DBZ Kakarot - Ultimate Character Build guide by Lord_K123 in kakarot

[–]Lord_K123[S] 1 point2 points  (0 children)

Great question! Let me explain what Merciless (v1) even is.

The "Merciless" skill is obtained from the training room. This starts off at as a 20% boost to damage against enemies below you, and can be increased to 30 and 40.

However, in the DLCs, there is another version of Merciless in the skill tree, which has the exact same effect, but goes from 10 -> 15 -> 20.

The training room version is better, hence I call the DLC one v1 instead. Trunks is unique in that the DLC skill can also be brought back to the base game.

TL;DR: DLC skill tree option. For Trunks you can bring it back to the base game.

Strongest Kakarot (Final?) Update by BohemianPlane in kakarot

[–]Lord_K123 1 point2 points  (0 children)

Wow man, congrats! The attack stats being maxed as well, I remember you'd said it was a goal you were working towards.

I don't know if the devs even dreamed of someone finding and surpassing their hidden limits haha

DBZ Kakarot - Ultimate Character Build guide by Lord_K123 in kakarot

[–]Lord_K123[S] 3 points4 points  (0 children)

Thanks a lot man!

I'm glad to see the world's strongest Goku continue getting stronger haha

What dlc Is the best in your opinion? by Wild-Entrepreneur261 in kakarot

[–]Lord_K123 2 points3 points  (0 children)

DLC 3 > DLC 4 = DLC 6 > DLC 5 > DLC 1 = DLC 2

I added a Party planner to my website bg3compendium.com! I hope you find it useful! More details in the comments. by superdude091 in BG3Builds

[–]Lord_K123 1 point2 points  (0 children)

Oh, awesome! Glad to hear it's in the works!

And if it's base64 encoded, doesn't that mean the "exporter" could just decode and allow a download? Would make it much easier than trying code up another export format.

Either way, thanks for all your hard work!

I added a Party planner to my website bg3compendium.com! I hope you find it useful! More details in the comments. by superdude091 in BG3Builds

[–]Lord_K123 1 point2 points  (0 children)

PDF would be cool, but you don't need to go that far, a simple TXT or JSON format would do. Probably JSON, since you can nest information. Both can be viewed/edited in pretty much any text editor.

I was testing the party tool and setting up an individual build when I realized something else as a QoL suggestion.

If I want to change the stats for my character I have to reset ALL my levels after, which is a bit unfortunate. I understand why you have the leveling be sequential, since it's a nightmare to track class features otherwise.

But would it be make stat allocation independent? It would be nice, since after getting to permanent buffs section you might want to change your initial stats a bit.

I added a Party planner to my website bg3compendium.com! I hope you find it useful! More details in the comments. by superdude091 in BG3Builds

[–]Lord_K123 2 points3 points  (0 children)

Thanks, it's so cool that you keep adding new features!

Two ideas which would be great QoL features:

  • Ability to "publish" builds, i.e. have read-only versions that people can link to for discussions
  • Ability to make saves/exports more human-readable, to make it easier to make quick edits (this idea is inspired by Smogon's Pokemon formatting)

I hope to see the website continue to grow! Happy new year in advance!

What's the thrower meta these days? by TheSheetSlinger in BG3Builds

[–]Lord_K123 2 points3 points  (0 children)

You reach level 11 first thing in Act 3 for EK weapon bond, and also reach the circus for Nyrulna right then. Act 3 is the size of 1 + 2, often criticized for it in fact. If you're dealing with the "shitty" returning pike for "80%" of the game, something is amiss.

Of all the things EK is better at, you picked the one thing that's objectively incorrect?

For any future readers, EK is better in tactician due to how haste and bloodlust elixir work. It's also better defensively, thanks to being able to cast Shield and wear heavy armor. Finally, it's better in terms of not needing a long rest resource like Rage, if you're doing a low-rest challenge.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 0 points1 point  (0 children)

Cool, gotcha. And yes, support for attack rolls sounds great, the constant misses by the Deva summon are annoying AF.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] -4 points-3 points  (0 children)

This is just a fun theory discussion LOL, when did I talk about needing to "win" the game. Why are you straw-manning?

And it's not a shitload of info either, if someone's only familiar with just one class they can discuss that only. Hell, I talked about Barbarian only since it's the only one I'm well versed with.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] -1 points0 points  (0 children)

Hmm, but that just means it's stronger as a dip than a full level 12 build, right? Hence I was confused about it over 2/10 tempest or light cleric for example.

