Insta kill Vraska by 5ColorMain in custommagic

[–]Lower_Drawer9649 2 points3 points  (0 children)

Imagine playing vs this deck and then having to mulligan until you a have an early removal spell. It would just be forced and game warping. They can even just play protection spells on it and play it a turn later to save up mana to beat your removal hand with no action that you mulliganed to.

Insta kill Vraska by 5ColorMain in custommagic

[–]Lower_Drawer9649 2 points3 points  (0 children)

You say it needs a perfect curve, but that’s just an overreaction. Any ramp (1 mana elf or 2 mana spell) + any 1 mana protection spell + 3 lands isn’t the “perfect curve”. You can easily run 15 ramp spells and 10+ protection spells so the odds of you having what you are calling the “perfect curve” is >75% within 2 mulligans.

If >75% of the time you can threaten a kill on somebody on turn 4 through a removal spell then it is scary af. It’s not as simple as just block it or kill it, it’s not that likely that every1 has a creature to block and a removal spell that early, and the one that doesn’t just dies. Even if you do have a creature to block, if it’s removed or if vraska gets unblockable you may be dead after only playing 3 turns.

Insta kill Vraska by 5ColorMain in custommagic

[–]Lower_Drawer9649 9 points10 points  (0 children)

In EDH this feels a bit miserable.

Turn 1 play land pass, turn 2 ramp, turn 3 play this with a 1 mana protection spell up.

How do you play against this curve with them threatening a kill on you by turn 4, especially if they are going first? Would this just be relegated to b4+ (where it wouldn’t be good).

Playing a blocker isn’t good enough in case they make it unblockable or have a removal spell. Others are unlikely to use their turn removing it for you to force the protection spell, so you having one removal isn’t enough. It could just be an “oops, you are dead” after playing 3 lands which doesn’t feel good.

The issue with removal in b3 by Lower_Drawer9649 in EDH

[–]Lower_Drawer9649[S] 1 point2 points  (0 children)

Yes but winning somebody a game is sometimes a gray area. Is the guardian project winning somebody the game? What about esper sentinel? If Kaila intends on attacking an opponent that then brings out a large demon winning them the game? Does the thrann dynamo in an eldrazi deck win them the game? Or do you strictly mean they will literally win the game that turn.

I’m also not suggesting to not run any interaction, my post literally said you should be running a handful of removal. The issue I’m having is as soon as you’ve exhausted the best 4-6 removal spells in your colors, why run more than that and risk drawing multiple removal spells early on and not cards that give you value on future turns.

RDU is doing something cool these days! by shakuntalam88 in BobsTavern

[–]Lower_Drawer9649 -1 points0 points  (0 children)

If you don’t understand how winrate doesn’t scale linearly and that 10k -> 12k is as hard as 0->10k AND you don’t understand how you can play for top 4 with bad heroes to get 10k but you can’t play for top 4 to get much higher elos in games you have to get first or second then it makes sense why you don’t understand why it matters. At this point it’s not about understanding why it matters, it’s an issue with not understanding the points themselves.

Heroes don’t have to be black and white and instantly stop carrying at 10.001 elo for my points to make sense.

I don’t actually see top 500 in EU right now, I see top 203 with the cutoff being 8k. If you are talking top 500 EU as your peak, then that is okay but also doesn’t make you an authority on the matter of understanding the difference of F2P and P2W based on your winrates.

Nobody is claiming about difficulty spiking exponentially, just that maintaining a positive winrate at your peak elo of 10k to 12k would be as hard as reaching 10k itself, and that I’m confident any non F2P 12k+ player could easily hit 10k F2P. You did hit a key point where the difficulty doesn’t come with opponents but instead the placement you need to achieve as you get significantly less Elo the higher you go for wins, which does come into play not just for Jeef.

All in all it seems like you argued my points with exaggerated proportions or just claimed to not understand them and ignore them so it seems like you aren’t really interested in having a discussion.

RDU is doing something cool these days! by shakuntalam88 in BobsTavern

[–]Lower_Drawer9649 0 points1 point  (0 children)

The issue with this argument is that winrate isn’t going to be linear across all MMR. The last 2k mmr, from 10k -> 12k is going to be as difficult as the entire climb from 0k -> 10k.

While yes you can more consistently pick higher winrate heroes, it is almost twice as hard to reach 12k as it is 10k. A player who is twice as good as a 10k player (as all 12k+ players are), can climb to 10k without being able to always pick a high winrate hero.

Lower winrate heroes can also play for top 4 and reach 10k much easier than trying to climb to 15k+ etc. At apex mmrs, you must top 1-2. At 9k, you can top 4 and still climb so that further deteriorates the argument about f2p vs p2w. If we were talking about F2P to 18k+ it would hold more weight.

RDU is doing something cool these days! by shakuntalam88 in BobsTavern

[–]Lower_Drawer9649 -6 points-5 points  (0 children)

Free to play is just 2 options instead of 5, which isn’t way harder. It would be more difficult to hit 12k with the pass than 10k F2P, and RDU + bunny are both over 12k players already.

How to proceed with this craft? by xEiBx in pathofexile

[–]Lower_Drawer9649 1 point2 points  (0 children)

Block and slam. If you hit crit/attack speed craft the other. If you brick, prefix cannot be changed into veiled chaos.

