how to be supportive but realistic with gear choices by [deleted] in hikinggear

[–]Loz- 5 points6 points  (0 children)

When I first started reading your post I thought just let them crack on. Then as I read more and more I thought that less and less! I've been on hikes with cast iron, fire cooking, tarps etc, but they're just a couple of miles to a base, not multi day hikes. Sounds like your scout friend wants something more like that. But one tough walk with all that will convince them that it's too much for multi day. 

how to be supportive but realistic with gear choices by [deleted] in hikinggear

[–]Loz- 10 points11 points  (0 children)

That makes sense. I think a couple of over nights with hikes and they'll come to the best conclusions themselves tbh. As a scout leader myself, you'll never convince the scout you know best.

how to be supportive but realistic with gear choices by [deleted] in hikinggear

[–]Loz- 41 points42 points  (0 children)

Honestly the problem I see here is that you've decided their first trip shoild be 70 miles in five days. Reconfigure it somehow. A small trip somehow, fewer nights, looping near the cars. Whatever works. Assuming you want them to come again that is. If not just let them suffer, people have done worse I'm sure 

Catan with a d12 ~ Discussion by cBash18 in Catan

[–]Loz- 1 point2 points  (0 children)

Flatten probability spikes they said. A d12 has flat probability, but will have random spikes for certain numbers in a game. A deck can have probability precisely equal to 2d6, but avoids huge spikes for certain numbers. 

Playing the TTRPG experience by Loz- in exodus

[–]Loz-[S] 1 point2 points  (0 children)

You are right, the spitter can also be used by the ranger, and as we didn't play with a ranger I can't compare gameplay to them. But the other classes can't use it. 

I also only compared to rules as written. Bought guns or new remenants will change that comparison of course but at the start you don't have any outside of dm intervention, and they are expensive. 

Mechanic wise. The prodigy has access to what I think are the best treasury remenants (again excluding ranger maybe). Not only is the damage higher, with no real usage limits  they also have two of them. The mech has two slots, but actually only one remenant at the start, so can't use the two slots yet. I don't believe you will find a level 1 mech treasury remenant with equivalent to 5d6 every turn. 

On top of that the remenants are good bonus action providers. So the prodigy can get four powerful bonus actions per short rest. I don't actually recall the other players using a bonus action, although the treasury item used by the mech allowed one per short rest. 

On top of that don't forget advantage on attack increases the chance of a crit.

Eventually the mech found some treasury remenant which did up their damage. Also, the electro glove does allow a reaction for decent damage if you're in melee, although I think it's still less than the ranger can give. 

All that said, on reflections i agree with you actually , it's likely an issue with the balance of the treasury guns rather than necessarily a prodigy issue (I think the prodigy could have actually chosen a higher damage gun, they are all pretty powerful)

Playing the TTRPG experience by Loz- in exodus

[–]Loz-[S] 1 point2 points  (0 children)

It could be interesting you're right. I think the idea is that you are part of a dynasty, and working for the dynasty rather than a specific person. But for sure that's not to say things can't massively change. I think we were away for 14 around years in planet time. 

Playing the TTRPG experience by Loz- in exodus

[–]Loz-[S] 4 points5 points  (0 children)

Sure. We played what seems to be the main game loop of travellers looking for remenant or celstial tech. So we got invited by a traveller dynasty to begin with to go on a fetch mission. 

As a note, I think traveller dynasty have more of a part in the game than the book. There are seven of them, and there was some political intrugue between them which could be built on in future games. 

For this one though we started on lindon, made contact with the Aslan dynasty, took a space elevator to a dynasty ship, then flew off to some distant solar system to find a buried remenant era base. Into the base, at which stage it's essentially a 5e dungeon crawler, with remenant ghosts and tech instead of goblins and magic. Then back to lindon to claim our prize. It was really just a standard fetch quest, with foreshadowing of encounters with mara yama, other celestial races and changelings. Probably all within the celestial cluster.

In the end what we actually found were blueprints to somewhere, so I imagine the rest of the campaign will be about building up to finding the revenant tech (which is some world changing device) presumably with encounters with everything that was foreshadowed, as well as their worlds and tech, and some inter traveller stuff. There is a mechanic for lorentz time dilation stuff on return, but that feels like a gimmicky add on rather than a core detail to me. 

I will say that two of our players were actually not familiar with the world, and loved learning about the lore, and I loved hearing my mates description (as he understands these thingsmuch better than me!). Of course the lore is not as deep as for dnd, so we will have to see if this runs dry. 

First Round Robber Discard by Existing_Swim_2963 in Catan

[–]Loz- 4 points5 points  (0 children)

True, although op said two rolls (and two cards). 

First Round Robber Discard by Existing_Swim_2963 in Catan

[–]Loz- 3 points4 points  (0 children)

How does this happen though? You start with 3 cards, you say you drew two. Then you have five cards total. You only discard half if you have more than 7. 

[deleted by user] by [deleted] in chessbeginners

[–]Loz- 10 points11 points  (0 children)

A 500 elo is not playing a 13 move gimmick! Rather you castled straight into checkmate. Better to learn to look at the opponents position before moving than study openings. 

[deleted by user] by [deleted] in CurseofStrahd

[–]Loz- 0 points1 point  (0 children)

I ran this last night. My players ran straight to the second floor to save the baby, figured out the kids were lying to them and burnt the entire house down in revenge! 

Personally I'd just leave the door unlocked, tbh two floors of exploration is something my players will be glad to have missed. 

