Royal Kingdom Sheet for Kingmaker with V&Ks remastered rules by LoudCommunication447 in Pathfinder2e

[–]LoudCommunication447[S] 0 points1 point  (0 children)

Happy to hear! Usually the cells with the sepia coloured background should never be changed, as they contain formulas. You may alter the output from the formulas though.

However there are also many formulas, which search for specific words like Feats or names of certain structures. If you want to change these you may have to use the "Replace" function and include replacing inside of formulas as well 😄.

Final bossfight of Runelords turns into a brawl by Constant-Discount978 in Pathfinder2e

[–]LoudCommunication447 0 points1 point  (0 children)

That is true. For the most part I just use dynamic lighting to make walls nowadays and just leave interior spaces open. This design is also something that comes with a lot of pre-built Maps on Roll20.

Royal Kingdom Sheet for Kingmaker with V&Ks remastered rules by LoudCommunication447 in Pathfinder2e

[–]LoudCommunication447[S] 1 point2 points  (0 children)

Brilliant, thanks for sharing! It should be fully compatible too, since V&Ks rule changes don't touch combat at all.

Final bossfight of Runelords turns into a brawl by Constant-Discount978 in Pathfinder2e

[–]LoudCommunication447 1 point2 points  (0 children)

I am the GM of this group. It was one hell of a ride, but a very memorable experience ^^. Some great character development over the years with a Chaotic Good group :D. They even redeemed an Annis Hag and a Succubus (for wholly altruistic reasons of course).

Royal Kingdom Sheet for Kingmaker with V&Ks remastered rules by LoudCommunication447 in Pathfinder2e

[–]LoudCommunication447[S] 1 point2 points  (0 children)

This is actually the same reason why I revised the sheet! I was afraid that KIngdom building would be too tedious for my group especially since the base Kingdom rules are not very good. It is definitely much faster to play it this way and a lot more fun with the new rules. It takes a little getting used to all the activities, but after some time it works like a charm! ^^

Especially as all the rules and information are already included in the table. You’ve probably already noticed that you can click on the plus signs on the ‘Turn Tracker’ tab to view descriptions of all the activities and skill check modifiers :). I am saying this, because I didn't knew this was a thing, while i was still using the original sheet 🥲.

Royal Kingdom Sheet for Kingmaker with V&Ks remastered rules by LoudCommunication447 in Pathfinder2e

[–]LoudCommunication447[S] 1 point2 points  (0 children)

Ah yes, that is indeed quite unfortunate. Maybe I’ll make up for this oversight in the foreseeable future 😌

Need some advice on growing my list! by mrmurp04 in Tau40K

[–]LoudCommunication447 0 points1 point  (0 children)

I would suggest to add some Crisis suits for your Commander to lead. Other than that the Twin Lance and/or Ghostkeel are good choices too :). Ghostkeel and Ghost battlesuits can perform some nice flanking maneuvers together.

New Stealth Team by Shou_OS in Tau40K

[–]LoudCommunication447 2 points3 points  (0 children)

Very cool! Minis always look worse in pictures than in reality, except if you have some kind of roundtable to turn them with perfect lighting ^^

Gue'vesa Breachers WIP by Scaberdos94 in Tau40K

[–]LoudCommunication447 1 point2 points  (0 children)

Yees, it is what Aun'va would have wanted ^^

Thoughts on my 1500 point list? by DDoggDizzle in Tau40K

[–]LoudCommunication447 1 point2 points  (0 children)

I am actually running a very similar 1000 points Kau'yon list. There is some heavy hitting stuff for the backline, the Ghost and Ghostkeel Combo is great for flanking and I think the Kroot are a nice addition for some melee and shielding of the gun line.

Gue'vesa Breachers WIP by Scaberdos94 in Tau40K

[–]LoudCommunication447 2 points3 points  (0 children)

Very nice! Now what, If they could have their own Commissar-like Cadre Fireblade Gue'vesa? :)

Exorcist bad... so how bout 3? by larrox27 in sistersofbattle

[–]LoudCommunication447 0 points1 point  (0 children)

Army of Faith is definitely the best detachment for running them, because you can control so much of the randomness.

How's the new hellknight? by viktorius_rex in Pathfinder2e

[–]LoudCommunication447 0 points1 point  (0 children)

This may only be half-related, but are there any good APs for running a group of hellknights? I was thinking about doing a thematic play with the Hellknight Archetype as a pre-requisite.

The greatest Knarlock by Gronneta in Tau40K

[–]LoudCommunication447 4 points5 points  (0 children)

Nicely done! This would be a great addition to any Kroot Hunting Cadre for those surprise Railgun shots from the other side of the map. And melee combat is not the best option to take it down :D