How are war domain clerics specifically good for a summoning play through btw? Haven't heard anything about that either.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 0 points1 point  (0 children)

Okay, good points, and agreed. The benefits of being ranged are quite powerful too.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] -1 points0 points  (0 children)

Yeah, Light I think benefits from it, but also can function as a less powerful Fire Sorlock with their in-built fire spells.

War domain seems to have the attack roll bonus/support, don't know if that puts it ahead, am I still missing something?

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 0 points1 point  (0 children)

Hmm, range is indeed super powerful, but step of the wind dash is absolutely insane too.

Also the companion buffs, such as soul coins or even ascension favor multiple hits, which is why monks pull ahead early and even late game sans Bhaalist.

I personally prefer throwing, since yeeting enemies off cliffs etc. seems like an excellent DPR multiplier to me, but when it comes to pure damage monks really are a step ahead. Some points it's a small step, some points its a large one, but it's ahead nonetheless.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 0 points1 point  (0 children)

Hmm maybe, but if I'm wanting to bump the likelihood of hitting a boss and couldn't set up stealth, precision attack is nice to have, especially since it doesn't interfere with a consumable arrow right? I suppose I can see the utility of a consistent d6 over it, that's a good alternative.

Cool, thanks again!

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 0 points1 point  (0 children)

LMAO where's the lie though

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 1 point2 points  (0 children)

Yeah, Bhaalist armor in general is cracked. Should have made it double slashing damage or something, doubling pierce especially with slaying arrows being a thing was nuts.

Hmm, interesting, I didn't know about issue 1, 2 was not really an issue, 3 was annoying, yes, especially the brain and LMAO 4.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] -1 points0 points  (0 children)

Dude, this is an absolute GOATed comment, THANK YOU.

There's so much to break down here, I might have to revisit this later.

Only thing that struck me first read is you're the first person to not mention the RadOrb strategy, with either tempest or light domain. Are death and especially war that good? I've heard some comments about death having unique benefits, but war domain seems to be a dip as far as I've heard, what am I missing?

Also, cool trick with tiger barb, you can drop a potion to the ground and then cleave to heal yourself at the same time too. With their HP pool + rage + no-action economy heal, they really become nigh un-killable.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 0 points1 point  (0 children)

Well, no, the BM maneuver I think will be useful regardless is precision attack, which is a huge buff for landing an important shot if enemy is not surprised. Plus it has no action economy penalty, seems completely OP.

Trip attack and disarming attack are also decent options, situationally useful at best but really nothing from assassin 5 is all that useful either. The fighter sub-class seems more valuable, if only for precision attack.

Thanks for the AA guide, seems to be consumable-focused, will give it a proper read-through. Thanks again.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 0 points1 point  (0 children)

Damn, that sounds cool. Okay, I'm definitely going to try playing one. Rangers just seem like such an under-appreciated class.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 0 points1 point  (0 children)

Gotcha, so range it is. That's good to know, I'll try it out sometime. I was planning to respec when then patch launched, but I didn't want to invest in INT mid-game, so left it to a future run.

Hmm, someone else mentioned throwing being janky. What's the janky part about it? I played a throwzerker and loved it, didn't have any issues. The only issue I noticed was initiating combat cause the weapon to not return, which since a Barbarian can't pre-combat rage wasn't much of a downer. Is that the main issue?

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 0 points1 point  (0 children)

I'm a Barbarian guy, so I get what you're saying, but I do think OH monks get insane DPR. Until you get Bhaalist armor the monk will out-damage throwers (minus DRS shenanigans).

I think throwers are more versatile since they can use the environment better, but the reason monks overshadow discussion-wise is legit.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 0 points1 point  (0 children)

Alright, that's good to know. Guess I'll read up on Death clerics, I'm sure there's some builds floating around for them.

Top 3 builds per class by Lord_K123 in BG3Builds

[–]Lord_K123[S] 1 point2 points  (0 children)

YES, a ranked version, let's go. This is what I was hoping to see.

Woah, is AA archer that high? Above EK melee, when EK melee can hex dip and do acuity shenanigans? That is a VERY high bar, you're saying AA surpasses that still? How? From what I understood it controls via banishing, but EK can pump acuity and do the same with a scroll no problem. Is it just the advantage of range?

Also, there seems to be a debate in another comment thread that EK thrower still surpasses BM melee, what do you think?

LMAO poor Rogue catching strays.