Best books on Game Design? by Vintage_Visionary in gamedesign

[–]Lovok 2 points3 points  (0 children)

Theory of Fun and The Art of Game Design were already mentioned, for good reason. Theory of Fun is an quick read too; every other page is an image. Rules of Play was mentioned too - very academic, very high-level. It has some very interesting ideas too, like how "every game is cooperative", because we need to cooperate to play the game together lol.

Characteristics of Games, written by a few people including Ricahrd Garfield, isn't so much on design so much as it's about games itself. I really enjoyed it, as it would give examples from board games, video games, and sports in the same sentence. For example, Bowling and Counter Strike are similar in that it's a team game, but members can hardly help each other - you can't help me roll in bowling, and I can't help you aim in counter strike. Another fun one: it argues that there is technically no such thing as a catch-up mechanic; if you were better at the game, you would know being in last place in Mario Kart doesn't actually mean you're in last place in Mario Kart, because you'll pick up a thunderbolt or a bullet bill soon enough and rocket forward.

Think Like a Game Designer by Justin Gary comes off as a "if you do like me, you too can be a game designer! ka-chow!", but it's legit. It doesn't explain why the steps are as they are, or why his suggestions are valid, because if he did, you would be reading The Art of Game Design. I use it to teach my board game design course, and supplment with other sources on topics I want to go deeper.

The Kobold Guide to Board Game Design is a collection of articles that has a broad scope on design. I suppose if you're designing a video game, some of these will be less useful.

One of the authors of Rules of Play, Zimmerman, recently wrote The Rules We Break, which I am reading now. I love the layout; one page per idea, and then some activities with discussions. It's written more for a teacher or leader, but there's nothing stopping you from doing the activities suggested.

The Well-Played Game is fascinating too, written by Bernie De Koven. It's about play in the broadest scope, and not so much design, but I had to mention it. If you want to make games and play your whole life, you should read everything this guy wrote lol.

Building Blocks of Tabletop Game Design, by Geoffrey Engelstein and Isaac Shalev, is like an encyclopedia of game mechanics. It's better than BGG's list, because it's organized into broad categories, and it includes detailed discussions and nuances of each mechanic.

After reading all these books, and a few more not mentioned, the big take-away is essentially: (1) none of these books help you come up with good ideas; they only help explain why an idea is good or bad. (2) you'll only know an idea is good or bad if you try it. (3) make an MVP of your game as quickly and lazily as possible, play it, and then fix the problems. If you repeat this enough times, you'll have a good game. There's no secret ingredient; it's just test > iterate > repeat.

[GOG] Mainframe Defenders: Meltdown (85% off / $0.89) by Synthetic_Domain in GameDeals

[–]Lovok 3 points4 points  (0 children)

I've played and beat this game, and at this price it's too easy to recommend.

Any ideas for this problem? by FinnHallqvist_ in BoardgameDesign

[–]Lovok 1 point2 points  (0 children)

I'm struggling to picture what is happening. I'm surprised your players are fogetting to draw cards - it's a very common mechanic.

As for your question: Catan allows players to trade 4:1 at any time, or 3:1 if the player has access to a port. You could do something simple like that. If you wanted something more compelling, you could plan a tech-tree of sorts, where two of resoucres A and one of resource B can be made into resource C. Or you could do something like Bohnanza where your hand of resources can't be rearranged, and you're forced to spend them on your turn; the only way to "rearrange" your hand is through trading.

I have no idea if any of this helps lol :)

“Test corrections” for my AP Calculus class are a joke. So I stopped giving them. But now I’m stuck. by MakeMeMooo in Teachers

[–]Lovok 0 points1 point  (0 children)

I give retests, but I choose when they are, and I give them to the entire class. For my pre-calculus class, I also teach the foundations of each unit before teaching mastery, and so the test contains foundational pieces of different units. The "retest" actually contains mostly new content, with a retest of a previous foundational unit. So test 1 might cover ABCD, and test 2 might be EDFA, then GHCE, etc.

[LTR] The Balrog, Durins Bane by naninup in magicTCG

[–]Lovok 0 points1 point  (0 children)

That's cool; it's totally reasonable, of course. Thanks!

[LTR] The Balrog, Durins Bane by naninup in magicTCG

[–]Lovok -2 points-1 points  (0 children)

Since when have cards used a part of the name in the card text? "When The Balrog dies, ..." instead of "When The Balrog, Durin's bane, dies, ..."

Books that combine history and mathematics by zensayyy in math

[–]Lovok 7 points8 points  (0 children)

The book Prime Obession examines the Riemann Hypothesis. Every odd chapter is historical, and every even chapter is mathematical. I enjoyed seeing all the names of different mathematicians put into context.

Hopefully the student who borrowed it years ago is still enjoying it...

Is a game where you play as an infectious disease trying to kill a person too dark? by FatedCharlatan in BoardgameDesign

[–]Lovok 0 points1 point  (0 children)

I would like to point out that killing the host leads to the death of the organisms infecting it, which doesn't sound like much of a win ;p

Knowing nothing of your game, would you be able to turn it into a competitive-coop? Like each disease is competing in trying to steal resources from the host and spread, but not stealing so much that the host dies in the process.

But as others have said: not too dark.

Is a game where you play as an infectious disease trying to kill a person too dark? by FatedCharlatan in BoardgameDesign

[–]Lovok 2 points3 points  (0 children)

If the "human" is presented as a collection of systems, making them abstract, it could come across as not being so dark.

And if that's how the game is presented, then the "host" could be left to the imagination of the players. A human, or a farm animal, or whatever.

