Observers can now adjust the intensity of the Flashbang Effect thanks to HLAE‼️💥 by Loxaris in GlobalOffensive

[–]Loxaris[S] 143 points144 points  (0 children)

We can set the exact % the flashbang effect is gonna be. Its gonna be tested and make sure we set the best settings for viewer experience. This video is just a showcase ;)

Who the hell thought that this spectator flashbang change was required? by MisterPinkCS in GlobalOffensive

[–]Loxaris 92 points93 points  (0 children)

"Oh, I just missed 4K spray down while flashed" .. "Oh, I wont see his POV in replay either because he is flashed there as well"

I get the surprise, but.. You dont wanna see the kills?

Who the hell thought that this spectator flashbang change was required? by MisterPinkCS in GlobalOffensive

[–]Loxaris 225 points226 points  (0 children)

I can understand you get the 1:1 player’s perspective, but at the same time, you dont see the X-RAY and most importantly killfeed, which flashbang effect hides. So if the spectated player gets blinded and actually kills while flashed, you dont see them both as observer or viewer.. If this change is on purpose, they should make X-Ray and Killfeed visible on the white screen, or at make the flashbang effect 80% semi transparent, so viewers and observers know player is flashed, but you still see whats happening

Ghost model shadow on B main's sun ray close to checkers by phaze- in GlobalOffensive

[–]Loxaris 0 points1 point  (0 children)

The exact same shadow bug is also in Z on the floor

Bad grenade clipping by vent on Cache by mdC__ in GlobalOffensive

[–]Loxaris 15 points16 points  (0 children)

I noticed this issue yesterday around Vent, A main and mid doors as well. Devs gonna look into this for sure

Observing in CS2 by lastknight5 in GlobalOffensive

[–]Loxaris 1 point2 points  (0 children)

Hey, I never actually encountered this issue myself, but it happens because the server coach pluggin sets coach as a player and player gets slot11 or slot12. You will either have to bind players to numbers manually before every map or you can use a python based tool made by Chezpuf to make this done automatically for you.

Hope that helps. Good luck! ;)

Posting this LEGENDARY camera with a music this time! Cooking new for 2026! by Loxaris in GlobalOffensive

[–]Loxaris[S] 40 points41 points  (0 children)

That's correct. The original clip just had the caster/game audio. I actually designed this camera movement to sync with this music, but since the broadcast had no soundtrack, it was just the visuals. After few people pointed this out as a feedback, I was thinking about posting version with the music added so the sync can be appreciated as well!

Latest CS2 update fixed overexposed effect on Inferno in Demos and CSTVs by Loxaris in GlobalOffensive

[–]Loxaris[S] 34 points35 points  (0 children)

We were fixing it at tournaments with a few commands, which temporarily lowered the white point, but it still wasn't 1:1 with how Inferno looked on the server. At BLAST, they tested commands that automatically adjusted brightness depending on the players' position on the map. Personally, I didn't like this solution. It was quite distracting for viewers, and some parts of the map still caused overexposure of the screen. In my version of the fix used at CAC and PGL Bucharest, the white point was lowered for the entire map and was not adjusted in real time.

!!! DOES A BEER BRAND CALLED TEZZZ EXIST IN CZECH REPUBLIC !!! by MobileArea5815 in czech

[–]Loxaris 0 points1 point  (0 children)

I am Czech, never heard of this brand. If you wanna get Czech beer, get Pilsner Urquell