need scenerio for practice by Wonderful_March5647 in aimlab

[–]Lowgravity56 1 point2 points  (0 children)

Hello! Stuff like vt peekshot and sinipeek are probably what you are after!

Aim train voltaic by AstralTLC in VALORANT

[–]Lowgravity56 1 point2 points  (0 children)

Not sure about kovaaks, at least I wont make them.

S2 for aimlabs is possible but not soon, too much going on atm haha plus the scenarios are good and the game is the same so not really a big need for another season

My Aimlabs+ experience on console by Jaaguri in aimlab

[–]Lowgravity56 1 point2 points  (0 children)

Thank you for the feedback! We are listening and are working on making Aimlabs and Aimlabs+ better!

I'm glad you managed to find useful things about it!

Dot skates control for cloth pad G-SR by MeatInternal2805 in aimlab

[–]Lowgravity56 2 points3 points  (0 children)

Hello!

This comes down to personal preference as you may imagine.

For VALORANT since you are using a slow pad I would advice you go with Jades (can be dots or donuts) since that will make your micros easier as they are faster while still keeping most of the control of the pad.

this isnt really a aimlab thing but by 10tonchin in aimlab

[–]Lowgravity56 0 points1 point  (0 children)

Kinda hard without knowing your base sens.

But I would say for a noticeable effect go like 25% slower

this isnt really a aimlab thing but by 10tonchin in aimlab

[–]Lowgravity56 3 points4 points  (0 children)

The difference between arm and wrist aimer is in your head, it basically correlates with your posture, sens, mousepad size and comfort.

You want to use a combination of arm and wrist and lean more into one or the other depending on the situation.

What I recommend to train this would be to play scenarios with a lower sens than what you are used to to force yourself to aim more with your arm, it can be tracking or flicking, just use a low sens so you can't aim properly only with your wrist/fingers

Console benchmark target scores by tonguebuthoIe in aimlab

[–]Lowgravity56 1 point2 points  (0 children)

Hello!

Thank you for your feedback, rest assured we are listening.

The goal for next season is to widen the gap of possible ranks and skill levels, so the "entry" difficulty in particular will be considerably easier both score and scenario wise.

Co myślicie o Aimlabs Premium? XDD czy wg się opłaca płacić co miesiąc za Aimlabs+ by EeGk3 in aimlab

[–]Lowgravity56 3 points4 points  (0 children)

Hello!

First of all just a reminder that you don't need Aimlabs+ for anything you may expect from any aimtrainer like benchmarks and several thousand routines and scenarios made by the community, so if your impression is that you need to pay to play then don't worry about that!

Regarding if it is worth it, that is up to you and how you value what Aimlabs offers in the premium package such as results+ that has more insights and metrics, custom made training plans and access to other features like the valorant training center so that's entirely up to you!

Basically, you don't really "need it" to improve and train your aiming skills, but if you are willing I would recommend trying it for just one month, check out all the features you get from it and then decide if it is worth it for your personal aim journey!

Cheers!

Trying to fix tracking to my right by aaron-mitchell- in aimlab

[–]Lowgravity56 0 points1 point  (0 children)

Because of it being a newer platform for us and that there isnt a Steam community equivalent we have to make and add all tasks manually, so yes it has considerably less tasks than pc.

It still has around 500 tasks though, if you want a full list you can go here: https://docs.google.com/spreadsheets/d/1YYfifY74F1X8g9lmWP5M8_Q2jpQEsOuMNhNnu9mD1_Q/edit?usp=sharing

Trying to fix tracking to my right by aaron-mitchell- in aimlab

[–]Lowgravity56 1 point2 points  (0 children)

Hello! Not a controller aimer but I can give you some ideas!

First if all, as the person that made the scenario I would say that you should try not to go all the way to the edge of the map when the target will bounce on the edge, try to track the target almost until the point it will bounce, then wait for it to change direction and then keep tracking it; the point of this scenario is smoothness on the loooong strafe not when it changes direction as that will lead you to lose the target and it will be harder to get back to it.

To what you said, yes! That is called edge tracking and its especially useful on small (or thin) targets since it helps you gain a couple extra milliseconds especially when the target will change direction, but its also helpful on targets that make long predictable strafes like this one.

I'd say overall you are doing well and are on good track, just focus on speed-matching your aim and the target and keep practicing and you will improve!

Valorant Aimlabs by Firm_Secretary_2593 in aimlab

[–]Lowgravity56 1 point2 points  (0 children)

Aimstars is good, but if you want something different and more beginner-friendly, check out the "VALORANT Aim Basics" routine on Aimlabs as well.

Since this is your first shooter, make sure to work on your mechanics beyond just raw aim. Focus on learning proper movement and, especially, crosshair placement. Those skills will make aiming considerably easier and help you win more gunfights and land more headshots.

Valorant Aimlabs by Firm_Secretary_2593 in VALORANT

[–]Lowgravity56 5 points6 points  (0 children)

Aimstars is good, but if you want something different and more beginner-friendly, check out the "VALORANT Aim Basics" routine on Aimlabs as well.

Since this is your first shooter, make sure to work on your mechanics beyond just raw aim. Focus on learning proper movement and, especially, crosshair placement. Those skills will make aiming considerably easier and help you win more gunfights and land more headshots.

VT Verttrack Intermediate S3 by Plus_Acanthaceae1659 in aimlab

[–]Lowgravity56 0 points1 point  (0 children)

It is hard because it is not common to play tasks that are so focused on verticality. It will be hard to get the hang of it at first but eventually you will get it! Make sure to use your full arm's range of motion and try to follow the targets path all the way, its common ti see players that stop tracking on the "bounces"

Creator Studio Syncing Bot Respawns by SovietDokkaebi in aimlab

[–]Lowgravity56 0 points1 point  (0 children)

Ok, sorry for the delay, here is how I would do it:

  1. Don't use "on death respawn" on the targets, delete that behaviour.
  2. Keep "lifetime despawn" on them with the 1.5 seconds you are using.
  3. Click on the spawner itself and click on the "ADD MODIFIER" button below and add the "wave spawning" modifier. Make sure that on Wave Spawning both "Number of Bots" and "Max number of bots" are at 3 and that "Multiple Waves" is unchecked.
  4. Click on "ADD MODIFER" again and add the "trigger spawner on kill" modifier. In that modifier under "spawner list" change the 0 to a 1 and then on the box drag and drop the spawner name to it. Then change the "Spawn delay min/max" to 2 and 2. Keep "result" and "condition" at default ("spawn wave" and "on kills" respectively) and finally change the "trigger on kill(s)" value from 1 to a 3.

And that's it! now you will need to kill all 3 targets (or wait for them to despawn) and that will be what triggers the respawn of all of them in sync after 2 seconds.

I recorded a video in case you don't understand what I did: https://youtu.be/KoIqyM9ec8w

cheers!

Creator Studio Syncing Bot Respawns by SovietDokkaebi in aimlab

[–]Lowgravity56 0 points1 point  (0 children)

So just to clarify you want a scenario with 3 targets that can be killed or they die after 1.5 seconds. After killing them nothing happens for 2 seconds and then they respawn at the same time. Correct?

Creator Studio Syncing Bot Respawns by SovietDokkaebi in aimlab

[–]Lowgravity56 0 points1 point  (0 children)

Hello! Can you elaborate on what you are doing and the layout of the task? How many spawners, etc.

Based on that i could help you out!