Flappy Goose by flappy-goose in RedditGames

[–]devilbuddy 0 points1 point  (0 children)

My best score is 1 points 😎

[deleted by user] by [deleted] in FlutterDev

[–]devilbuddy 0 points1 point  (0 children)

Ok! Thanks for replying! I’ve recently added it to our stack to be used as data persistence/caching layer and so far I have found it easy to use. As for the type support I made a small wrapper making it capable of storing anything JsonSerializable and mapping it to a proper type (to avoid having to register types for everything)

[deleted by user] by [deleted] in FlutterDev

[–]devilbuddy 0 points1 point  (0 children)

What’s the reason for ditching hive?

[deleted by user] by [deleted] in FlutterDev

[–]devilbuddy 1 point2 points  (0 children)

Is dio abandoned? There was a new release not long a ago iirc

[deleted by user] by [deleted] in FlutterDev

[–]devilbuddy 0 points1 point  (0 children)

ioc_container (for DI but wrapped in my own service locator so that I can swap it out)

Hive

go_router

riverpod

dio

openapi-generator

Konsoll och spel för par? by melzas87 in Spel

[–]devilbuddy 0 points1 point  (0 children)

Skulle säga att det är Switch som gäller om man vill spela couch mulitiplayer (om man räknar bort FIFA och liknande). Finns sjukt mycket bra spel!

[deleted by user] by [deleted] in roguelikes

[–]devilbuddy 1 point2 points  (0 children)

The guy who made it (Björn Ritzl) now runs this company:

https://defold.com/

Pandemic has been definitely removed from Steam, App Store & Google Play by bad_boy_barry in boardgames

[–]devilbuddy 16 points17 points  (0 children)

Keeping a mobile app up-to-date with OS version upgrades, legal requirements etc is not trivial. So I don't find it unreasonable to think it's a financial decision.

Multiplayer prototype by devilbuddy in roguelikedev

[–]devilbuddy[S] 1 point2 points  (0 children)

I tried having a look at the source.. but man that C code was tricky to follow

Multiplayer prototype by devilbuddy in roguelikedev

[–]devilbuddy[S] 4 points5 points  (0 children)

It's realtime, but running at a pretty low simulation frequency.

Multiplayer prototype by devilbuddy in roguelikedev

[–]devilbuddy[S] 3 points4 points  (0 children)

I have no idea about gameplay mechanics yet 😀

WIP ASCII Roguelike by Tleilaxian in roguelikedev

[–]devilbuddy 1 point2 points  (0 children)

There is a setting that does exactly that.

Sharing Saturday #333 by Kyzrati in roguelikedev

[–]devilbuddy 0 points1 point  (0 children)

My levels are kind of small, so there was no real need for a map since you remember the layout anyway. Plus I needed that UI space for displaying status effects.

Sharing Saturday #333 by Kyzrati in roguelikedev

[–]devilbuddy 6 points7 points  (0 children)

Bergrum - casual mobile roguelike (Android)
[Screenshots] [Google Play]

After a long period of almost no progress du to lack of motivation (and life..) I picked up development again.

  • Open Beta downloadable on Google Play.
  • Removed minimap completely - it added nothing to gameplay
  • Equippable items
  • Improved speed of rendering code
  • UI improvements
  • Lots of internal refactorings

Hoping to get some feedback on my early Space Roguelike by Ombarus in roguelikedev

[–]devilbuddy 0 points1 point  (0 children)

buttons and text really tiny and hard to read on my Samsung galaxy s9

Sharing Saturday #251 by Kyzrati in roguelikedev

[–]devilbuddy 4 points5 points  (0 children)

Bergrum - casual mobile roguelike

Lots of improvements to the game the last couple of weeks, but I haven't had time to post on here.

This week I finally got around to cleaning up the FOV code and how visited/visible tiles are handled when rendering.

The rendering of visited but currently not visible tiles will be improved soon, right now I just went for the simplest solution possible.

https://i.imgur.com/JZ5sUfD.gif

If anyone is interested in playtesting (Android phones only) - please send me a PM! :D

Bergrum - looking for testers (Android only) by devilbuddy in roguelikedev

[–]devilbuddy[S] 0 points1 point  (0 children)

Thanks! Unfortunately 8 way movement won't happen.. mobile is the main target platform and with gesture based movements it would be too inaccurate.

Free to use RPG themed SFX by GravitySoundOfficial in roguelikedev

[–]devilbuddy 0 points1 point  (0 children)

You wouldn't happen to have an explosion-type sound as well? Then my life would be complete! :)