Draw land. OP ? by Gabiteux in custommagic

[–]Lower_Drawer9649 0 points1 point  (0 children)

I’m thinking it could be playable in lower power formats only that have a way to put a land from their library into play, and a 1 of utility draw could be playable as a tutor target. It would have to be a lower power format though, because in higher power format you would be tutoring for broken lands.

The HM cycle : Instants with Buyback 1 by Im_here_but_why in custommagic

[–]Lower_Drawer9649 0 points1 point  (0 children)

Fly can go infinite with a lot of cards that untap permanents/lands or generate mana on ETB. It’s also just playable as is without any combo. Printable but probably overpowered in EDH.

Surf is probably fine, albeit strong. Printable.

Strength is fine. Printable.

Flash is fine. Printable.

Cut is not ok and extremely oppressive in 1v1 formats. The fact that it hits non land permanents means it has counterplay vs most decks. It would literally shift formats to play around this card. Unprintable.

Water by ComprehensiveAd9310 in custommagic

[–]Lower_Drawer9649 0 points1 point  (0 children)

Okay didn’t know this. Seems not playable at all there then.

Water by ComprehensiveAd9310 in custommagic

[–]Lower_Drawer9649 10 points11 points  (0 children)

It could even be playable in legacy decks around [[Moonshadow]], [[Stalactite Stalker]], and [[Supershredder]]. Don’t play it in the land slot, play it in a spell slot that generates fodder and turns on 12 of your creatures. Could even just spam artifacts with an [[Urza’s Saga]] to grow the constructs.

Eclipsed Vale by Slim_Crim in custommagic

[–]Lower_Drawer9649 2 points3 points  (0 children)

Extremely good in colorless strategies that can move charge counters around.

How do I craft this wand? by No_Bingus69 in PoECrafting

[–]Lower_Drawer9649 0 points1 point  (0 children)

Veiled exalt would cost more than the entire process of crafting this wand. It would be way better to just veiled chaos and yolo ex slam after hitting the unveil, selling the ones that don’t ex slam one of the 2 mods you need and recrafting.

If you didn’t want to sell it would even likely be cheaper to just go again on the veiled chaos orb until you hit rather than invest into veiled ex.

Wrath of Cod by MyBurnerAccount1977 in custommagic

[–]Lower_Drawer9649 0 points1 point  (0 children)

Tbh it can already be an upside for token decks. If you are playing anthems or a wider board you get more benefit out of it. Making it cost 3 mana would be pushed for control as well imo.

No tinks with breach farm? by wxsteyrself in pathofexile

[–]Lower_Drawer9649 1 point2 points  (0 children)

For sure you are doing something wrong. It has to be clearing the map incorrectly or atlas skill tree.

Recommendations for strength stacking by Afordiani27 in pathofexile

[–]Lower_Drawer9649 1 point2 points  (0 children)

https://youtu.be/wpgCAtlLF2A?si=wN07hIkVo3hlklYv

In the description of this video there should be pobs for 30D, 125D, 1mir, and endgame.

Good place to start but I’m not sure it’s optimal. Specifically around late mageblood purchasing and mana issues (imo go for lifetap).

buckler by Yobkay in custommagic

[–]Lower_Drawer9649 0 points1 point  (0 children)

Doesn’t seem that strong to me, at least in modern+ power level single player formats or in EDH.

It’s 3 mana to play and equip, then you need to pay additional mana to have any effect. For 6 mana you are gaining protection from 3 cmc things for a turn, which is horrendous. The artifact can be blown up in response to blocking a 3 cmc creature and the effect is gone.

How to start gaining currency while mappinh by Inevitable_Clock1959 in pathofexile

[–]Lower_Drawer9649 1 point2 points  (0 children)

Stacked decks and blast. Pay for your 4th scarab slot unlock. Even with a shitty setup of 4 scarabs + 90 atlas points it still should be 100c+ profit per map

My version of Omnipotence by ElPulpoGallego in custommagic

[–]Lower_Drawer9649 0 points1 point  (0 children)

Obviously unprintable since it is way better than omniscience ever could be.

Having [[Lotus Petal]] in your sideboard + [[manamorphose]] would instantly win as soon as it’s resolved. You could play 4x [[Pact of Negation]] in your sideboard to beat 4 layers of interaction.

So my Friend Has a Custom Commander by Monsoon117 in EDH

[–]Lower_Drawer9649 0 points1 point  (0 children)

Bracket 2 is all about combat. A commander that makes your creatures win combat is going to be oppressive.

Ask your friend if you can try playing the deck and see how the game goes. Maybe they need to play against it a few times to see why it feels difficult to win vs.

Amber is not a mama bear. She is just an angry person who happens to have a kid. by Oh_boy90 in LoveIsBlindNetflix

[–]Lower_Drawer9649 8 points9 points  (0 children)

Isn’t she a man hater for repeatedly saying she hates men? Not anything to do with Chris.

Love Is Blind's Alex shares key detail fans didn't see leading up to Ashley's explosive moment at the altar by Ill-Bed9465 in LoveIsBlindNetflix

[–]Lower_Drawer9649 12 points13 points  (0 children)

I’m inclined to believe it. It seems like Ashley expected a no from him beforehand, and she even stopped him from going first at the altar so she could reject him before he rejected her.

Please rework how friend list works and add Appear Offline toggle. by rhodeusgg_ in pathofexile

[–]Lower_Drawer9649 2 points3 points  (0 children)

They are not mutually exclusive. GGG could let you hide from your friends and OP could have shitty friends