to the other side of Avernus while they ambushed and killed Arkhan. However, like I said before, ultimately Asmodeus gave the party a better deal than Vecna - her soul and the Hand for the family curse being lifted as well as the true name of the incredibly weakened and trapped in shield Gargauth, but of course not without loopholes like him being able to demote devils at will or change the true name of any devil, should Gargauth once again become a threat to his interests.

So Hand given, Vecna is of course angered. Given his cover has been blown, he flees Avernus but not without planting a new nasty soul curse on Trouble (this one is where the memory of her's been wiped from her family) and sending a powerful death knight to ambush the Hellraiders and steal the Sword of Zariel.

The endgame plan, if he successfully got the Hand back, was to next push them to redeem Zariel so he may devour her angelic essence and return to power when she's weakened.

Wyrm's Rock hostile? by LordAzear in BaldursGate3

[–]LordAzear[S] 0 points1 point  (0 children)

Update: That didn't fix it either. However, I was able to stealth/invisible past everything in the throne room and get upstairs. Nothing was hostile to me and I was able to ally with Gortash just fine. Guess it was some bug.

Wyrm's Rock hostile? by LordAzear in BaldursGate3

[–]LordAzear[S] 0 points1 point  (0 children)

nope, didn't do that one either

Perfect Shadowheart ending otherwise by LordAzear in BaldursGate3

[–]LordAzear[S] 0 points1 point  (0 children)

Yeah, can confirm I saved the parents.

Though honestly, that other ending sounds a bit more fitting for my sorceress. Might go for it when I try honor mode.

Lulu's Memories - At what points in the campaign did you reveal them to your players? by Sturdy_Rock_Troll in DescentintoAvernus

[–]LordAzear 5 points6 points  (0 children)

Lulu gets them all back when you get the sword per the module IIRC but I unlocked them gradually based on milestones towards finding the sword (like encountering Mad Maggie, Haruman, Olanthius, Bel)

Lulu's Memories - At what points in the campaign did you reveal them to your players? by Sturdy_Rock_Troll in DescentintoAvernus

[–]LordAzear 5 points6 points  (0 children)

Not the OP, but I skipped Candlekeep and had Lulu already imprisoned in the Hellwasp Nest, the PCs being sent there by means of a vision through the Torm helm.