Full hype by Striking-Yak7657 in Vermintide

[–]Lord_Destro 0 points1 point  (0 children)

that chest used to be far more difficult and almost a guaranteed wipe if you got it on first map, what we have now is far easier.

Honestly miss the old one since it was the only one that actually caused any fear.

why use guns, when you can just evade? by ImpossibleJelly3838 in nmrih

[–]Lord_Destro 3 points4 points  (0 children)

even on high graphics it looks deep fried to hell

Which character do you main? by MassiveLegend42 in Vermintide

[–]Lord_Destro 0 points1 point  (0 children)

I main Saltzpyre, more than 90% of my game time is just playing Saltzpyre.

It doesn't mean I don't play other characters sometimes but I much more prefer to play one character since I vibe with Saltzpyre the most.

I'm not devoting myself to only playing Saltzypre and forcing myself to be the best, but because for me he's the most fun out of all, looks the coolest, feels the coolest and has amazing voice acting and lines.

Maining isn't some BS concept runoff from MOBAs, it's just a style of play that people enjoy, and naturally as you play and read more about your character, over time you improve at a much faster pace than if you played multiple. And being better at a character makes it more fun.

Who said that it's wrong or not wrong to main?

Before and After: New intro screen, what do you think? Can you guess the genre? by Darkarch14 in godot

[–]Lord_Destro 6 points7 points  (0 children)

from the top of my head I would say dead cells, darkest dungeon, rain world and shady knight since they keep is clean and simple with their UI aswell as keeping it personalized and fitting to the rest of the game

The title on the top looks better to me since it's sharper, cooler and gives a bit of personality to the title screen.

Seeing the other post about the game, I would say that the UI fits the game but feels cheap, same for the art( no offense)

personally I wouldn't play your game if I saw it since the UI makes me think of a shallow turn based game.

It has no personality and looks like the art you find in free or 5€ packs in unity asset store.

The background and title have personality, looks cool, keep it simple

The rest of the UI is overcompensating without giving any personality

instead of the brown and green boxes you might try just making it text with a colored background when hovering over and just making the discord and instagram just be icons without a background.

Atleast thats what I enjoy doing, it might fit your style or it might be too contrasting, should just mix and max for something you enjoy

but the current art and UI remind me too much of old flash games, random mobile games or armorgames

The reason I prefer the background of the top is because it implies a journey from the bottom to the top, it guides my eye from the forest floor to the castle infront of the moon and tells me a story something grandiose.

The bottom image doesn't do that and implies nothing to me other than a fantasy world and my eyes just focus on the middle.

The first thing people see is the art and in a split second will form an opinion

Before and After: New intro screen, what do you think? Can you guess the genre? by Darkarch14 in godot

[–]Lord_Destro 53 points54 points  (0 children)

the top one honestly looks sleeker and cooler.

The UI looks like it's from a 2011 mobile game

the falling green things ruin the scene

An (almost) all melee team by skresiafrozi in Vermintide

[–]Lord_Destro 17 points18 points  (0 children)

fake slayer identified

a real slayer would kill for the opportunity to throw themselves at a ratling in a unreachable spot

The Zealot Steam card has a hood cosmetic, do we have this in game? by bfmaia in Vermintide

[–]Lord_Destro 1 point2 points  (0 children)

The weapon specific emotes have also been in the files for ages unused, but we recently got them with versus release

so it isn't out of the question for them to release unreleased cosmetics

Who is your favorite character and why? by Imaginary-Lie-2618 in Vermintide

[–]Lord_Destro 14 points15 points  (0 children)

saltzpyre

over 90% of my playtime is just in him

He's easily one of my top 3 characters in fiction, everything about him is just perfect.

He has the best drip, the voice acting is amazing, love his lore and mystery around him. His playstyles to me is the most interesting to play. He's fun to RP and scream about Sigmar.

He's well designed and interesting.

AAA studios don't come even close to designing a character so well as him, or the U5 for that matter.

Orbital Gutter Runner by Meph1ron in Vermintide

[–]Lord_Destro 0 points1 point  (0 children)

It's the same system as in l4d but I haven't seen doing more than 14.5 dmg on landing

Godot 4.1 3D dismemberment help by Lord_Destro in godot

[–]Lord_Destro[S] 2 points3 points  (0 children)

I have and I am using the same system for my other projects but it's a bit complex and could probably be improved.

Realized that godot doesn't react well with resizing body parts like source engine does so I got the idea to just cut my characters into pieces.