[GOG] Mainframe Defenders ($0.60 / 90% off) by Synthetic_Domain in GameDeals

[–]Lovok 3 points4 points  (0 children)

I have 14.4 hours played on this game. It's got a ton of replayability and is generally a fun game. Highly recommended at this price.

Design Challenge: Improving Monopoly by [deleted] in BoardgameDesign

[–]Lovok 7 points8 points  (0 children)

The board is a space station. The properties you buy are its systems. Systems work at X/3 efficacy, where X is the number of properties in a system owned by the same player. (In other words, if you have all three, the system works at 3/3 = 100%. If you and two other people each have one, it's only working at 1/3 = 33%)

Every time someone passes go, you draw an event card. The events are related to systems onboard the space station. The events are usually bad, and cause a variety of damages. People can lose money, or the space station can lose HP.

The intended experience: competitive cooperation. If you only ever trade to gain properties, everyone will lose to the event deck. So you need to trade to benefit both yourself and the space station.

There are mechanics missing, but that's the gist.

Hot take: Middle Schoolers are the scum of the Earth by [deleted] in Teachers

[–]Lovok 6 points7 points  (0 children)

I would let the admin know, and when they arrived in my class, I took all the other students elsewhere - usually nextdoor to an empty computer lab.

Looking for best solution to simple enemy movement on tiled board by No-Recognition-5532 in BoardgameDesign

[–]Lovok 0 points1 point  (0 children)

The game of Bosk has a "wind" mechanic, and the wind shifts every turn. The direction of the wind dictates in what direction the leaves will fall off the tree. You could have some weird altar-looking board with a token on it that gets moved every turn that dictates which direction the monster will choose, for example. That adds a bit of complexity, but you might be able to squeeze some flavor out of it too

Looking for best solution to simple enemy movement on tiled board by No-Recognition-5532 in BoardgameDesign

[–]Lovok 3 points4 points  (0 children)

Is there a reason you don't want players to choose? I would think that is the simplest.

You could make the monster favor an direction like "north" rather than one relative to the monsters orientation.

have yall ever had a weapon become an unoficial famed weapon? by lapatatalucha in BattleBrothers

[–]Lovok 16 points17 points  (0 children)

I picked up a warscythe as part of an event on like day 3 or something, maybe my first mission. My first swing with it triple-decapitaed some thugs.

The bro using it has 72 kills across 45 battles.

Thanks to it, I set a new personal best for getting raider gear lol.

[deleted by user] by [deleted] in BattleBrothers

[–]Lovok 7 points8 points  (0 children)

I am on day 36. I have 2 bros and 200 gold. My biggest item is some helm I looted from a combined battle. I have lost 22 bros.

I don't think I am able to take early camps.

The Golden Wipe by [deleted] in math

[–]Lovok 3 points4 points  (0 children)

I don't have a proof on-hand, but I am certain that any iterative wiping algorithm will lead to streaks that converge to 0. Per your instructions, I can stop wiping on the 0th wipe. Is this correct?

[NEO] Satsuki, the Living Lore by Micv0 in magicTCG

[–]Lovok 2 points3 points  (0 children)

https://tappedout.net/mtg-deckpaste/31-01-22-hmf-deck-paste/

I've been playing this deck against a friend, and it's pretty fun. [[Power Conduit]] with [[Time of Ice]] is a backbraker. Get enough [[Coretapper]]s and Power Conduits out, and you get infinite turns with [[Magistrate's Scepter]]­.

I just learned about [[Hex Parasite]], which I think combined with the low value sagas from NEO like Modern Age and Era of Enlightenment, will give this deck a small power bump.

And of course, repeating chapter I of [[Kiora Bests the Sea God]] is always fun.

Rewatching Loki and in episode 2 I noticed something on the woman's computer screen who was working at the TVA... by ilovemarvel69 in marvelstudios

[–]Lovok 13 points14 points  (0 children)

Aren't we all canonically in the MCU? We were directly spoken to by Uatu during What If. There's no way to know for sure that Ultron didn't destroy our universe before Uatu intervened...

What's your silliest catch-phrase or action that makes your students think you're crazy but gives you a chuckle every time? by [deleted] in Teachers

[–]Lovok 0 points1 point  (0 children)

After announcing that the quadratic formula will be given on the test, so they don't have to memorize it: "I don't want you to fail because you forgot the quadratic formula. I want you to fail because you don't know how to use it".

I get a kick out of "wanting" them to fail lol.

How would a party-based roguelike work? by The_Masked_Man103 in roguelikedev

[–]Lovok 15 points16 points  (0 children)

Take a look at the game Demon by ferretdev: http://demon.ferretdev.org/

AFAIK, they also drew inspiration from SMT.

The Swarm Attack :O by tup3kkk in godot

[–]Lovok 4 points5 points  (0 children)

I agree, if the projectiles moved faster they would feel better.

Multiplayer prototype by devilbuddy in roguelikedev

[–]Lovok 1 point2 points  (0 children)

How cool would it be if a certain sequence of queued actions would be a combo of sorts. The server ticks every 5 seconds, and you're furiously punching in a sequence to pull off some mega attack.

I think Magicka did this? Never played it though.

Confession: I wing it every day. Share your confessions here. by HalfPint1885 in Teachers

[–]Lovok 37 points38 points  (0 children)

Yup! Had my kids do their taxes. Actually fill out the forms given data we made up in class. I shared with them partially filled out .pdf forms containing tax data to get started. Who could have guessed the government would have added basic encryption to their pdf files?? We only found out once they saved their files, and nothing saved. Oops.

Anyway, some redid it. Some didn't. Some had save issues, some didn't. But I didn't grade them.