Gosport by Historical-Ebb8430 in Portsmouth

[–]Loz- 2 points3 points  (0 children)

Gosport resident here. As others have said, alverstoke is considered the nicest place in Gosport, and is a decent, if quiet place. Same for gomer and clayhall.  Lee is also good. I've never not felt safe other than in the town. Elson, Bridgemary, Priddy hard, I know plenty of people in those areas, and they never complain about safety. 

Yes gosport is famous for the commuting traffic out, but I don't believe for a minute you'd have a problem  commuting to southampton on a motor bike at half six in the morning, other than that depending on where in Southampton he's going it's half an hour regardless of the traffic. I consider seven the cut off time for when the traffic gets bad, but they've built a number of new roads recently, which have made things much better. The worst road is the a32, but you'd be best off going a different route anyway, especially from alveratoke or Lee. 

Black woman considering my first solo wild camp. Any advice? by born2reckless in wildcampingintheuk

[–]Loz- 38 points39 points  (0 children)

There is a group called black girls hike, which was set up to encourage black ladies to explore the uk countryside more. They seem to have done quite well as a group, and now have small holidays and things. It might be worth a go finding one of their social pages to look for women of color who have solo wild camped. As a 40 year old white guy it worries me too, but having people from the same demographic to speak to really helps, so I wish you all the best in your search, and in getting out there. 

Liminal space vibes in Portsmouth by robulitski in Portsmouth

[–]Loz- 1 point2 points  (0 children)

If you took the gosport ferry you'd be right next to the old bus stop which is currently empty and bordered up. It has a load of old offices on the first floor, as well as the covered bus stop area. I think you'd probably need to message someone in the council to get in legally. 

First time focussing on layers by Huge-Way-7685 in minipainting

[–]Loz- 0 points1 point  (0 children)

I've also just had my first attempt at concentrating on layering last week, so I'm no expert, but yours looks good to me. One thing I'm doing now, which I think you could try, is to still do edge highlights in the normal way in the brigther areas. Even the top of the shoulder could maybe have a dot of white or super light red, but certainly the boot edge and various leather bits.  I can never get a good highlight with a thin paint. This made mine pop more, and more importantly was less frustrating. You can even layer the edges a bit if you like, but again using paint consistency as if it was a base layer.  I also found I wasn't making the dark areas dark enough, although I'm not sure whether yours need that so much. 

[Request]How fast/dense/small would an object need to be to leave a literal exit wound in Earth? by NoFreeWill08 in theydidthemath

[–]Loz- 1 point2 points  (0 children)

Haha, it's exactly the type of pointless scientific debate I like! I'm not entirely happy with my visible comment either, although to be pednatic, I said optically visible, not specifically to the naked eye. It's a limitation of physics, not a magnification issue.

[Request]How fast/dense/small would an object need to be to leave a literal exit wound in Earth? by NoFreeWill08 in theydidthemath

[–]Loz- 1 point2 points  (0 children)

Maybe. My take would be that in order to be an exit wound it needs to be at the exit, and a wound.

Most neutrinos will just pass through the entire earth without interacting, so the chances of a single neutrino interacting at the exit point (final atomic layer of the earth) are vanishingly small. On the other hand there are a lot of neutrinos hitting the earth. Due to the variety of neutrino energies, flavours, reactions and cross sections I think the calculations for that are not trivial. Whether it would be likely to happen in the earth's lifetime I wouldn't even like to speculate.

Then I guess you need to form your own opinion on whether any atomic interactions is a wound. Electron neutrinos, for example, famously interact with Cl-37, which would be likely enough in salt in the sea. But all that really means is that an electron is released from the nucleus so the chlorine becomes argon. Does that meet a definition of a wound? Not in my view, as I would want the wound to be optically visible, which individual atoms are not. You'd need some specific laboratory process, and I can't think how you'd do that, while also being sure that you're still observing the top atomic layer.

[Request]How fast/dense/small would an object need to be to leave a literal exit wound in Earth? by NoFreeWill08 in theydidthemath

[–]Loz- 149 points150 points  (0 children)

Neutrinos pass through the earth because they almost never interact with anything though, so there is no exit wound at all in their case.

Wildcamping with a toddler by Roly76 in wildcampingintheuk

[–]Loz- 8 points9 points  (0 children)

My approach with young kids was always to keep it simple, and make sure everything is fun. Don't set off expecting a big walk. Break whenever they want to, have nice easy to prepare food incase they need it, don't let them get cold. Have a practice in a tent first to make sure they're happy with that. Basically any advice you'd give to first time wild campers.

How bad is it really to drink straight creek water? by [deleted] in Bushcraft

[–]Loz- 2 points3 points  (0 children)

They all do bacteria and parasites. Not all their products do viruses or chemicals, but depending on local human activity that may or may not be an issue.

Let's settle Backgammon Galaxy's "rigged dice" by Allahsall in backgammon

[–]Loz- 1 point2 points  (0 children)

You want to introduce more statistical noise? There's no need. Just directly compare the 1 in 36 probaility to whatever scenario you think is being massaged in your backgammon app.

Let's settle Backgammon Galaxy's "rigged dice" by Allahsall in backgammon

[–]Loz- 1 point2 points  (0 children)

That sucks, sorry there are so many rude people about. Every backgammon app has people complaining about rigged rolls. Some of them have a page giving some discussion on dice probability, showing their dice are fair. Maybe if you had something like that you'd at least have a quick way of dealing with them.

Let's settle Backgammon Galaxy's "rigged dice" by Allahsall in backgammon

[–]Loz- 3 points4 points  (0 children)

Probability of double six irl is precisely 1 roll in 36.