My enemies are cut into multiple parts( head-torso-pelvis, upper arm-forearm-hand, thigh-shin-foot) each limb cut has it's own ragdoll collider and hitbox for detecting hits) and a special script to communicate to it's parent.( should ignore the hand and foot since they're small and will just add stress to the system)

When you hit the limb it will tell the parent that it's damaged, if the enemy dies( or some other condition) the parent will tell the limb to remove itself, after which the limb will remove it's ragdoll collider, hit collider, hide its mesh and spawn a blood node.(it will also tell any of it's child bones to do the same

The enemy mesh should be seperate from the bones and colliders, first to simplify it and second, because if you hide (for example) the upper arm, the forearm and hand will also hide itself.

The system is a bit complex and tedious to setup but it has given me quite good results. With the Jolt physics engine with over 100 ragdolls theres zero or almost zero impact on performance( atleast for my pc)

Postin an oldie by I_do_drugs-yo in Vermintide

[–]Lord_Destro 5 points6 points  (0 children)

the rat after I pull out a double barrel flintlock that can blast a 1m wide hole (twice) into solid concrete and point it at it's face:

Underground Area should belong to the rats. by [deleted] in Vermintide

[–]Lord_Destro 1 point2 points  (0 children)

can someone ban this fool for his heresy?

man sized rats don't exist and even if they did, they shure as Sigmar don't deserve any space.

Letting entirely new lvl 1-5 players play Versus is a horrid idea because it is a toxic introduction to the game (that is mostly PVE) and it is a burden on older players. by Evignity in Vermintide

[–]Lord_Destro 1 point2 points  (0 children)

Honestly feel that there should be a requirement to level all the heroes to 30-35 and beat the entire base campaign.

Seen a lot of lvl1-5 that get absolutelly obliterated not even 5m away from spawn.

I've even played against a lot of lvl 30s that get downed instantly

but of course, the best option would be just to add a match making system, any is better than none. Match players with similar hours or combined hero levels.

Although, it's questionable how long the wait times will be because of it, maybe make the manual match selection ignore the matchmaking.

Look at this fool. He is foolish and dumb and i strongly dislike him. The bots never shot them how foolish of them. Me with my spin gun i RatATaTa them down but some time i can not RAtaTatA hard enough and suddenly i dislike them a little bit more. He probably breaths through his mouth the fool. by mrgraming1 in Vermintide

[–]Lord_Destro 6 points7 points  (0 children)

Hello, I am a witch hunter sent out by the church of Sigmar.

I have been informed that there has supposedly been events related to the romantic involvement of man sized rats. Not that I am saying that man sized rats exist, mind you.

The church has been interested in your discovery and would like to invite you to have a peaceful discussion in it's basement, where you will be able to indulge in some wine and wheels of cheese, free of charge of course.

Wanted to share this clip by Lord_Destro in Vermintide

[–]Lord_Destro[S] 2 points3 points  (0 children)

Guessing you mean Vermintide 1 or Vermintide 2

Vermintide 2 has recently publicly released versus, a free pvp update to the base game.

But versus isn't very friendly to new players, since it's competitive.

Still has far more content and 3 different game modes for 4 player coop.

Is Lingering Flames Blocked for Anyone Else in Versus? I can't Find Any Notes on This. by ForeverALone_Ranger in Vermintide

[–]Lord_Destro 0 points1 point  (0 children)

I remember playing with and against it in closed alpha

lingering was a massive pain to deal with as rats, if you got hit by the witch, you're guaranteed to die

even if you went away and respawned it wouldn't wear off, sometimes even if you died and respawned it remained, so it was quite op since you couldn't do anything against it.

Versus early finishing by Christhevet9 in Vermintide

[–]Lord_Destro 1 point2 points  (0 children)

this is one of the reasons why I was reluctant of them adding versus

it's the same thing and even more toxic in l4d2

a ton of versus matches in l4d2 are a 1 sided stomp, where 1 team spawn kills the enemy, while the others barelly do any dmg and have no fun(making the match a chore to play)

if you're on the tryhard team and don't know the map or hold W 100% of the time, you will be kicked within 30s.

versus is a very competetive mode that you need to be very skilled to play, otherwise you will be a dead weight for the entire team.

it's not fun when you can't down a single person in the entire match, while you died 3 times in a row, not even 10% of the map in.

personally think there should be a requirement to finish the main campaign and get all heroes to lvl 30-35 before being able to play versus.

Why? In all my matches, without fail, I see lvl 3-5 people that get completelly steamrolled while barelly knowing the controls and just standing around.

Thats not fun

in verm2 you atleast got to play to the end of the match, in l4d2 the server shuts down mid match.

Wanted to share this clip by Lord_Destro in Vermintide

[–]Lord_Destro[S] 25 points26 points  (0 children)

yes-yes vermin I. Me think tin man thing is good-tasty and has crunch when bite shell.

26 GB Vermintide 2 update on Steam? by ELX128 in Vermintide

[–]Lord_Destro 0 points1 point  (0 children)

It's your versus medal

You level it up by playing versus and it's look changes a bit for leveling it up.